This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. Students will use seven KEVA planks and their creativity to build items specified by the teacher. The lesson is designed for kindergarten and includes modifications for grades 1-4.
Explore some of the wonders of modern engineering in this video from …
Explore some of the wonders of modern engineering in this video from the Sciencenter in Ithaca, New York. Hear a diverse selection of engineers explain how things work.
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. This lesson plan utilizes BeeBot robots. Students will explore the concepts of sequencing and making a mental plan before coding. Students will engage in a math game to solidify their skill of sequencing and creating an algorithm. The lesson is designed for third grade and includes modifications for grades K-5.
This is an introductory Bee Bot lesson for Kindergarten teachers. It introduces …
This is an introductory Bee Bot lesson for Kindergarten teachers. It introduces students to programming and coding. It is fun, interactive, and engaging for both teachers and students!
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. Students will read a story that describes the first computer bug. This book will help students to see character qualities in a computer scientist who broke social norms, persevered, and loved solving problems. They will then go on to debug programs with bugs using Blue Bots. The lesson is designed for fifth grade and includes modifications for grades 1-5.
This video module presents an introduction to cryptography - the method of …
This video module presents an introduction to cryptography - the method of sending messages in such a way that only the intended recipients can understand them. In this very interactive lesson, students will build three different devices for cryptography and will learn how to encrypt and decrypt messages. There are no prerequisites for this lesson, and it has intentionally been designed in a way that can be adapted to many audiences. It is fully appropriate in a high school level math or computer science class where the teacher can use it to motivate probability/statistics or programming exercises. nteractive lesson, students will learn to build the cryptography devices and will learn how to send and ''crack'' secret messages.
Learn about the Chandra X-Ray Observatory's telescope system, science instruments, and spacecraft …
Learn about the Chandra X-Ray Observatory's telescope system, science instruments, and spacecraft system in this interactive activity adapted from NASA.
Students will be learning how to successfully code a robot. Each student …
Students will be learning how to successfully code a robot. Each student will pick a card and locate that number on a board. They will need to break down each individual step to sequence the bee-bot to the correct spot. Core standards:Algorithms and ProgrammingComputational ThinkingStandard K.CT.1Decompose problems into smaller manageable parts to better understand them.
This video from NASA describes the detailed computer modeling used to predict …
This video from NASA describes the detailed computer modeling used to predict that colliding neutron stars can produce gamma-ray bursts similar to those associated with black holes.
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. Students will learn about growth mindset and diverse perspectives when working together on a new project by reading Computer Decoder: Dorothy Vaughan. Students will create computational artifacts using graph paper. Activity inspired by the Only Passionate Curiosity Blog. The lesson is designed for fifth grade and includes modifications for grades 1-4.
Computer Histories is an introductory course on the history of computing that …
Computer Histories is an introductory course on the history of computing that explores the questions 1) What is the history of computing? 2) What is the future of computing? and 3) What lessons can we learn from computing's past that will help guide us in determining computing's future?
Students will recognize that computer science is so important because it can …
Students will recognize that computer science is so important because it can be found in almost every career. Don't wait, start learning how to code today.
Scientists who are working to discover new medicines often use robots to …
Scientists who are working to discover new medicines often use robots to prepare samples of cells, allowing them to test chemicals to identify those that might be used to treat diseases. Students will meet a scientist who works to identify new medicines. She created free software that ''looks'' at images of cells and determines which images show cells that have responded to the potential medicines. Students will learn about how this technology is currently enabling research to identify new antibiotics to treat tuberculosis. Students will complete hands-on activities that demonstrate how new medicines can be discovered using robots and computer software, starring the student as ''the computer.'' In the process, the students learn about experimental design, including positive and negative controls.
In this video from Science City, meet Eduardo Torres-Jara, a postdoctoral associate …
In this video from Science City, meet Eduardo Torres-Jara, a postdoctoral associate in electrical engineering and computer science at the MIT Artificial Intelligence Lab. He describes his work on innovative robots that use tactile feedback to locate and grasp objects.
Everyone Can Code Puzzles is an all-new student guide to Swift Playgrounds …
Everyone Can Code Puzzles is an all-new student guide to Swift Playgrounds that reinforces problem-solving strategies and critical-thinking skills through over 40 hours of flexible activities. Each chapter helps students build on what they already know, experiment with new coding concepts, apply their understanding, and creatively communicate how coding impacts their lives.
In this lesson, students model their current conception of computers using a …
In this lesson, students model their current conception of computers using a variety of self-selected media. They explain why they believe something is a computer.
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