This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. Students will read a story that describes the first computer bug. This book will help students to see character qualities in a computer scientist who broke social norms, persevered, and loved solving problems. They will then go on to debug programs with bugs using Blue Bots. The lesson is designed for fifth grade and includes modifications for grades 1-5.
This lesson focuses on breaking down algorithms and introducing animal habitats. It …
This lesson focuses on breaking down algorithms and introducing animal habitats. It does this by utilizing the story "If You Give a Mouse a Cookie" and Code & Go Mice robots. The lesson incorporates Computer Science Standards into the SEEd curriculum. This lesson plan is developed by student educators at Utah Valley University.
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. This lesson utilizes BeeBot robots. Students will learn how to read other algorithms, find bugs and correct them! Lesson adapted from the San Francisco School District’s CS Program. The lesson is designed for second grade and includes modifications for grades 1-5.
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. Using ozobots, the lesson challenges students to draw a map from their house to the school using color codes to show speed and cool moves. The lesson is designed for third grade and includes modifications for grades 1-5.
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. Using Sphero robots, students will program their Sphero to drive as close to an object as possible without touching it and change color when it stops. They will then measure the distance from the object to their Sphero. The lesson is designed for second grade and includes modifications for grades 1-5.
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. The lesson is an unplugged computer science lesson where students modify a game of line tag by placing and following various ozobot codes along the lines. They will familiarize themselves with the ozobot codes as they play the game. The lesson is designed for first grade and includes adaptations for younger and older students.
This is a computer science lesson plan that utilizes Sphero robots. I …
This is a computer science lesson plan that utilizes Sphero robots. I was created by educators in the South Sanpete School District. Students will modify a current program so that a Sphero lands on a specified quadrilateral picture identified by a teacher or classmate. Students will identify the name of the quadrilateral with its attributes. The lesson is designed for third grade and includes modifications for grades 1-5.
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. Within this lesson, students will be programming a Sphero to reach the correct coordinates on a coordinate plane. The lesson is designed for fifth grade and includes modifications for grades 3-4.
This is a computer science lesson plan that utilizes Sphero robots. I …
This is a computer science lesson plan that utilizes Sphero robots. I was created by educators in the South Sanpete School District. Students will be able to program their sphero to travel through a maze. The lesson is designed for fourth grade and includes modifications for grades 1-5.
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