This build works out to be useful in two ways; flinging stuff …
This build works out to be useful in two ways; flinging stuff and drumming on stuff. The overall concept is to increase the inertia of the moving servo by quickly snapping the cable tie to flick the arm. The mechanics of this build is modeled after a foot pedal used in a drum kit.
The flinging aspect is just fun. Fling coins, buttons and ping-pong balls. When using the animation recording feature of the Animate Shield, beats can be recorded an looped including adjusting the speed.
SKILLS + GOALS Construction -Build the project following assembly instructions Music -Animate a beat Carpentry -Basic carpentry principals and hardware Coding -Learn about using delays in code to control movement timing & More!
** kits available for purchase at makestuffmove.com**
Build a mechanical flower that opens up when there is light. This …
Build a mechanical flower that opens up when there is light. This flower uses a few interesting mechanical movements including a push-pull cable to convert rotational movement into a linear movement for a flexible stem. Then the movement is converted back to rotational pivot points to open and close the pedals. The use of the binder clips also means that you are free to create your own flower petals.
SKILLS + GOALS Construction - Build the project following assembly instructions Carpentry - Basic carpentry principals and hardware Art + Design - Create and design your own flower petals Coding
Inchworms are so simple in their movement which makes it a fun …
Inchworms are so simple in their movement which makes it a fun challenge to build and animate their movement. The inchworm shifts its weight during its "pinching/folding" to push the front and pull the back.
SKILLS + GOALS Construction -Build the project following assembly instructions Carpentry -Basic carpentry principals and hardware Animation -Learn how to animate a single cycle of movement to create continuous movement. & More!
** Kits are available for purchase at makestuffmove.com **
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. Using ozobots, the lesson challenges students to draw a map from their house to the school using color codes to show speed and cool moves. The lesson is designed for third grade and includes modifications for grades 1-5.
On this episode of UEN PDTV, Katie Blunt travels to Manti Elementary …
On this episode of UEN PDTV, Katie Blunt travels to Manti Elementary where computer science specialist, Julia Bratton, demonstrates how she incorporates critical thinking, project-based learning, and computational thinking into her classroom.
Aperçu : Bienvenue dans les leçons de codage Make Stuff Move. Cette …
Aperçu : Bienvenue dans les leçons de codage Make Stuff Move. Cette première leçon va vous montrer comment définir la couleur et la luminosité du pixel et l'allumer sur notre bouclier d'animation Make Stuff Move.
Deesués de completar Rompecabezas de Programación para todos, los estudiantes pueden dar …
Deesués de completar Rompecabezas de Programación para todos, los estudiantes pueden dar el siguiente paso en sus caminos de aprendizaje con Aventuras de Programación para todos. Las lecciones de esta guía les presentarán a los estudiantes conceptos de programación más avanzados. Usarán una variedad de contenidos de Swift Playgrounds para experimentar con código y expresar sus ideas creativas. Además, aprenderán sobre el proceso de diseño de apps a medida que llegan al proyecto final.
After Everyone Can Code Puzzles, students can take the next step on …
After Everyone Can Code Puzzles, students can take the next step on their coding journeys with Everyone Can Code Adventures. The lessons in this guide will introduce students to more advanced coding concepts. They'll use a variety of Swift Playgrounds content to experiment with code and express their creative ideas. And they'll learn about the app design process as they build up to their final project.
In this video segment from Cyberchase, the CyberSquad breaks down an action …
In this video segment from Cyberchase, the CyberSquad breaks down an action into a series of steps in order to program a robot to do what they need it to do.
This is a computer science lesson plan that utilizes Sphero robots. I …
This is a computer science lesson plan that utilizes Sphero robots. I was created by educators in the South Sanpete School District. Students will modify a current program so that a Sphero lands on a specified quadrilateral picture identified by a teacher or classmate. Students will identify the name of the quadrilateral with its attributes. The lesson is designed for third grade and includes modifications for grades 1-5.
This lesson is for students who are very familiar with CSfirst or …
This lesson is for students who are very familiar with CSfirst or Scratch, and is intended to deepen and assess their familiarity with the blockly code language used in both. First the class discusses what "reverse engineering" is and why is is beneficial to them. Then, they will work in groups to recreate an example scene playing on the main screen, one sprite at a time. At the end, the students will compare their work to the code from the example project and discuss any differences that make the code work better, worse, or more efficiently. They will share the link to their group project to turn it in.
SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and …
SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and engaging discipline to children in third through fifth grade.
Across 5 units and 15-20 lessons, students will learn about algorithms and programming, computing systems, the Internet, and impacts of computing, while developing strong practices and dispositions. Lessons are designed to be implemented in 45 to 60-minute periods approximately once per week.
SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and …
SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and engaging discipline to children in third through fifth grade.
Across 5 units and 15-20 lessons, students will learn about algorithms and programming, computing systems, the Internet, and impacts of computing, while developing strong practices and dispositions. Lessons are designed to be implemented in 45 to 60-minute periods approximately once per week.
MyCS is a middle years computer science curriculum, created by the San …
MyCS is a middle years computer science curriculum, created by the San Francisco Unified School District (SFUSD) in 2017, and based on a curriculum originally created by Harvey Mudd College. The lessons highlight the personal relevance of computer science to middle school students and attempt to present CS as a fun, creative, and collaborative discipline. The curriculum was designed to be implemented as a discrete introductory computer science curriculum, taught every day for variable lengths.
This guide is a collection of ideas, strategies, and activities for an …
This guide is a collection of ideas, strategies, and activities for an introductory creative computing experience using the Scratch programming language. The activities are designed to support familiarity and increasing fluency with computational creativity and computational thinking. In particular, the activities encourage exploration of key computational thinking concepts (sequence, loops, parallelism, events, conditionals, operators, data) and key computational thinking practices (experimenting and iterating, testing and debugging, reusing and remixing, abstracting and modularizing). Learn more about computational thinking – what it is and how to assess its development in learners – from resources in the appendix or by visiting http://scratched.gse.harvard.edu/ct
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. Within this lesson, students will be programming a Sphero to reach the correct coordinates on a coordinate plane. The lesson is designed for fifth grade and includes modifications for grades 3-4.
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