SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and …
SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and engaging discipline to children in third through fifth grade.
Across 15-20 lessons at each grade level, students will learn about algorithms and programming, computing systems, the Internet, and impacts of computing, while developing strong practices and dispositions. Lessons are designed to be implemented in 45 to 60-minute periods approximately once per week.
Adapted primarily from Creative Commons licensed resources developed by the ScratchEd team at the Harvard Graduate School of Education and Code.org. See also the original ScratchEd Creative Computing curriculum guide.
Created by the San Francisco Unified School District (SFUSD) Computer Science team: CSinSF.org.
Create your own shapes using colorful blocks and explore the relationship between …
Create your own shapes using colorful blocks and explore the relationship between perimeter and area. Compare the area and perimeter of two shapes side-by-side. Challenge yourself in the game screen to build shapes or find the area of funky figures. Try to collect lots of stars!
We visit The Note-Ables, a Reno-based music therapy group that provides band, …
We visit The Note-Ables, a Reno-based music therapy group that provides band, music, and dance lessons for the region’s disabled population. We take a look at a collaboration between internationally renowned Columbus visual artist, Ann Hamilton, and SITI, an experimental theater company. We sit down with renowned artist, Xu Bing who outlines his artistic practice and highlights his innovative twist to traditional Chinese calligraphy. And the Institute of Contemporary Art in Boston celebrates the tenth anniversary of its waterfront museum.
In this lesson students create their own system for representing information. They …
In this lesson students create their own system for representing information. They begin by brainstorming all the different systems they already use to represent yes-no responses. They then work in small groups to create a system that can represent any letter in the alphabet using only a single stack of cards. The cards used have one of 6 different possible drawings (6 animals, 6 colors, etc.) and so to represent the entire alphabet students will need to use patterns of multiple cards to represent each letter. Students create messages with their systems and exchange with other groups to ensure the system worked as intended. In the wrap-up discussion the class reviews any pros and cons of the different systems. They discuss commonalities between working systems and recognize that there are many possible solutions to this problem and what's important is that everyone use the same arbitrary system to communicate.
Computer Histories is an introductory course on the history of computing that …
Computer Histories is an introductory course on the history of computing that explores the questions 1) What is the history of computing? 2) What is the future of computing? and 3) What lessons can we learn from computing's past that will help guide us in determining computing's future?
Computer Science Discoveries is appropriate for 6 - 10th grade students and …
Computer Science Discoveries is appropriate for 6 - 10th grade students and can be taught as a semester or year long introductory course (3-5 hours per week of instruction for 9+ weeks). The course takes a wide lens on computer science by covering topics such as programming, physical computing, HTML/CSS, and data. The course inspires students as they build their own websites, apps, games, and physical computing devices.
Computer Science Principles introduces students to the foundational concepts of computer science …
Computer Science Principles introduces students to the foundational concepts of computer science and challenges them to explore how computing and technology can impact the world. More than a traditional introduction to programming, it is a rigorous, engaging, and approachable course that explores many of the foundational ideas of computing so all students understand how these concepts are transforming the world we live in.
This year-long course can be taught as an AP or non-AP course - no prerequisites required for students or for teachers new to computer science! In addition, our curriculum is available at no cost for anyone, anywhere to teach.
Students will recognize that computer science is so important because it can …
Students will recognize that computer science is so important because it can be found in almost every career. Don't wait, start learning how to code today.
This currculum builds upon the Exploring Computer Science Currculum develop by Joanna …
This currculum builds upon the Exploring Computer Science Currculum develop by Joanna Goode and Gail Chapman. The currculum has student develop coding skills as they work on problem sovling skills and helps them build computational thinking.
Exploring Computer Science is a yearlong course developed around a framework of …
Exploring Computer Science is a yearlong course developed around a framework of both computer science content and computational practice. Assignments and instruction are contextualized to be socially relevant and meaningful for diverse students. Units utilize a variety of tools/platforms and culminate with final projects around Human-Computer Interaction, Problem Solving, Web Design (HTML, CSS), Programming (Scratch, Edware), Computing & Data Analysis, and Robotics. ECS is recognized nationally as a preparatory course for AP Computer Science Principles. Watch this video and view this fact sheet for more information.
In this unplugged lesson, students will identify objects that are or are …
In this unplugged lesson, students will identify objects that are or are not computers, find and describe objects in their classroom that are computers, and imagine and create what the inside of a computer looks like. They will read the first two chapters of Journey Inside the Computer to guide their exploration.
In this lesson, learners of all ages get an introductory experience with …
In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has been designed for young learners, ages 4-10, but can be adapted for older learners using the differentiation suggestions provided.
Ever wondered what it’s like to be an animal that can climb …
Ever wondered what it’s like to be an animal that can climb a wall? Geckos have that ability; in fact, they could be considered sticky superheroes as their ability to climb are almost supernatural!
SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and …
SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and engaging discipline to children in kindergarten through second grade.
Across 4 units and 15-20 lessons, students will learn about algorithms and programming, computing systems, the Internet, and impacts of computing, while developing strong practices and dispositions. Lessons are designed to be implemented in 45 to 60-minute periods approximately once per week.
This review course includes 600+ practice questions, plus instructional articles and videos …
This review course includes 600+ practice questions, plus instructional articles and videos covering the topics of computers, the Internet, programming, algorithms, and data analysis.
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