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  • Computer Science
1st Grade Lesson Ideas: Code & Go Mouse
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This is a list of potential ideas based off a specific technology. None of these ideas are fully developed lessons. Please make changes and adaptations as necessary for the students in your class.

Subject:
Computer Science
Elementary English Language Arts
Elementary Mathematics
Health Education
Science
Social Studies
Material Type:
Lesson Plan
Author:
Mallory Searle
Date Added:
08/05/2024
2nd Grade Lesson Ideas: Code & Go Mouse
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This is a list of potential ideas based off a specific technology. None of these ideas are fully developed lessons. Please make changes and adaptations as necessary for the students in your class.

Subject:
Computer Science
Elementary English Language Arts
Elementary Mathematics
Science
Social Studies
Material Type:
Lesson
Lesson Plan
Author:
Mallory Searle
Date Added:
08/06/2024
2nd Grade Lesson Ideas: Ozobots
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This is a list of potential ideas based off a specific technology. None of these ideas are fully developed lessons. Please make changes and adaptations as necessary for the students in your class.

Subject:
Computer Science
Elementary English Language Arts
Elementary Mathematics
Health Education
Science
Social Studies
Material Type:
Lesson
Lesson Plan
Author:
Mallory Searle
Date Added:
08/06/2024
3-5 Computer Science Curriculum
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CC BY-NC-SA
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SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and engaging discipline to children in third through fifth grade.

Across 15-20 lessons at each grade level, students will learn about algorithms and programming, computing systems, the Internet, and impacts of computing, while developing strong practices and dispositions. Lessons are designed to be implemented in 45 to 60-minute periods approximately once per week.

Subject:
Career and Technical Education
Computer Science
Educational Technology
Information Technology Education
Professional Learning
Science
Material Type:
Activity/Lab
Full Course
Lesson
Author:
Adapted primarily from Creative Commons licensed resources developed by the ScratchEd team at the Harvard Graduate School of Education and Code.org. See also the original ScratchEd Creative Computing curriculum guide.
Created by the San Francisco Unified School District (SFUSD) Computer Science team: CSinSF.org.
Date Added:
03/21/2019
3rd Grade Ozobots: Harlem Grown
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This is a potential lesson plan derived from a summer camp activity. It was based off a specific technology. Please make changes and adaptations as necessary for the students in your class.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Author:
Mallory Searle
Date Added:
08/07/2024
4th/5th Grade Finch Art
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This is a potential lesson plan derived from a summer camp activity. It was based off a specific technology. Please make changes and adaptations as necessary for the students in your class.

Subject:
Computer Science
Elementary Mathematics
Material Type:
Lesson Plan
Author:
Mallory Searle
Date Added:
08/07/2024
4th Grade Ozobots: Pip and the Bamboo Path
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This is a potential lesson plan derived from a summer camp activity. It was based off a specific technology. Please make changes and adaptations as necessary for the students in your class.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Author:
Mallory Searle
Date Added:
08/07/2024
4th Grade Ozobots: The Magic School Bus Lost in the Solar System
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This is a potential lesson plan derived from a summer camp activity. It was based off a specific technology. Please make changes and adaptations as necessary for the students in your class.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Author:
Mallory Searle
Date Added:
08/07/2024
5th Grade Lesson Ideas: Dash Robots
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This is a list of potential ideas based off a specific technology. None of these ideas are fully developed lessons. Please make changes and adaptations as necessary for the students in your class.

Subject:
Arts and Humanities
Computer Science
Elementary English Language Arts
Elementary Mathematics
Social Studies
Material Type:
Lesson Plan
Author:
Mallory Searle
Date Added:
08/06/2024
7-Plank KEVA Challenge
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CC BY
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This is a computer science lesson plan created by educators in the South Sanpete School District. Students will use seven KEVA planks and their creativity to build items specified by the teacher. The lesson is designed for kindergarten and includes modifications for grades 1-4.

Subject:
Computer Science
Elementary Mathematics
Material Type:
Lesson Plan
Author:
Julia
Date Added:
03/18/2022
AI 101
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CC BY-NC-SA
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Machine vision. Data wrangling. Reinforcement learning. What do these terms even mean? In AI 101, MIT researcher Brandon Leshchinskiy offers an introduction to artificial intelligence that‚Äôs designed specifically for those with little to no background in the subject. The workshop starts with a summary of key concepts in AI, followed by an interactive exercise where participants train their own algorithm. Finally, it closes with a summary of key takeaways and Q/A. All are welcome!

Subject:
Computer Science
Engineering
Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Leshchinskiy, Brandon
Date Added:
08/29/2024
AI & Ethics for Middle School
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CC BY-NC
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This resource includes a set of activities, teacher guides, assessments, materials, and more to assist educators in teaching about the ethics of artificial intelligence. These activities were developed at the MIT Media Lab to meet a growing need for children to understand artificial intelligence, its impact on society, and how they might shape the future of AI.



This curriculum was designed and tested for middle school students (approximately grades 5th-8th). Most activities are unplugged and only require the materials included in this document, although unplugged modifications are suggested for the activities which require computer access.

Subject:
Computer Science
Educational Technology
Professional Learning
Science
Material Type:
Assessment
Lesson Plan
Unit of Study
Provider:
MIT
Author:
Blakeley H. Payne
MIT Media Lab Personal Robots Group
Date Added:
08/29/2024
AI for Teachers - an Open Textbook
Unrestricted Use
CC BY
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AI and education are not just topics for industry. The education system should be prepared to identify how best to make use of AI in the classroom, reassure teachers, make them responsible users and start an effective teacher-training program. The goal of this textbook is to give teachers the knowledge necessary for deciding if, where and how AI can help.

• How can artificial intelligence impact learning and teaching in my classroom?

• Can it help me do what I want to do with my students?

• How can it change the dynamics and interactions I have with my students?

• How do I even know when it is being used correctly or incorrectly?

• And, what should I be aware of if I want to put it to good use?

Available in English, French, German, Italian, and Slovenian

Subject:
Computer Science
Educational Technology
Professional Learning
Science
Material Type:
Textbook
Provider:
AI4T
Author:
AI4T
Colin de la Higuera
Jotsna Iyer
Date Added:
08/29/2024
Algorithmic Bias
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CC BY-NC-ND
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This lesson centers around the How AI Works: Equal Access and Algorithmic Bias video from the How AI Works video series. Watch this video first before exploring the lesson plan.

In this lesson, students will practice cropping images to uncover the bias underlying the Twitter cropping algorithm. Then, students will read and watch a video about the discovery of this biased algorithm. Finally, students will discuss ways to recognize and reduce bias along with analyzing Twitter's response to the allegations of bias in their cropping algorithm.

This lesson can be taught on its own, or as part of a 7-lesson sequence on How AI Works. Duration: 45 minutes

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Artificial Intelligence
Date Added:
08/29/2024
App Showcase Guide
Restricted Use
Copyright Restricted
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Designing apps is great way to work together to solve challenges you care about. And by hosting an in-person or virtual app showcase, you give aesiring coders a chance to celebrate their ingenuity as they present their ideas and share their solutions with peers, families, and the community.

Subject:
Computer Science
Educational Technology
Professional Learning
Science
Material Type:
Activity/Lab
Provider:
Apple
Provider Set:
Apple Teacher
Date Added:
12/03/2021
Ask an Engineer
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Educational Use
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Explore some of the wonders of modern engineering in this video from the Sciencenter in Ithaca, New York. Hear a diverse selection of engineers explain how things work.

Subject:
Career and Technical Education
Computer Science
Engineering
Information Technology Education
Science
Technology
Material Type:
Lecture
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media: Multimedia Resources for the Classroom and Professional Development
Date Added:
05/09/2006
BeeBot Code and Go: Sequencing D3
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CC BY-NC-SA
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This is a computer science lesson plan created by educators in the South Sanpete School District. This lesson plan utilizes BeeBot robots. Students will explore the concepts of sequencing and making a mental plan before coding. Students will engage in a math game to solidify their skill of sequencing and creating an algorithm. The lesson is designed for third grade and includes modifications for grades K-5.

Subject:
Computer Science
Elementary Mathematics
Material Type:
Lesson Plan
Author:
Julia
Date Added:
03/18/2022