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3-5 Computer Science

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3-5 Computer Science Curriculum
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SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and engaging discipline to children in third through fifth grade.

Across 15-20 lessons at each grade level, students will learn about algorithms and programming, computing systems, the Internet, and impacts of computing, while developing strong practices and dispositions. Lessons are designed to be implemented in 45 to 60-minute periods approximately once per week.

Subject:
Career and Technical Education
Computer Science
Educational Technology
Information Technology Education
Professional Learning
Science
Material Type:
Activity/Lab
Full Course
Lesson
Author:
Adapted primarily from Creative Commons licensed resources developed by the ScratchEd team at the Harvard Graduate School of Education and Code.org. See also the original ScratchEd Creative Computing curriculum guide.
Created by the San Francisco Unified School District (SFUSD) Computer Science team: CSinSF.org.
Date Added:
03/21/2019
BeeBot Code and Go: Sequencing D3
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This is a computer science lesson plan created by educators in the South Sanpete School District. This lesson plan utilizes BeeBot robots. Students will explore the concepts of sequencing and making a mental plan before coding. Students will engage in a math game to solidify their skill of sequencing and creating an algorithm. The lesson is designed for third grade and includes modifications for grades K-5.

Subject:
Computer Science
Elementary Mathematics
Material Type:
Lesson Plan
Author:
Julia
Date Added:
03/18/2022
BlueBot Debugging with Grace Hopper
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This is a computer science lesson plan created by educators in the South Sanpete School District. Students will read a story that describes the first computer bug. This book will help students to see character qualities in a computer scientist who broke social norms, persevered, and loved solving problems. They will then go on to debug programs with bugs using Blue Bots. The lesson is designed for fifth grade and includes modifications for grades 1-5. 

Subject:
Computer Science
Elementary English Language Arts
Material Type:
Lesson Plan
Author:
Julia
Date Added:
03/18/2022
CS Fundamentals 4.10: Conditionals with Cards
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This lesson demonstrates how conditionals can be used to tailor a program to specific information. We don’t always have all of the information we need when writing a program. Sometimes you will want to do something different in one situation than in another, even if you don't know what situation will be true when your code runs. That is where conditionals come in. Conditionals allow a computer to make a decision, based on the information that is true any time your code is run.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2122
Date Added:
11/06/2019
CS Fundamentals 4.11: If/Else with Bee
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Up until this point students have been writing code that executes exactly the same way each time it is run - reliable, but not very flexible. In this lesson, your class will begin to code with conditionals, allowing them to write code that functions differently depending on the specific conditions the program encounters.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2123
Date Added:
11/06/2019
CS Fundamentals 4.12: While Loops in Farmer
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By the time students reach this lesson, they should already have plenty of practice using `repeat` loops, so now it's time to mix things up.

_While loops_ are loops that continue to repeat commands while a condition is met. `While` loops are used when the programmer doesn't know the exact number of times commands need to be repeated, but does know what condition needs to be true in order for the loop to continue repeating. For example, students will be working to fill holes and dig dirt in Farmer. They will not know the size of the holes or the height of the mountains of dirt, but the students will know they need to keep filling the holes and digging the dirt as long as the ground is not flat.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2124
Date Added:
11/06/2019
CS Fundamentals 4.13: Until Loops in Maze
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In this lesson, students will learn about `until` loops. Students will build programs that have the main character repeat actions `until` they reach their desired stopping point.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2125
Date Added:
11/06/2019
CS Fundamentals 4.14: Harvesting with Conditionals
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Students will practice `while` loops, `until` loops, and `if / else` statements. All of these blocks use conditionals. By practicing all three, students will learn to write complex and flexible code.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2126
Date Added:
11/06/2019
CS Fundamentals 4.15: Binary Images
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Though many people think of binary as strictly zeros and ones, students will be introduced to the idea that information can be represented in a variety of binary options. This lesson takes that concept one step further as it illustrates how a computer can store even more complex information (such as images and colors) in binary, as well.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2127
Date Added:
11/06/2019
CS Fundamentals 4.17: Digital Citizenship
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In collaboration with Common Sense Education, this lesson helps students learn to think critically about the user information that some websites request or require. Students learn the difference between private information and personal information, distinguishing what is safe and unsafe to share online.

Students will also explore what it means to be responsible and respectful to their offline and online communities as a step toward learning how to be good digital citizens.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2129
Date Added:
11/06/2019
CS Fundamentals 4.1: Graph Paper Programming
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By "programming" one another to draw pictures, students get an opportunity to experience some of the core concepts of programming in a fun and accessible way. The class will start by having students use symbols to instruct each other to color squares on graph paper in an effort to reproduce an existing picture. If there’s time, the lesson can conclude with images that the students create themselves.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2113
Date Added:
11/06/2019
CS Fundamentals 4.2: Introduction to Online Puzzles
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In this set of puzzles, students will begin with an introduction (or review depending on the experience of your class) of Code.org's online workspace. There will be videos pointing out the basic functionality of the workspace including the `Run`, `Reset`, and `Step` buttons. Also discussed in these videos: dragging Blockly blocks, deleting Blockly blocks, and connecting Blockly blocks. Next, students will practice their _sequencing_ and _debugging_ skills in maze. From there, students will see new types of puzzles like Collector, Artist, and Harvester when they learn the very basics of _loops_.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2114
Date Added:
11/06/2019
CS Fundamentals 4.3: Relay Programming
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This activity will begin with a short lesson on debugging and persistence, then will quickly move to a race against the clock as students break into teams and work together to write a program one instruction at a time.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2115
Date Added:
11/06/2019
CS Fundamentals 4.4: Debugging with Laurel
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In this online activity, students will practice debugging in the "collector" environment. Students will get to practice reading and editing code to fix puzzles with simple algorithms, loops and nested loops.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2116
Date Added:
11/06/2019
CS Fundamentals 4.5: Events in Bounce
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In this online activity, students will learn what events are, and how computers use them in programs like video games. Students will work through puzzles making the program react to events (like arrow buttons being pressed.) At the end of the puzzle, students will have the opportunity to customize their game with different speeds and sounds.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2117
Date Added:
11/06/2019
CS Fundamentals 4.6: Build a Star Wars Game
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In this lesson, students will practice using events to build a game that they can share online. Featuring R2-D2 and other Star Wars characters, students will be guided through events, then given space to create their own game.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2118
Date Added:
11/06/2019
CS Fundamentals 4.8: Drawing Shapes with Loops
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This lesson builds on the understanding of loops from previous lessons and gives students a chance to be truly creative. This activity doubles as a debugging exercise for extra problem-solving practice.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2120
Date Added:
11/06/2019