Share some great Google Drawing practices with your students through this amazing post from Control Alt Achieve.
Use a model to show the effect of light on objects. Emphasize that objects can be seen when light is available to illuminate them or if they give off their own light.
Plan and carry out an investigation to determine the effect of materials in the path of a beam of light. Emphasize that light can travel through some materials, can be reflected off some materials, and some materials block light causing shadows. Examples of materials could include clear plastic, wax paper, cardboard, or a mirror.
Design a device in which the structure the device uses light or sound to solve the problem of communicating over a distance. Define the problem by asking questions and gathering information, convey designs through sketches, drawings, or physical models, and compare and test designs. Examples of devices could include a light source to send signals, paper-cup and-string telephones, or a pattern of drumbeats.
Students will create a map of their classroom that can be used to find a hidden treasure. The concept of two-dimensional objects and three-dimensional objects will be explored during this activity.
This is a game-based learning math lesson for 1st grade that deepens conceptual understanding of comparing two two-digit numbers and has students use the symbols associated with comparison (>, =, <).
Obtain, evaluate, and communicate information about patterns of living things (plants and animals, including humans) in different habitats. Emphasize the diversity of living things in land and water habitats. Examples of patterns in habitats could include descriptions of temperature or precipitation and the types of plants and animals found in land habitats.
Plan and carry out an investigation of the structure and function of plant and animal parts in different habitats. Emphasize how different plants and animals have different structures to survive in their habitat. Examples could include the shallow roots of a cactus in the desert or the seasonal changes in the fur coat of a wolf.
Develop and use a model to describe how an object, made of a small set of pieces, can be disassembled and reshaped into a new object with a different function. Emphasize that a great variety of objects can be built from a small set of pieces. Examples of pieces could include wooden blocks or building bricks.
Obtain, evaluate, and communicate information about changes in matter caused by heating or cooling. Emphasize that some changes can be reversed, and some cannot. Examples of reversible changes could include freezing water or melting crayons. Examples of irreversible changes could include cooking an egg or burning wood.
This is a lesson plan that will help educators teach Kindergarten students about 2D and 3D shapes, how to identify, sort them and design their own using marshmallows and toothpicks. Assessments and Rubrics are included to assess students on identifying, sorting, and designing 2D and 3D shapes.The image used in the Image Title was a screen shot taken from the Youtube Assessment that is linked to the lesson plan. It is Titled "2D or 3D Shapes: Under the Sea Math Brain Break" by Move and Groove Math It is licensed under CC BY-SA 4.0