This is a list of potential ideas based off a specific technology. …
This is a list of potential ideas based off a specific technology. None of these ideas are fully developed lessons. Please make changes and adaptations as necessary for the students in your class.
This is a list of potential ideas based off a specific technology. …
This is a list of potential ideas based off a specific technology. None of these ideas are fully developed lessons. Please make changes and adaptations as necessary for the students in your class.
This is a list of potential ideas based off a specific technology. …
This is a list of potential ideas based off a specific technology. None of these ideas are fully developed lessons. Please make changes and adaptations as necessary for the students in your class.
SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and …
SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and engaging discipline to children in third through fifth grade.
Across 15-20 lessons at each grade level, students will learn about algorithms and programming, computing systems, the Internet, and impacts of computing, while developing strong practices and dispositions. Lessons are designed to be implemented in 45 to 60-minute periods approximately once per week.
Adapted primarily from Creative Commons licensed resources developed by the ScratchEd team at the Harvard Graduate School of Education and Code.org. See also the original ScratchEd Creative Computing curriculum guide.
Created by the San Francisco Unified School District (SFUSD) Computer Science team: CSinSF.org.
This is a potential lesson plan derived from a summer camp activity. …
This is a potential lesson plan derived from a summer camp activity. It was based off a specific technology. Please make changes and adaptations as necessary for the students in your class.
This is a potential lesson plan derived from a summer camp activity. …
This is a potential lesson plan derived from a summer camp activity. It was based off a specific technology. Please make changes and adaptations as necessary for the students in your class.
This is a potential lesson plan derived from a summer camp activity. …
This is a potential lesson plan derived from a summer camp activity. It was based off a specific technology. Please make changes and adaptations as necessary for the students in your class.
This is a potential lesson plan derived from a summer camp activity. …
This is a potential lesson plan derived from a summer camp activity. It was based off a specific technology. Please make changes and adaptations as necessary for the students in your class.
This is a list of potential ideas based off a specific technology. …
This is a list of potential ideas based off a specific technology. None of these ideas are fully developed lessons. Please make changes and adaptations as necessary for the students in your class.
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. Students will use seven KEVA planks and their creativity to build items specified by the teacher. The lesson is designed for kindergarten and includes modifications for grades 1-4.
Machine vision. Data wrangling. Reinforcement learning. What do these terms even mean? In AI 101, MIT researcher …
Machine vision. Data wrangling. Reinforcement learning. What do these terms even mean? In AI 101, MIT researcher Brandon Leshchinskiy offers an introduction to artificial intelligence that’s designed specifically for those with little to no background in the subject. The workshop starts with a summary of key concepts in AI, followed by an interactive exercise where participants train their own algorithm. Finally, it closes with a summary of key takeaways and Q/A. All are welcome!
This resource includes a set of activities, teacher guides, assessments, materials, and …
This resource includes a set of activities, teacher guides, assessments, materials, and more to assist educators in teaching about the ethics of artificial intelligence. These activities were developed at the MIT Media Lab to meet a growing need for children to understand artificial intelligence, its impact on society, and how they might shape the future of AI.
This curriculum was designed and tested for middle school students (approximately grades 5th-8th). Most activities are unplugged and only require the materials included in this document, although unplugged modifications are suggested for the activities which require computer access.
AI and education are not just topics for industry. The education system …
AI and education are not just topics for industry. The education system should be prepared to identify how best to make use of AI in the classroom, reassure teachers, make them responsible users and start an effective teacher-training program. The goal of this textbook is to give teachers the knowledge necessary for deciding if, where and how AI can help.
• How can artificial intelligence impact learning and teaching in my classroom?
• Can it help me do what I want to do with my students?
• How can it change the dynamics and interactions I have with my students?
• How do I even know when it is being used correctly or incorrectly?
• And, what should I be aware of if I want to put it to good use?
Available in English, French, German, Italian, and Slovenian
This lesson centers around the How AI Works: Equal Access and Algorithmic …
This lesson centers around the How AI Works: Equal Access and Algorithmic Bias video from the How AI Works video series. Watch this video first before exploring the lesson plan.
In this lesson, students will practice cropping images to uncover the bias underlying the Twitter cropping algorithm. Then, students will read and watch a video about the discovery of this biased algorithm. Finally, students will discuss ways to recognize and reduce bias along with analyzing Twitter's response to the allegations of bias in their cropping algorithm.
This lesson can be taught on its own, or as part of a 7-lesson sequence on How AI Works. Duration: 45 minutes
Designing apps is great way to work together to solve challenges you …
Designing apps is great way to work together to solve challenges you care about. And by hosting an in-person or virtual app showcase, you give aesiring coders a chance to celebrate their ingenuity as they present their ideas and share their solutions with peers, families, and the community.
Explore some of the wonders of modern engineering in this video from …
Explore some of the wonders of modern engineering in this video from the Sciencenter in Ithaca, New York. Hear a diverse selection of engineers explain how things work.
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. This lesson plan utilizes BeeBot robots. Students will explore the concepts of sequencing and making a mental plan before coding. Students will engage in a math game to solidify their skill of sequencing and creating an algorithm. The lesson is designed for third grade and includes modifications for grades K-5.
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