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  • Career and Technical Education
3-5 Computer Science Curriculum
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SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and engaging discipline to children in third through fifth grade.

Across 15-20 lessons at each grade level, students will learn about algorithms and programming, computing systems, the Internet, and impacts of computing, while developing strong practices and dispositions. Lessons are designed to be implemented in 45 to 60-minute periods approximately once per week.

Subject:
Information Technology Education
Educational Technology
Computer Science
Material Type:
Activity/Lab
Full Course
Lesson
Author:
Adapted primarily from Creative Commons licensed resources developed by the ScratchEd team at the Harvard Graduate School of Education and Code.org. See also the original ScratchEd Creative Computing curriculum guide.
Created by the San Francisco Unified School District (SFUSD) Computer Science team: CSinSF.org.
Date Added:
03/21/2019
Audio and Speaker Electronics
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Join me for a hands-on ride through the fundamentals of electronics and acoustics and the process of loudspeaker design and construction. We will learn about the engineering and art involved throughout music/movie recording and playback, the design and application of everything from microphones to DACs, amplifiers, and speakers. With the aid of computer assisted audio measuring equipment at the MIT Edgerton Center, we will analyze the frequency response and distortion of speaker drivers, and understand their effect on what we hear. Then we design our own speakers—driver selection, crossover networks, and enclosure design—and build them in class!

Subject:
Career and Technical Education
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
High School Highlights
Author:
Michael Price
Date Added:
11/08/2019
Build a Small Radar System Capable of Sensing Range, Doppler, and Synthetic Aperture Radar Imaging
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MIT Lincoln Laboratory offers this 3-week course in the design, fabrication, and test of a laptop-based radar sensor capable of measuring Doppler, range, and forming synthetic aperture radar (SAR) images. You do not have to be a radar engineer but it helps if you are interested in any of the following; electronics, amateur radio, physics, or electromagnetics.

Subject:
Career and Technical Education
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
High School Highlights
Author:
Alan Fenn
Gregory Charvat
Jeffrey Herd
Jonathan Williams
Steve Kogon
Date Added:
11/08/2019
The Control Game
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The control game is an experiential, hands on opportunity for students to explore their ideas about personal control and influence in their own lives and their control and influence in the lives of others.

Subject:
Family and Consumer Sciences Education
Material Type:
Lesson Plan
Provider:
University of North Carolina at Chapel Hill School of Education
Author:
Wendy Logan
Date Added:
01/03/2019
Design and Manufacturing I
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Welcome to 2.007! This course is a first subject in engineering design. With your help, this course will be a great learning experience exposing you to interesting material, challenging you to think deeply, and providing skills useful in professional practice. A major element of the course is design of a robot to participate in a challenge that changes from year to year. This year, the theme is cleaning up the planet as inspired by the movie Wall-E.

Subject:
Career and Technical Education
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
High School Highlights
Author:
Daniel Frey
David Gossard
Date Added:
11/08/2019
Foundations of Business Law and the Legal Environment
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Foundations of Business Law and the Legal Environment is an up-to-date textbook with comprehensive coverage of legal and regulatory issues for your introductory Legal Environment or Business Law course.

The text is organized to permit instructors to tailor the materials to their particular approach.

The authors take special care to engage students by relating law to everyday events with which they are already familiar with their clear, concise and readable style.

Business Law and the Legal Environment provides students with context and essential concepts across a broad range of legal issues with which managers and business executives must grapple. The text provides the vocabulary and legal savvy necessary for business people to talk in an educated way to their customers, employees, suppliers, government officials — and to their own lawyers.

Subject:
Business and Marketing Education
Law
Material Type:
Textbook
Provider:
The Saylor Foundation
Author:
Don Mayer
Date Added:
06/06/2018
Girls Who Build Cameras
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The Girls Who Build Cameras workshop for high school girls is a one-day, hands-on introduction to camera physics and technology (i.e. how Instagram works!) at the MIT Lincoln Laboratory Beaverworks Center. The workshop includes tearing down old dSLR cameras, building a Raspberry Pi camera, and designing Instagram filters and Photoshop tools. Participants also get to listen to keynote speakers from the camera technology industry, including Kris Clark who engineers space cameras for NASA and MIT Lincoln Laboratory, and Uyanga Tsedev who creates imaging probes to help surgeons find tumors at MIT

Subject:
Career and Technical Education
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
High School Highlights
Author:
Alex Lorman
Bob Schulein
Carol Carveth
Kristen Railey
Leslie Watkins
Olivia Glennon
Sara James
Date Added:
11/08/2019
Girls Who Build: Make your Own Wearables Workshop
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The Girls Who Build: Make Your Own Wearables workshop for high school girls is an introduction to computer science, electrical and mechanical engineering through wearable technology. The workshop, developed by MIT Lincoln Laboratory, consists of two major hands-on projects in manufacturing and wearable electronics. These include 3D printing jewelry and laser cutting a purse, as well as programming LEDs to light up when walking. Participants learn the design process, 3D computer modeling, and machine shop tools, in addition to writing code and building a circuit.

Subject:
Career and Technical Education
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
High School Highlights
Author:
David Scott
Elizabeth Astle
Gavin Lund
Katy Olesnavage
Kristin Railey
Leslie Watkins
Mike Gibson
Date Added:
11/08/2019
How and Why Machines Work
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Subject studies how and why machines work, how they are conceived, how they are developed (drawn), and how they are utilized. Students learn from the hands-on experiences of taking things apart mentally and physically, drawing (sketching, 3D CAD) what they envision and observe, taking occasional field trips, and completing an individual term project (concept, creation, and presentation). Emphasis on understanding the physics and history of machines.

Subject:
Career and Technical Education
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
High School Highlights
Author:
Joseph Smith, Jr.
Martin Culpepper
Date Added:
11/08/2019
Introduction to C + +
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This is a fast-paced introductory course to the C++ programming language. It is intended for those with little programming background, though prior programming experience will make it easier, and those with previous experience will still learn C++-specific constructs and concepts.

Subject:
Career and Technical Education
Computer Science
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
High School Highlights
Author:
Geza Kovacs
Jesse Dunietz
John Marrero
Date Added:
11/08/2019
Introduction to Programming in Java
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This course is an introduction to software engineering, using the Java™ programming language. It covers concepts useful to 6.005. Students will learn the fundamentals of Java. The focus is on developing high quality, working software that solves real problems.

Subject:
Career and Technical Education
Computer Science
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
High School Highlights
Author:
Adam Marcus
Eugene Wu
Evan Jones
Date Added:
11/08/2019
Introduction to Tourism and Hospitality in BC
Conditions of Use:
No Strings Attached
Rating

This textbook is an introduction to the tourism and hospitality industry in British Columbia, and is written with a first year college and university audience in mind. It is a collaborative work with input from educators, industry leaders, employers, and past graduates of BC’s tourism and hospitality management programs. All chapters have been reviewed by experts in the field. Each chapter is organized thematically moving from a global, then national, and finally provincial context. Chapters contain "Spotlight On" boxes that highlight an organization, business, or other key component and "Take a Closer Look" features that encourage further reading on particular subjects. Key terms, exercises and case studies can be found at the end of each chapter.

Subject:
Career and Technical Education
Material Type:
Textbook
Provider:
BCcampus
Provider Set:
BCcampus Open Textbooks
Author:
Donna Owens
Don Webster
Eugene Thomlinson
Geoffrey Bird
Griff Tripp
Heather Knowles
Keith Henry
Kelly Glazer
Lynda Robinson
Micki McCartney
Morgan Westcott
Peter Briscoe
Ray Freeman
Rebecca Wilson-Mah
Terry Hood
Date Added:
01/01/2015
Intro to CS using Microbits
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A 14 week Introduction to Computer Science course.
This course is targeted to middle school grades 6-8 (ages 11-14 years). It is also written for teachers who may not have a Computer Science background, or who may be teaching an “Intro to Computer Science” course for the first time.

This course takes approximately 14 weeks to complete, spending about 1 week on each of the first 11 lessons, and 3 weeks for students to complete the final project at the end. Of course, teachers should feel free to customize the curriculum to meet individual school or district resources and timeframe.

Subject:
Music
Information Technology Education
Secondary Mathematics
Computer Science
Technology
Material Type:
Activity/Lab
Diagram/Illustration
Full Course
Textbook
Unit of Study
Author:
Douglas Kiang
Mary Kiang
Date Added:
05/14/2019
K-2 Computer Science Curriculum
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SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and engaging discipline to children in kindergarten through second grade.

Across 4 units and 15-20 lessons, students will learn about algorithms and programming, computing systems, the Internet, and impacts of computing, while developing strong practices and dispositions. Lessons are designed to be implemented in 45 to 60-minute periods approximately once per week.

Subject:
Information Technology Education
Educational Technology
Computer Science
Material Type:
Activity/Lab
Full Course
Lesson Plan
Author:
Adapted primarily from Creative Commons licensed resources developed by Computing At School’s Barefoot Computing Project
and MIT Media Lab's Lifelong Kindergarten Group.
Code.org
Created by the San Francisco Unified School District (SFUSD) Computer Science team: CSinSF.org.
Project Lead the Way
Terrapin
the Developmental Technologies Research Group at Tufts University
Zatna
Date Added:
03/21/2019