SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and …
SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and engaging discipline to children in third through fifth grade.
Across 15-20 lessons at each grade level, students will learn about algorithms and programming, computing systems, the Internet, and impacts of computing, while developing strong practices and dispositions. Lessons are designed to be implemented in 45 to 60-minute periods approximately once per week.
Adapted primarily from Creative Commons licensed resources developed by the ScratchEd team at the Harvard Graduate School of Education and Code.org. See also the original ScratchEd Creative Computing curriculum guide.
Created by the San Francisco Unified School District (SFUSD) Computer Science team: CSinSF.org.
This is a potential lesson plan derived from a summer camp activity. …
This is a potential lesson plan derived from a summer camp activity. It was based off a specific technology. Please make changes and adaptations as necessary for the students in your class.
This is a potential lesson plan derived from a summer camp activity. …
This is a potential lesson plan derived from a summer camp activity. It was based off a specific technology. Please make changes and adaptations as necessary for the students in your class.
This is a potential lesson plan derived from a summer camp activity. …
This is a potential lesson plan derived from a summer camp activity. It was based off a specific technology. Please make changes and adaptations as necessary for the students in your class.
This is a potential lesson plan derived from a summer camp activity. …
This is a potential lesson plan derived from a summer camp activity. It was based off a specific technology. Please make changes and adaptations as necessary for the students in your class.
This is a list of potential ideas based off a specific technology. …
This is a list of potential ideas based off a specific technology. None of these ideas are fully developed lessons. Please make changes and adaptations as necessary for the students in your class.
Explore some of the wonders of modern engineering in this video from …
Explore some of the wonders of modern engineering in this video from the Sciencenter in Ithaca, New York. Hear a diverse selection of engineers explain how things work.
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. This lesson plan utilizes BeeBot robots. Students will explore the concepts of sequencing and making a mental plan before coding. Students will engage in a math game to solidify their skill of sequencing and creating an algorithm. The lesson is designed for third grade and includes modifications for grades K-5.
Plans de cours, Étapes de construction, Vidéos et Tutoriels "Make Stuff Move …
Plans de cours, Étapes de construction, Vidéos et Tutoriels
"Make Stuff Move souhaite que les élèves utilisent des outils et des matériaux de tous les jours pour apprendre et développer des compétences pratiques en construction, tout en faisant preuve de créativité pour résoudre des problèmes. Les disciplines STEM/STEAM sont excellentes, mais elles le sont encore plus lorsque des outils sont impliqués !
Cette bibliothèque d'apprentissage comprend : *Des plans de cours *Des instructions pas à pas *Du codage *Et bien plus encore !
(Des kits sont également disponibles à l'achat sur le site)"
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. Students will read a story that describes the first computer bug. This book will help students to see character qualities in a computer scientist who broke social norms, persevered, and loved solving problems. They will then go on to debug programs with bugs using Blue Bots. The lesson is designed for fifth grade and includes modifications for grades 1-5.
Aperçu : Bienvenue dans une autre leçon de codage Make Stuff Move. …
Aperçu : Bienvenue dans une autre leçon de codage Make Stuff Move. Cette deuxième leçon va vous montrer comment déplacer un servo à l'aide du bouton sur votre bouclier d'animation.
This lesson demonstrates how conditionals can be used to tailor a program …
This lesson demonstrates how conditionals can be used to tailor a program to specific information. We don’t always have all of the information we need when writing a program. Sometimes you will want to do something different in one situation than in another, even if you don't know what situation will be true when your code runs. That is where conditionals come in. Conditionals allow a computer to make a decision, based on the information that is true any time your code is run.
Up until this point students have been writing code that executes exactly …
Up until this point students have been writing code that executes exactly the same way each time it is run - reliable, but not very flexible. In this lesson, your class will begin to code with conditionals, allowing them to write code that functions differently depending on the specific conditions the program encounters.
By the time students reach this lesson, they should already have plenty …
By the time students reach this lesson, they should already have plenty of practice using `repeat` loops, so now it's time to mix things up.
_While loops_ are loops that continue to repeat commands while a condition is met. `While` loops are used when the programmer doesn't know the exact number of times commands need to be repeated, but does know what condition needs to be true in order for the loop to continue repeating. For example, students will be working to fill holes and dig dirt in Farmer. They will not know the size of the holes or the height of the mountains of dirt, but the students will know they need to keep filling the holes and digging the dirt as long as the ground is not flat.
In this lesson, students will learn about `until` loops. Students will build …
In this lesson, students will learn about `until` loops. Students will build programs that have the main character repeat actions `until` they reach their desired stopping point.
Students will practice `while` loops, `until` loops, and `if / else` statements. …
Students will practice `while` loops, `until` loops, and `if / else` statements. All of these blocks use conditionals. By practicing all three, students will learn to write complex and flexible code.
Though many people think of binary as strictly zeros and ones, students …
Though many people think of binary as strictly zeros and ones, students will be introduced to the idea that information can be represented in a variety of binary options. This lesson takes that concept one step further as it illustrates how a computer can store even more complex information (such as images and colors) in binary, as well.
In collaboration with Common Sense Education, this lesson helps students learn to …
In collaboration with Common Sense Education, this lesson helps students learn to think critically about the user information that some websites request or require. Students learn the difference between private information and personal information, distinguishing what is safe and unsafe to share online.
Students will also explore what it means to be responsible and respectful to their offline and online communities as a step toward learning how to be good digital citizens.
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