Join me for a hands-on ride through the fundamentals of electronics and acoustics and the process of loudspeaker design and construction. We will learn about the engineering and art involved throughout music/movie recording and playback, the design and application of everything from microphones to DACs, amplifiers, and speakers. With the aid of computer assisted audio measuring equipment at the MIT Edgerton Center, we will analyze the frequency response and distortion of speaker drivers, and understand their effect on what we hear. Then we design our own speakers—driver selection, crossover networks, and enclosure design—and build them in class!
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This book, Basics of Fluid Mechanics, describes the fundamentals of fluid mechanics phenomena for engineers and others. This book is designed to replace all introductory textbook(s) or instructors notes for the fluid mechanics in undergraduate classes for engineering/science students but also for technical peoples. It is hoped that the book could be used as a reference book for people who have at least some basics knowledge of science areas such as calculus, physics, etc.
MIT Lincoln Laboratory offers this 3-week course in the design, fabrication, and test of a laptop-based radar sensor capable of measuring Doppler, range, and forming synthetic aperture radar (SAR) images. You do not have to be a radar engineer but it helps if you are interested in any of the following; electronics, amateur radio, physics, or electromagnetics.
Welcome to 2.007! This course is a first subject in engineering design. With your help, this course will be a great learning experience exposing you to interesting material, challenging you to think deeply, and providing skills useful in professional practice. A major element of the course is design of a robot to participate in a challenge that changes from year to year. This year, the theme is cleaning up the planet as inspired by the movie Wall-E.
EDICS, or Engineering Design Instructional Computer System, is an interactive multimedia program started in 1981, which consists of three chapters on bearings, rotors and cylinders, lets students with little background in engineering learn about procedures on a computer with text, graphics, animation, sound and diagrams.
The Girls Who Build Cameras workshop for high school girls is a one-day, hands-on introduction to camera physics and technology (i.e. how Instagram works!) at the MIT Lincoln Laboratory Beaverworks Center. The workshop includes tearing down old dSLR cameras, building a Raspberry Pi camera, and designing Instagram filters and Photoshop tools. Participants also get to listen to keynote speakers from the camera technology industry, including Kris Clark who engineers space cameras for NASA and MIT Lincoln Laboratory, and Uyanga Tsedev who creates imaging probes to help surgeons find tumors at MIT
The Girls Who Build: Make Your Own Wearables workshop for high school girls is an introduction to computer science, electrical and mechanical engineering through wearable technology. The workshop, developed by MIT Lincoln Laboratory, consists of two major hands-on projects in manufacturing and wearable electronics. These include 3D printing jewelry and laser cutting a purse, as well as programming LEDs to light up when walking. Participants learn the design process, 3D computer modeling, and machine shop tools, in addition to writing code and building a circuit.
In this class, students learn about physics principles by examining the physics responsible for producing music with electronic stringed instruments, while building, testing, and playing their own electric guitar. Students will design their own guitar bodies, construct their own pick-ups, assemble their own guitars, tune them using a chromatic tuner, and use them to play a simple song. While the instructions here give enough detail that an independent learner could construct their own guitar, please note that this activity should only be attempted with proper adult supervision, whether at home or at school.
Subject studies how and why machines work, how they are conceived, how they are developed (drawn), and how they are utilized. Students learn from the hands-on experiences of taking things apart mentally and physically, drawing (sketching, 3D CAD) what they envision and observe, taking occasional field trips, and completing an individual term project (concept, creation, and presentation). Emphasis on understanding the physics and history of machines.
This is a fast-paced introductory course to the C++ programming language. It is intended for those with little programming background, though prior programming experience will make it easier, and those with previous experience will still learn C++-specific constructs and concepts.
This course is an introduction to software engineering, using the Java™ programming language. It covers concepts useful to 6.005. Students will learn the fundamentals of Java. The focus is on developing high quality, working software that solves real problems.
LEGO® robotics uses LEGO®s as a fun tool to explore robotics, mechanical systems, electronics, and programming. This seminar is primarily a lab experience which provides students with resources to design, build, and program functional robots constructed from LEGO®s and a few other parts such as motors and sensors.
This course introduces the fundamentals of machine tool and computer tool use. Students work with a variety of machine tools including the bandsaw, milling machine, and lathe. Instruction given on MATLAB®, MAPLE®, XESS™, and CAD. Emphasis is on problem solving, not programming or algorithmic development.
At the University of St. Thomas in Minnesota, this engineering professor and her team demonstrate that science or engineering lessons can be found in almost anything -- and a sense of play can make those lessons accessible and incite young minds.