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This google slide will guide students to create a small program that could be used in a candy store. The computer programming language is python and students are able to experience print statements, creating variables and gathering input from the user. Students also get to use some math principles.

Students will need an IDE to type the code and run as well for the code to take place. I use a website called repl.it. Free, easy to use, and saves automatically.

Subject:
Computer Science
Science
Material Type:
Activity/Lab
Author:
Caleb Swallow
09/28/2021
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CC BY-NC
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In this lesson, students will be asked to read a grade level appropriate story and make a digital storyboard that includes the basic elements of the story. These elements are: characters, setting, beginning, middle and end. &nbsp;They will illustrate the key elements of the story and use Apple Keynote to create and present a digital slideshow retelling of the story.&nbsp;

Subject:
Educational Technology
Elementary English Language Arts
English Language Arts
Literature
Technology
Theater
Visual Art
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Lesson Plan
Author:
Jamie
02/02/2023
Rating
0.0 stars

In this lesson, students develop their own secret handshake sequences using three or more moves. They record their sequences with symbols, revise them based on challenge criteria, and socially compare them with their classmates.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Creative Computing K-2 Curriculum
05/14/2019
Rating
0.0 stars

In this introductory lesson, students build on one another's discoveries to articulate the functions of each button and switch on a Bee-Bot. Students then apply this knowledge to program a dance or game for their group-mates to actively engage with.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Creative Computing K-2 Curriculum
05/14/2019
Rating
0.0 stars

Building on last lesson's work, students program a second game that reinforces counting and cardinality! Students use the stamp tool in the Sprite Editor to count and clone sprites. They program each sprite to respond one of two ways, depending on if it represents a correct or incorrect answer.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Creative Computing K-2 Curriculum
05/14/2019
Rating
0.0 stars

In this unplugged lesson, students will identify objects that are or are not computers, find and describe objects in their classroom that are computers, and imagine and create what the inside of a computer looks like. They will read the first two chapters of Journey Inside the Computer to guide their exploration.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-2
05/15/2019
Rating
0.0 stars

In this unplugged lesson, students will explore the inner workings of a computer through a creative lens, naming and describing five common hardware components that make up a computer. They will read Chapters 3-5 of Journey Inside the Computer to learn more about these components. Then, students will build their own computer out of paper and other craft materials.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-3
05/15/2019
Rating
0.0 stars

In this unplugged lesson, students will first explore hardware that controls input and output on a computer. Then, students will learn about software and troubleshooting as they finish reading Journey Inside the Computer. Lastly, students will complete their paper computer by adding a keyboard and software.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-4
05/15/2019
Rating
0.0 stars

In this unplugged lesson, students will deepen their understanding of algorithms and the need for precise, sequenced instructions. They will create algorithms for drawing crazy characters. Then, they will test and refine these algorithms by challenging teammates to follow their instructions and compare.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-6
05/15/2019
Rating
0.0 stars

In this unplugged lesson, students will construct algorithms to guide Rosie the Robotic Dog on a game board. In the game, students help Rosie to fetch her bones and navigate to her doghouse, while avoiding mud puddles. Students will learn that computers do only exactly what you tell them.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-7
05/15/2019
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CC BY-NC-SA
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A 14 week Introduction to Computer Science course.
This course is targeted to middle school grades 6-8 (ages 11-14 years). It is also written for teachers who may not have a Computer Science background, or who may be teaching an “Intro to Computer Science” course for the first time.

This course takes approximately 14 weeks to complete, spending about 1 week on each of the first 11 lessons, and 3 weeks for students to complete the final project at the end. Of course, teachers should feel free to customize the curriculum to meet individual school or district resources and timeframe.

Subject:
Arts and Humanities
Career and Technical Education
Computer Science
Information Technology Education
Mathematics
Music
Science
Secondary Mathematics
Technology
Material Type:
Activity/Lab
Diagram/Illustration
Full Course
Textbook
Unit of Study
Author:
Mary Kiang
Douglas Kiang
05/14/2019
Conditional Remix & Share Permitted
CC BY-NC-SA
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The Science Experiments lessons are geared for students in middle school and early high school grades. The lessons are designed help the student gain a greater understanding of the forces and behavior of the physical world. This is done using methods of observation, measurement, and data analysis. By incorporating the micro:bit in the experiments, the lessons are a great way to teach both science and computing in the same activity.

These lessons guide the student in hands-on, practical measurement activities along with using the micro:bit to control and record data for the experiments. Each lesson provides an overview of the activity, outlines expected results, explains the setup of the experiment, and the gives a coding activity to measure and collect the data.

Subject:
Career and Technical Education
Computer Science
Information Technology Education
Physics
Science
Technology
Material Type:
Activity/Lab
Lesson
Lesson Plan
Teaching/Learning Strategy
Author:
Carl Lyman
05/14/2019
Restricted Use
Rating
0.0 stars

Waterford Upstart is a proven, at-home learning program. Prepare your child to start kindergarten with confidence.

Families receive everything they need, including access to fun and interactive software, expert coaching and support, and even a computer and internet in participating regions. All at no cost.

Subject:
Professional Learning
Material Type: