This is a lesson for preschool kids. The lesson is about the 4 different seasons. Students will put different items of clothing/ seasonal decorations into 4 groups- WINTER, SPRING, SUMMER, FALL. Here is a citation for the openly licensed thumbnail image--.Seasons of the Year, by Abby the Pup, Attribution-ShareAlike 4.0 International (CC BY-SA 4.0), from Wikimedia Commons.
A+ Click is an interactive collection of more than 3700 math problems and answers for K-1 K-12 school program. It defines the personal level of math knowledge. You move up into the next level if you give 5 correct answers in a row. Practice makes perfect.
This is a lesson on addition with regrouping to help students master this skill. The students will use base ten blocks and play a game by drawing cards and adding that many cubes to their base ten blocks. The student that reaches 100 first will win.
Build rectangles of various sizes and relate multiplication to area. Discover new strategies for multiplying algebraic expressions. Use the game screen to test your multiplication and factoring skills!
- Material Type:
- University of Colorado Boulder
- Provider Set:
- PhET Interactive Simulations
- Amanda McGarry (co-lead)
- Amy Hanson (lead designer)
- Ariel Paul
- Diana Lopez Tavares (artwork)
- Jonathan Olson (developer)
- Karina Hensberry
- Kathy Perkins
- Mariah Hermsmeyer (artwork)
- Susan Miller
- Date Added:
The classic snakes and ladders game is replaced by rockets and comets in this astronomy themed version. The game is challenging and interactive way to learn various astronomical topics while moving your way to the winning square as space travellers.
Breakout (Escape) Room game for helping students use 4C 21st Century Skills (Critical Thinking, Creativity, Collaboration and Communication) as well as fluently subtracting with nubers 0-20. Students will use a clue to help them figure out the letter combination to unlock the LOCK.
This is a Pre-K to K lesson about bees and how they help our food grow by pollinating plants. The lesson includes Keynote slides identifying bees from other insects, repetition of the word pollination, a video of the author with backyard bees, and a worksheet assessment.Students will learn how to spot a bee vs other flying insects, what pollination means, what a beehive looks like, and will see bees pollinating flowers and carrying pollen to their hive.
This Flash game develops students' computational fluency and flexibility. It can be played alone or with others. Players choose 6 face-down number cards, and the applet provides a target number. Number cards include one each of 25, 50, 75, and 100, and multiple copies of 1 to 10. The goal is to use the selected numbers and the four basic operations (addition, subtraction, multiplication, division) to arrive at the target. Players can ask the applet to Show a Solution, although others may be possible. Several rule and scoring variations are suggested. A full screen option facilitates use on an interactive board. (This game is not self-checking.)
Using solar images and date obtained from Astronomical Observatory of the University of Coimbra lets you study the sunspots and their behaviour over days.
Review the environmental factors that make the Earth habitable and compare them to other worlds within our Solar System. Use creative thinking to design an alien life form suited for specific environmental conditions on an extra-terrestrial world within our Solar System.
This collection of 6 games develops place value, operation sense and fluency, estimation, and strategic thinking. It is played on paper with a 6- or 9-sided die (printable pdf game sheets included). Players choose a game grid with empty cells representing the digits of a computation (addition, subtraction, multiplication, or division). They take turns rolling a die and placing the resulting number in a cell on their own grids. The goal is to create a sum/difference/product/quotient that is closest to a target number. Variations include using a decimal point and scoring options. Teachers' Notes include suggestions for introducing the game, discussion questions, support suggestions, and a link to a more challenging extension (Countdown, cataloged separately).
This lesson plan was an assignment created for the Digital Citizenship class. The materials used in this lesson plan were gathered from Common Sense.Students share a lot of information whenever they go online -- sometimes on purpose, sometimes not. They do not understand that online privacy isn't just what they say and post. This lesson will help students learn about tips they can take to share what others find and see about themselves online.
This game for two or more players tests students' knowledge of the uses of various measuring tools. An interactive spinner picturing 8 tools that measure the attributes of length, weight, volume, angle and time determines the players' movement on a game board. Students must explain their reasoning about their choices of tool applications. A printable page is available.
This dice game combines practice with basic number facts with strategic thinking. Students first are challenged to determine the rules of the game by watching a video of a game being played. The game is accompanied by a Teachers' Resource page that includes suggestions for approaching the problem, questions, extension ideas, and tips for support.
This Flash game for one or two players gives students practice in estimating the size of angles. A circle and a radius pointing in a random direction are given. The student activates a second sweeping radius, which can move in either direction, and tries to stop it at the specified measure. Three difficulty levels control the range of angle measures. Points are awarded based on closeness of the estimate. The Teachers' Notes page includes suggestions for implementation, discussion questions, ideas for extension and support.
This problem helps learners improve their knowledge of factors, especially those in the usual multiplication tables, and encourages the problem solving strategy of trial and error. The goal of the game is to go around the track in as few moves as possible, keeping to the rules that a player can move any number of spaces which is a factor of the number the player is on, except 1. There is a "training" track to play on initially to see the rules in action and then a more complicated track for players to use. The Teachers' Notes page offers suggestions for implementation, key discussion questions, ideas for extension and support.
This puzzle, played with cards on a board (downloadable file), provides an interesting context in which students can apply their knowledge of number properties. Students attempt to arrange 25 numbers and 10 property headings into a 5 by 5 grid so that each number satisfies two conditions. Properties addressed include primes, square and triangular numbers, specific sets of multiples and factors, and parity. It can be worked individually or in small groups cooperatively. The Teachers' Notes page offers suggestions for implementation, discussion questions, ideas for extension and support, and links to an article, "Using Games in the Classroom" (catalogued separately).
This interactive Flash game provides an opportunity for a player to make decisions and develop strategic thinking by analyzing the uncovered number choices on a game board that includes the integers from -5 to 12. Each player rolls the dice, chooses which number to begin with and whether to add or subtract the other number to produce either a negative or positive result shown on the board. The goal is to be first player to complete a row of three counters either horizontally, vertically or diagonally on the game board. The Teachers' Notes page offers suggestions for implementation, discussion questions, ideas for support, printable instructions and game board, and a link to a more advanced version of the game (Connect Three, cataloged separately).
This interactive Flash version of the familiar game Concentration ("pelmanism" in the UK) helps a single user practice addition facts while developing memory and concentration skills. The player can choose an array of 16, 20, or 24 cards, which appear face down. The goal is to flip two cards at a time to match all the 2- or 3-addend expressions with their sums as efficiently as possible. A scoring feature discourages random guessing. Printable versions of the game cards are available to download.
These 10 strategy games from around the world develop spatial skills and strategic thinking. Two of them include interactive versions, but all can be played with simple materials indoors or out.