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  • Career and Technical Education
3-5 Computer Science Curriculum
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SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and engaging discipline to children in third through fifth grade.

Across 15-20 lessons at each grade level, students will learn about algorithms and programming, computing systems, the Internet, and impacts of computing, while developing strong practices and dispositions. Lessons are designed to be implemented in 45 to 60-minute periods approximately once per week.

Subject:
Information Technology Education
Educational Technology
Computer Science
Material Type:
Activity/Lab
Full Course
Lesson
Author:
Adapted primarily from Creative Commons licensed resources developed by the ScratchEd team at the Harvard Graduate School of Education and Code.org. See also the original ScratchEd Creative Computing curriculum guide.
Created by the San Francisco Unified School District (SFUSD) Computer Science team: CSinSF.org.
Date Added:
03/21/2019
Audio and Speaker Electronics
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Join me for a hands-on ride through the fundamentals of electronics and acoustics and the process of loudspeaker design and construction. We will learn about the engineering and art involved throughout music/movie recording and playback, the design and application of everything from microphones to DACs, amplifiers, and speakers. With the aid of computer assisted audio measuring equipment at the MIT Edgerton Center, we will analyze the frequency response and distortion of speaker drivers, and understand their effect on what we hear. Then we design our own speakers—driver selection, crossover networks, and enclosure design—and build them in class!

Subject:
Career and Technical Education
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
High School Highlights
Author:
Michael Price
Date Added:
11/08/2019
Build a Small Radar System Capable of Sensing Range, Doppler, and Synthetic Aperture Radar Imaging
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MIT Lincoln Laboratory offers this 3-week course in the design, fabrication, and test of a laptop-based radar sensor capable of measuring Doppler, range, and forming synthetic aperture radar (SAR) images. You do not have to be a radar engineer but it helps if you are interested in any of the following; electronics, amateur radio, physics, or electromagnetics.

Subject:
Career and Technical Education
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
High School Highlights
Author:
Alan Fenn
Gregory Charvat
Jeffrey Herd
Jonathan Williams
Steve Kogon
Date Added:
11/08/2019
The Control Game
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The control game is an experiential, hands on opportunity for students to explore their ideas about personal control and influence in their own lives and their control and influence in the lives of others.

Subject:
Family and Consumer Sciences Education
Material Type:
Lesson Plan
Provider:
University of North Carolina at Chapel Hill School of Education
Author:
Wendy Logan
Date Added:
01/03/2019
Design and Manufacturing I
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Welcome to 2.007! This course is a first subject in engineering design. With your help, this course will be a great learning experience exposing you to interesting material, challenging you to think deeply, and providing skills useful in professional practice. A major element of the course is design of a robot to participate in a challenge that changes from year to year. This year, the theme is cleaning up the planet as inspired by the movie Wall-E.

Subject:
Career and Technical Education
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
High School Highlights
Author:
Daniel Frey
David Gossard
Date Added:
11/08/2019
Foundations of Business Law and the Legal Environment
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Foundations of Business Law and the Legal Environment is an up-to-date textbook with comprehensive coverage of legal and regulatory issues for your introductory Legal Environment or Business Law course.

The text is organized to permit instructors to tailor the materials to their particular approach.

The authors take special care to engage students by relating law to everyday events with which they are already familiar with their clear, concise and readable style.

Business Law and the Legal Environment provides students with context and essential concepts across a broad range of legal issues with which managers and business executives must grapple. The text provides the vocabulary and legal savvy necessary for business people to talk in an educated way to their customers, employees, suppliers, government officials — and to their own lawyers.

Subject:
Business and Marketing Education
Law
Material Type:
Textbook
Provider:
The Saylor Foundation
Author:
Don Mayer
Date Added:
06/06/2018
Girls Who Build Cameras
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The Girls Who Build Cameras workshop for high school girls is a one-day, hands-on introduction to camera physics and technology (i.e. how Instagram works!) at the MIT Lincoln Laboratory Beaverworks Center. The workshop includes tearing down old dSLR cameras, building a Raspberry Pi camera, and designing Instagram filters and Photoshop tools. Participants also get to listen to keynote speakers from the camera technology industry, including Kris Clark who engineers space cameras for NASA and MIT Lincoln Laboratory, and Uyanga Tsedev who creates imaging probes to help surgeons find tumors at MIT

Subject:
Career and Technical Education
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
High School Highlights
Author:
Alex Lorman
Bob Schulein
Carol Carveth
Kristen Railey
Leslie Watkins
Olivia Glennon
Sara James
Date Added:
11/08/2019
Girls Who Build: Make your Own Wearables Workshop
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The Girls Who Build: Make Your Own Wearables workshop for high school girls is an introduction to computer science, electrical and mechanical engineering through wearable technology. The workshop, developed by MIT Lincoln Laboratory, consists of two major hands-on projects in manufacturing and wearable electronics. These include 3D printing jewelry and laser cutting a purse, as well as programming LEDs to light up when walking. Participants learn the design process, 3D computer modeling, and machine shop tools, in addition to writing code and building a circuit.

Subject:
Career and Technical Education
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
High School Highlights
Author:
David Scott
Elizabeth Astle
Gavin Lund
Katy Olesnavage
Kristin Railey
Leslie Watkins
Mike Gibson
Date Added:
11/08/2019
How and Why Machines Work
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Subject studies how and why machines work, how they are conceived, how they are developed (drawn), and how they are utilized. Students learn from the hands-on experiences of taking things apart mentally and physically, drawing (sketching, 3D CAD) what they envision and observe, taking occasional field trips, and completing an individual term project (concept, creation, and presentation). Emphasis on understanding the physics and history of machines.

Subject:
Career and Technical Education
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
High School Highlights
Author:
Joseph Smith, Jr.
Martin Culpepper
Date Added:
11/08/2019
Introduction to C + +
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This is a fast-paced introductory course to the C++ programming language. It is intended for those with little programming background, though prior programming experience will make it easier, and those with previous experience will still learn C++-specific constructs and concepts.

Subject:
Career and Technical Education
Computer Science
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
High School Highlights
Author:
Geza Kovacs
Jesse Dunietz
John Marrero
Date Added:
11/08/2019
Introduction to Programming in Java
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This course is an introduction to software engineering, using the Java™ programming language. It covers concepts useful to 6.005. Students will learn the fundamentals of Java. The focus is on developing high quality, working software that solves real problems.

Subject:
Career and Technical Education
Computer Science
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
High School Highlights
Author:
Adam Marcus
Eugene Wu
Evan Jones
Date Added:
11/08/2019
Introduction to Tourism and Hospitality in BC
Conditions of Use:
No Strings Attached
Rating

This textbook is an introduction to the tourism and hospitality industry in British Columbia, and is written with a first year college and university audience in mind. It is a collaborative work with input from educators, industry leaders, employers, and past graduates of BC’s tourism and hospitality management programs. All chapters have been reviewed by experts in the field. Each chapter is organized thematically moving from a global, then national, and finally provincial context. Chapters contain "Spotlight On" boxes that highlight an organization, business, or other key component and "Take a Closer Look" features that encourage further reading on particular subjects. Key terms, exercises and case studies can be found at the end of each chapter.

Subject:
Career and Technical Education
Material Type:
Textbook
Provider:
BCcampus
Provider Set:
BCcampus Open Textbooks
Author:
Donna Owens
Don Webster
Eugene Thomlinson
Geoffrey Bird
Griff Tripp
Heather Knowles
Keith Henry
Kelly Glazer
Lynda Robinson
Micki McCartney
Morgan Westcott
Peter Briscoe
Ray Freeman
Rebecca Wilson-Mah
Terry Hood
Date Added:
01/01/2015
Intro to CS using Microbits
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A 14 week Introduction to Computer Science course.
This course is targeted to middle school grades 6-8 (ages 11-14 years). It is also written for teachers who may not have a Computer Science background, or who may be teaching an “Intro to Computer Science” course for the first time.

This course takes approximately 14 weeks to complete, spending about 1 week on each of the first 11 lessons, and 3 weeks for students to complete the final project at the end. Of course, teachers should feel free to customize the curriculum to meet individual school or district resources and timeframe.

Subject:
Music
Information Technology Education
Secondary Mathematics
Computer Science
Technology
Material Type:
Activity/Lab
Diagram/Illustration
Full Course
Textbook
Unit of Study
Author:
Douglas Kiang
Mary Kiang
Date Added:
05/14/2019
K-2 Computer Science Curriculum
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SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and engaging discipline to children in kindergarten through second grade.

Across 4 units and 15-20 lessons, students will learn about algorithms and programming, computing systems, the Internet, and impacts of computing, while developing strong practices and dispositions. Lessons are designed to be implemented in 45 to 60-minute periods approximately once per week.

Subject:
Information Technology Education
Educational Technology
Computer Science
Material Type:
Activity/Lab
Full Course
Lesson Plan
Author:
Adapted primarily from Creative Commons licensed resources developed by Computing At School’s Barefoot Computing Project
and MIT Media Lab's Lifelong Kindergarten Group.
Code.org
Created by the San Francisco Unified School District (SFUSD) Computer Science team: CSinSF.org.
Project Lead the Way
Terrapin
the Developmental Technologies Research Group at Tufts University
Zatna
Date Added:
03/21/2019
Lego Robotics
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LEGO® robotics uses LEGO®s as a fun tool to explore robotics, mechanical systems, electronics, and programming. This seminar is primarily a lab experience which provides students with resources to design, build, and program functional robots constructed from LEGO®s and a few other parts such as motors and sensors.

Subject:
Career and Technical Education
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
High School Highlights
Author:
James Rising
Date Added:
11/08/2019
Mechanical Engineering Tools
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This course introduces the fundamentals of machine tool and computer tool use. Students work with a variety of machine tools including the bandsaw, milling machine, and lathe. Instruction given on MATLAB®, MAPLE®, XESS™, and CAD. Emphasis is on problem solving, not programming or algorithmic development.

Subject:
Career and Technical Education
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
High School Highlights
Author:
David Wallace
Douglas Hart
Date Added:
11/08/2019
Modern Pastry and Plated Dessert Techniques
Conditions of Use:
No Strings Attached
Rating

Modern Pastry and Plated Dessert Techniques is one of a series of Culinary Arts books developed to support the training of students and apprentices in British Columbia’s food service and hospitality industry. Although created with the Professional Cook and Baker programs in mind, these have been designed as a modular series, and there for can be used to support a wide variety of programs that offer training in food service skills.

Subject:
Career and Technical Education
Material Type:
Textbook
Provider:
BCcampus
Provider Set:
BCcampus Open Textbooks
Author:
BC Cook Articulation Committee
Date Added:
01/01/2015
Personal Finance
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This is a comprehensive Personal Finance text which includes a wide range of pedagogical aids to keep students engaged and instructors on track. This book is arranged by learning objectives. The headings, summaries, reviews, and problems all link together via the learning objectives. This helps instructors to teach what they want, and to assign the problems that correspond to the learning objectives covered in class.Personal Finance includes personal finance planning problems with links to solutions, and personal application exercises, with links to their associated worksheet(s) or spreadsheet(s). In addition, the text boasts a large number of links to videos, podcasts, experts’ tips or blogs, and magazine articles to illustrate the practical applications for concepts covered in the text.

Subject:
Financial Literacy
Family and Consumer Sciences Education
Material Type:
Textbook
Provider:
The Saylor Foundation
Author:
Carol Yacht
Rachel Siegel
Date Added:
01/03/2019
Science Experiments using Microbits
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The Science Experiments lessons are geared for students in middle school and early high school grades. The lessons are designed help the student gain a greater understanding of the forces and behavior of the physical world. This is done using methods of observation, measurement, and data analysis. By incorporating the micro:bit in the experiments, the lessons are a great way to teach both science and computing in the same activity.

These lessons guide the student in hands-on, practical measurement activities along with using the micro:bit to control and record data for the experiments. Each lesson provides an overview of the activity, outlines expected results, explains the setup of the experiment, and the gives a coding activity to measure and collect the data.

Subject:
Information Technology Education
Computer Science
Physics
Technology
Material Type:
Activity/Lab
Lesson
Lesson Plan
Teaching/Learning Strategy
Author:
Carl Lyman
Date Added:
05/14/2019
W3Schools Online Web Tutorials
Conditions of Use:
Read the Fine Print
Rating

W3Schools is a web developers site, with tutorials and references on web development languages such as HTML, CSS, JavaScript, PHP, SQL, Python, jQuery, Java, W3.CSS, and Bootstrap, covering most aspects of web programming.

Subject:
Career and Technical Education
Information Technology Education
Material Type:
Activity/Lab
Homework/Assignment
Date Added:
06/08/2019
Yana & Egbert: Disappearing Hot Dogs - EP.3
Rating

In “Disappearing Hot Dogs,” Yana thinks picking up her fork makes hot dogs magically disappear.Families are encouraged to play along as she,Egbert, and Izzie discover the surprising (four legged)cause of the disappearing hotdogs—and the difference between confounded evidence and isolating variables.

Subject:
Family and Consumer Sciences Education
Material Type:
Activity/Lab
Provider:
Childhood Cognition Lab at MIT
Provider Set:
Yana and Egbert
Date Added:
01/03/2019
Yana & Egbert: Mystery Box - EP.4
Rating

“Mystery Box” teaches children about experiments. Yana and Egbert explore the distinction between“just guessing” and “hypotheses.” They abandon wild guesses about what is inside a mysterious box when Izzie the Ostrich points out a potential experiment. Can they find out what’s really inside?

Subject:
Family and Consumer Sciences Education
Material Type:
Activity/Lab
Provider:
Childhood Cognition Lab at MIT
Provider Set:
Yana and Egbert
Date Added:
01/03/2019
Yana & Egbert: Picnic Panic - EP.1
Rating

"Picnic Panic" helps kids understand the difference between rare and common causes. Egbert Finds his picnic ruined. Who did it? They find some hairs at the crime scene and get side-tracked by half remembered stories and scary worries until the learn to focus on common causes rather than rare ones and realize that "things that happen most of the time, cause most of the things that happen."

Subject:
Family and Consumer Sciences Education
Material Type:
Activity/Lab
Provider:
Childhood Cognition Lab at MIT
Provider Set:
Yana and Egbert
Date Added:
01/03/2019
Yana & Egbert: Sneezing Aardvarks - EP.5
Rating

"Sneezing Aardvarks” begins with two bands of aardvarks fighting over whether white pepper or black pepper is sneezier. Yana and Egbert create a contest to see who is right. Children can see intuitively how randomly distributed differences between groups don’t affect our ability to decide whether systematic differences between groups affect outcomes.

Subject:
Family and Consumer Sciences Education
Material Type:
Activity/Lab
Provider:
Childhood Cognition Lab at MIT
Provider Set:
Yana and Egbert
Date Added:
01/03/2019
Yana & Egbert: Suspicious Gumballs - EP.2
Rating

In “Suspicious Gumballs” a string of gum balls all the same color mysteriously fall out of a gum ball machine, and Yana and Egbert discover who’s responsible. This episode encourages families to explore the relationship between samples and populations, and random versus selective sampling processes.

Subject:
Family and Consumer Sciences Education
Material Type:
Activity/Lab
Provider:
Childhood Cognition Lab at MIT
Provider Set:
Yana and Egbert
Date Added:
01/03/2019