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Middle School Computer Science

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Fleur - Make Stuff Move
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"APERÇU
Construisez une fleur mécanique qui s'ouvre lorsqu'il y a de la lumière. Cette fleur utilise quelques mouvements mécaniques intéressants dont un câble push-pull pour convertir le mouvement de rotation en un mouvement linéaire pour une tige flexible. Ensuite, le mouvement est reconverti en points de pivotement rotatifs pour ouvrir et fermer les pédales. L'utilisation des clips de reliure signifie également que vous êtes libre de créer vos propres pétales de fleurs.

COMPÉTENCES + OBJECTIFS
Construction

Construire le projet en suivant les instructions d'assemblage
Menuiserie
Principes de base de la menuiserie et quincaillerie
Art + Design
Créer et concevoir vos propres pétales de fleurs
Codage"

Subject:
Computer Science
Educational Technology
Mathematics
Professional Learning
Science
Material Type:
Activity/Lab
Lesson
Provider:
Make Stuff Move
Date Added:
05/31/2024
Flinger-Batteur - Make Stuff Move
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"Cette construction est utile de deux manières : propulser des objets et tambouriner sur des surfaces. Le concept global vise à augmenter l'inertie du servo en faisant rapidement claquer le collier de serrage pour faire pivoter le bras. La mécanique de cette construction est modelée d'après une pédale utilisée dans une batterie.

L'aspect de propulsion est simplement amusant. Lancez des pièces de monnaie, des boutons et des balles de ping-pong. Lors de l'utilisation de la fonction d'enregistrement d'animation de l'Animate Shield, des rythmes peuvent être enregistrés et bouclés, y compris le réglage de la vitesse.

COMPÉTENCES + OBJECTIFS
Construction
-Construire le projet en suivant les instructions d'assemblage
Musique
-Animer un rythme
Menuiserie
-Principes de base de la menuiserie et quincaillerie
Codage
-Apprendre à utiliser des retards dans le code pour contrôler le timing du mouvement
& Plus !

** Des kits sont disponibles à l'achat sur makestuffmove.com **"

Subject:
Arts and Humanities
Computer Science
Educational Technology
Mathematics
Professional Learning
Science
Material Type:
Activity/Lab
Lesson
Provider:
Make Stuff Move
Date Added:
05/31/2024
Generative Images
Only Sharing Permitted
CC BY-NC-ND
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This lesson centers around the How AI Works: Creativity and Imagination? video from the How AI Works video series. Watch this video first before exploring the lesson plan.

Diffusion models generate images. Diffusion AI converts an image to noise, and trains an AI to reverse the process. In this lesson, students learn how AI can generate images, then explore a diffusion AI widget. Finally, the class wraps up with a discussion about whether or not these models are creative.

This lesson can be taught on its own, or as part of a 7-lesson sequence on How AI Works. Duration: 45 minutes

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Artificial Intelligence
Date Added:
08/29/2024
Geospatial Revolution: Mapping Power
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Educational Use
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Kibera, a poor community, in Nairobi, was a blank spot on the map until recently. This video from Penn State Public Broadcasting’s Geospatial Revolution shows how geospatial technology enabled residents to map resources to help their community.

Subject:
Career and Technical Education
Computer Science
Engineering
Information Technology Education
Political Science
Science
Social Science
Technology
Material Type:
Lesson
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media Common Core Collection
Date Added:
08/16/2011
Google CS First
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The activities below introduce students to computer science and the programming language Scratch. Different themes attract and engage students of varying backgrounds and interests. All materials are free and easy to use.

Subject:
Computer Science
Science
Material Type:
Activity/Lab
Module
Provider:
Google
Date Added:
05/02/2019
Hands-On AI Projects for the Classroom: A Guide for Computer Science Teachers
Conditional Remix & Share Permitted
CC BY-NC-SA
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The projects in this guide use a student-driven approach to learning. Instead of simply learning about AI through videos or lectures, the students completing these projects are active participants in their AI exploration. In the process, students work directly with innovative AI technologies, participate in “unplugged” activities that further their understanding of how AI technologies work, and create various authentic products—from machine learning models to video games—to demonstrate their learning.



Project 1: Programming with Machine Learning

Project 2: AI-Powered Players in Video Games

Project 3: Using AI for Robotic Motion Planning

Project 4: Machine Learning as a Service



Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education

Subject:
Computer Science
Educational Technology
Professional Learning
Science
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Provider:
ISTE
Provider Set:
Artificial Intelligence
Author:
General Motors
International Society for Technology in Education (ISTE)
Date Added:
08/29/2024
Hands-On AI Projects for the Classroom: A Guide for Secondary Teachers
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CC BY-NC-SA
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This guide provides student-driven projects that can directly teach subject area standards in tandem with foundational understandings of what AI is, how it works, and how it impacts society. Several key approaches were taken into consideration in the design of these projects. Understanding these approaches will support both your understanding and implementation of the projects in this guide, as well as your own work to design further activities that integrate AI education into your curriculum.



Project 1: AI Chatbots

Project 2: Developing a Critical Eye

Project 3: Using AI to Solve Environmental Problems

Project 4: Laws for AI



Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education

Subject:
Computer Science
Educational Technology
Professional Learning
Science
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Provider:
ISTE
Provider Set:
Artificial Intelligence
Author:
General Motors
International Society for Technology in Education (ISTE)
Date Added:
08/29/2024
Hands-On AI Projects for the Classroom: A Guide on Ethics and AI
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CC BY-NC-SA
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In this guide, students’ exploration of AI is framed within the context of ethical considerations and aligned with standards and concepts, and depths of understanding that would be appropriate across various subject areas and grade levels in K–12. Depending on the level of your students and the amount of time you have available, you might complete an entire project, pick and choose from the listed activities, or you might take students’ learning further by taking advantage of the additional extensions and resources provided for you. For students with no previous experience with AI education, exposure to the guided learning activities alone will create an understanding of their world that they likely did not previously have. And for those with some background in computer science or AI, the complete projects and resources will still challenge their thinking and expose them to new AI technologies and applications across various fields of study.



Project 1: Fair's Fair

Project 2: Who is in Control?

Project 3: The Trade-offs of AI Technology

Project 4: AI and the 21st Century Worker



Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education.

Subject:
Computer Science
Educational Technology
Professional Learning
Science
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Provider:
ISTE
Provider Set:
Artificial Intelligence
Author:
General Motors
International Society for Technology in Education (ISTE)
Date Added:
08/29/2024
Hour of Code
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CC BY-NC-SA
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The goal of Code.org is to bring computer science to every K-12 school in the United States, especially in urban and rural neighborhoods. They provide free workshops, lessons, and videos to help educators to students the basics of coding.

Subject:
Computer Science
Science
Material Type:
Activity/Lab
Interactive
Provider:
Code.org
Date Added:
01/03/2019
Hour of Code 1.2: Code with Anna and Elsa
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has been designed for learners in the middle grades, ages 10-13, but can be adapted for younger or older learners using the differentiation suggestions provided. Students should have a basic understanding of simple geometry and drawing angles.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
11/06/2019
Hour of Code 1.3:  Make a Flappy game
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CC BY-NC-SA
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In this lesson, learners get an introductory experience with computer science and create a game using basic block code.This lesson has been designed for learners in the middle grades, ages 10-16, but can be adapted for younger or older learners using the differentiation suggestions provided.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
11/06/2019
Hour of Code 1.4: Playlab
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson, learners get an introductory experience with computer science and create a game using basic block code.This lesson has been designed for learners in the middle grades, ages 10-16, but can be adapted for younger or older learners using the differentiation suggestions provided.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
11/06/2019
How AI Works in a Day
Only Sharing Permitted
CC BY-NC-ND
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This lesson is intended for classrooms that want to show the entire How AI Works video series in a single day. It is not intended to be taught in sequence with the other lessons in this unit, which introduces each video one day at a time.

Students follow along with each video by matching vocabulary from the video, then answering a reflection question about each video. The lesson plan and slides are very sparse and open-ended to allow for improvisation and customization to fit your classroom.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Artificial Intelligence
Date Added:
08/29/2024
How Is a Radio Wave Emitted?
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Educational Use
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This illustrated essay from A Science Odyssey Web site explains the science behind radio waves, including the role of electrons and electromagnetic fields.

Subject:
Career and Technical Education
Chemistry
Computer Science
Engineering
Information Technology Education
Physics
Science
Technology
Material Type:
Activity/Lab
Interactive
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media: Multimedia Resources for the Classroom and Professional Development
Date Added:
01/29/2004
How to Incorporate iMovie in the Classroom
Conditional Remix & Share Permitted
CC BY-NC
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Preparing students for the world of tomorrow that will be means we need to incorporate more technology in classroom that doesn't simply replace something older, but instead is something you couldn't accomplish without the technology. Before you ask kids to use a brand new technology (to at least some) in a formal assessment, you first need to teach them how to use it and practice it in a low-risk setting so they're willing to try and take risks. iMovie can be used in the classroom to accomplish many tasks - kids can create a virtual gallery of their learning throughout a unit, give a visual and oral report on a topic, become a tour guide to a country they're learning about, create a book trailer for an independent reading or literature circle assignment ... the list is long. 

Subject:
Arts and Humanities
Career and Technical Education
Computer Science
English Language Arts
History
Media and Communications
Material Type:
Activity/Lab
Assessment
Author:
Sydnie
Date Added:
05/30/2023
Introduction to Machine Learning
Only Sharing Permitted
CC BY-NC-ND
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This lesson centers around the How AI Works: What is Machine Learning? video from the How AI Works video series. Watch this video first before exploring the lesson plan.

In this lesson students are introduced to a form of artificial intelligence called machine learning and how they can use the Problem Solving Process to help train a robot to solve problems. They participate in three machine learning activities where a robot - AI Bot - is learning how to detect patterns in fish.

This lesson can be taught on its own, or as part of a 7-lesson sequence on How AI Works. Duration: 45 minutes

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Artificial Intelligence
Date Added:
08/29/2024
Introduction to Physical Computing (Grade 7)
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CC BY-NC-SA
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Developed by the NYCDOE CS education team, the Introduction to Physical Computing course is a 54-hour long introductory computer science course that guides students to explore fundamental CS concepts through tinkering with the micro:bit, a simple programmable computer device. Each unit of the course guides students through the learning process with three practices: analyzing computer applications around them based on a given issue; prototyping a project that reflects the result of the analysis plus their interest; and communicating about their projects, including the functionality of a project, a project development process, influence from other projects and their contribution to a project when working in a group. The curriculum and support sessions assist educators in discovering the most effective way of facilitating this course for their own classroom, while helping them to become comfortable with the main tool, the micro:bit.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
New York City Department of Education
Provider Set:
Computer Science for All
Date Added:
11/06/2019
Introduction to Programming Using Tynker
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CC BY-NC
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Students will develop basic skills in programming by using loops, control structures, and variables. Students will use the Tynker platform.

Subject:
Computer Science
Science
Material Type:
Activity/Lab
Lesson Plan
Provider:
South Metro-Salem STEM Partnership
Author:
Doug Johnson
Date Added:
12/10/2020
Intro to CS using Microbits
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CC BY-NC-SA
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A 14 week Introduction to Computer Science course.
This course is targeted to middle school grades 6-8 (ages 11-14 years). It is also written for teachers who may not have a Computer Science background, or who may be teaching an “Intro to Computer Science” course for the first time.

This course takes approximately 14 weeks to complete, spending about 1 week on each of the first 11 lessons, and 3 weeks for students to complete the final project at the end. Of course, teachers should feel free to customize the curriculum to meet individual school or district resources and timeframe.

Subject:
Arts and Humanities
Career and Technical Education
Computer Science
Information Technology Education
Mathematics
Music
Science
Secondary Mathematics
Technology
Material Type:
Activity/Lab
Diagram/Illustration
Full Course
Textbook
Unit of Study
Author:
Mary Kiang
Douglas Kiang
Date Added:
05/14/2019