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Computer Science Professional Learning

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3-5 Computer Science Curriculum
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SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and engaging discipline to children in third through fifth grade.

Across 15-20 lessons at each grade level, students will learn about algorithms and programming, computing systems, the Internet, and impacts of computing, while developing strong practices and dispositions. Lessons are designed to be implemented in 45 to 60-minute periods approximately once per week.

Subject:
Career and Technical Education
Computer Science
Educational Technology
Information Technology Education
Professional Learning
Science
Material Type:
Activity/Lab
Full Course
Lesson
Author:
Adapted primarily from Creative Commons licensed resources developed by the ScratchEd team at the Harvard Graduate School of Education and Code.org. See also the original ScratchEd Creative Computing curriculum guide.
Created by the San Francisco Unified School District (SFUSD) Computer Science team: CSinSF.org.
Date Added:
03/21/2019
Apply: Build Your Own Coding Lesson with Minecraft: Education Edition and Best Practices
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In this course, you will be introduced to the process of adapting existing content and creating new activities in Minecraft which include coding, teach computer science concepts and reinforce computational thinking skills.

Subject:
Educational Technology
Professional Learning
Material Type:
Module
Provider:
Microsoft
Provider Set:
Microsoft Education
Author:
Microsoft Education
Date Added:
01/11/2022
Facilitate the Minecraft Hour of Code 2021: TimeCraft
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This module provides all the resources and information about the Minecraft: Education Edition Hour of Code 2021: TimeCraft to successfully run an Hour of Code with students. Facilitating Minecraft's Hour of Code does not require any background or experience in computer science or coding. This module is for educators of any age group.

Subject:
Educational Technology
Professional Learning
Material Type:
Module
Provider:
Microsoft
Provider Set:
Microsoft Education
Author:
Microsoft Education
Date Added:
01/11/2022
Hour of Code
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The goal of Code.org is to bring computer science to every K-12 school in the United States, especially in urban and rural neighborhoods. They provide free workshops, lessons, and videos to help educators to students the basics of coding.

Subject:
Computer Science
Science
Material Type:
Activity/Lab
Interactive
Provider:
Code.org
Date Added:
01/03/2019
How to Incorporate iMovie in the Classroom
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Preparing students for the world of tomorrow that will be means we need to incorporate more technology in classroom that doesn't simply replace something older, but instead is something you couldn't accomplish without the technology. Before you ask kids to use a brand new technology (to at least some) in a formal assessment, you first need to teach them how to use it and practice it in a low-risk setting so they're willing to try and take risks. iMovie can be used in the classroom to accomplish many tasks - kids can create a virtual gallery of their learning throughout a unit, give a visual and oral report on a topic, become a tour guide to a country they're learning about, create a book trailer for an independent reading or literature circle assignment ... the list is long. 

Subject:
Arts and Humanities
Career and Technical Education
Computer Science
English Language Arts
History
Media and Communications
Material Type:
Activity/Lab
Assessment
Author:
Sydnie
Date Added:
05/30/2023
Intro to CS using Microbits
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A 14 week Introduction to Computer Science course.
This course is targeted to middle school grades 6-8 (ages 11-14 years). It is also written for teachers who may not have a Computer Science background, or who may be teaching an “Intro to Computer Science” course for the first time.

This course takes approximately 14 weeks to complete, spending about 1 week on each of the first 11 lessons, and 3 weeks for students to complete the final project at the end. Of course, teachers should feel free to customize the curriculum to meet individual school or district resources and timeframe.

Subject:
Arts and Humanities
Career and Technical Education
Computer Science
Information Technology Education
Mathematics
Music
Science
Secondary Mathematics
Technology
Material Type:
Activity/Lab
Diagram/Illustration
Full Course
Textbook
Unit of Study
Author:
Mary Kiang
Douglas Kiang
Date Added:
05/14/2019
K-2 Computer Science Curriculum
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SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and engaging discipline to children in kindergarten through second grade.

Across 4 units and 15-20 lessons, students will learn about algorithms and programming, computing systems, the Internet, and impacts of computing, while developing strong practices and dispositions. Lessons are designed to be implemented in 45 to 60-minute periods approximately once per week.

Subject:
Career and Technical Education
Computer Science
Educational Technology
Information Technology Education
Professional Learning
Science
Material Type:
Activity/Lab
Full Course
Lesson Plan
Author:
Adapted primarily from Creative Commons licensed resources developed by Computing At School’s Barefoot Computing Project
Code.org
Project Lead the Way
Terrapin
Zatna
and MIT Media Lab's Lifelong Kindergarten Group.
the Developmental Technologies Research Group at Tufts University
Created by the San Francisco Unified School District (SFUSD) Computer Science team: CSinSF.org.
Date Added:
03/21/2019
PDTV: Computational Thinking
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On this episode of UEN PDTV, Katie Blunt travels to Manti Elementary where computer science specialist, Julia Bratton, demonstrates how she incorporates critical thinking, project-based learning, and computational thinking into her classroom.

Subject:
Computer Science
Professional Learning
Science
Material Type:
Media Object
Author:
Katie Blunt
Date Added:
03/14/2022
Probabilistic Systems Analysis and Applied Probability, Fall 2010
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Welcome to 6.041/6.431, a subject on the modeling and analysis of random phenomena and processes, including the basics of statistical inference. Nowadays, there is broad consensus that the ability to think probabilistically is a fundamental component of scientific literacy. For example: The concept of statistical significance (to be touched upon at the end of this course) is considered by the Financial Times as one of "The Ten Things Everyone Should Know About Science". A recent Scientific American article argues that statistical literacy is crucial in making health-related decisions. Finally, an article in the New York Times identifies statistical data analysis as an upcoming profession, valuable everywhere, from Google and Netflix to the Office of Management and Budget. The aim of this class is to introduce the relevant models, skills, and tools, by combining mathematics with conceptual understanding and intuition.

Subject:
Mathematics
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Bertsekas, Dimitri
Tsitsiklis, John
Date Added:
01/01/2010
Project-Based Science with Bluetooth Technology | UEN PDTV
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Travel with us to Uintah River High School on the Ute Indian Tribe's Uintah and Ouray reservation to learn how science teacher Mike Sanderson uses real-world projects and Bluetooth probes to engage students in critical thinking and computational thinking. See how Mr. Sanderson collaborates with his regional educational service center to design these projects, which connect directly to the Ute Indian Tribe's tradition of stewarding the land, plants, animals and water of their 4.5 million-acre reservation.

Subject:
Professional Learning
Material Type:
Media Object
Date Added:
04/15/2024
Science Core Guide: Physics
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CC BY-NC-ND
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The Science Core Guides are created to provide guidance for developing effective instruction aligned to the Utah Science with Engineering Education (SEEd) Standards. They are intended to support teachers, administrators, science specialists, instructional coaches, parents, and other stakeholders as they plan instruction at a local level.

The Core Guides are not intended to be read from cover to cover. They are meant as a resource document to be used, when needed, to support teacher professional learning and curriculum decisions. They are not meant to be used by students, and therefore they may not be written in student-friendly language. The Core Guides are meant to inform teachers and leaders as they make science curriculum decisions.

Subject:
Physics
Science
Material Type:
Teaching/Learning Strategy
Provider:
Utah State Board of Education
Date Added:
02/16/2021
Teach AP Computer Science Principles with the Microsoft MakeCode Curriculum
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Educators learn about the curriculum framework of the AP Computer Science Principles course and how the Microsoft MakeCode curriculum meets the course’s curricular goals.

Subject:
Educational Technology
Professional Learning
Material Type:
Module
Provider:
Microsoft Education
Date Added:
08/03/2023
UEN PDTV: CS in Juab School District
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On this episode of UEN PDTV, coding extends to elementary schools in Juab County. Michael talks to Heather Westring, a computer lab tech, and Krystle Bassett, innovation specialist, who have both seen how early exposure to coding has helped students become independent and engaged at all levels.

Subject:
Computer Science
Professional Learning
Science
Material Type:
Media Object
Author:
Michael Hakkarinen
Date Added:
03/19/2021
UEN PDTV: Computer Science Course & AR/VR Tools
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On this episode of UEN PDTV, Michael travels up to North Logan to visit a computer science class at Green Canyon High School. Alison Ence, a computer science teacher, is learning with her students about the vast capabilities of virtual and augmented reality. Her students are not only using VR in the classroom, but coding VR in the classroom. We find out that limitations don’t exist in this field beyond the scope of your own imagination.

Subject:
Computer Science
Professional Learning
Science
Material Type:
Media Object
Author:
Michael Hakkarinen
Date Added:
03/19/2021
UEN PDTV: Minecraft EDU
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On this episode of UEN PDTV, Michael visits Upland Terrace Elementary School to learn how teachers are integrating core curriculum studies with video games. With Minecraft EDU, students can build entire worlds to put what they learn from school into action.

Subject:
Computer Science
Professional Learning
Science
Material Type:
Media Object
Author:
Michael Hakkarinen
Date Added:
03/19/2021