In this lesson, students believe they are helping to debug Very Hungry …
In this lesson, students believe they are helping to debug Very Hungry Bee-Bot programs made by kids at another school. In groups, they use the Three Button Protocol to find and fix bugs in a systematic way.
In this introductory lesson, students transfer their background knowledge from programming Bee-Bots …
In this introductory lesson, students transfer their background knowledge from programming Bee-Bots to programming in Scratch Jr. They learn to initialize their sprites with a Green Flag, Go Home and sequence blue and purple blocks to solve the Friendly Playground Challenge.
In this lesson, students discover that individual sprites may run more than …
In this lesson, students discover that individual sprites may run more than one program concurrently. They will pick a sprite, and have it do two or more things simultaneously as a talent show act.
We are expanding Scratch Kitten's solo talent show act to include Scratch …
We are expanding Scratch Kitten's solo talent show act to include Scratch Kitten's squad! Students discover that they may copy code from one sprite to another by dragging and dropping. The result is an expressive introduction to parallelism!
Students tap into their creativity to draw or import one or more …
Students tap into their creativity to draw or import one or more original sprites that reflect personal interests! They program sprites these sprites to play a sound and/or move when touched.
Students program their first game to playfully reinforce letter-sound correspondence! They program …
Students program their first game to playfully reinforce letter-sound correspondence! They program each sprite to respond one of two ways, depending on if it represents a correct or incorrect answer.
Building on last lesson's work, students program a second game that reinforces …
Building on last lesson's work, students program a second game that reinforces counting and cardinality! Students use the stamp tool in the Sprite Editor to count and clone sprites. They program each sprite to respond one of two ways, depending on if it represents a correct or incorrect answer.
In this unplugged lesson, students will identify objects that are or are …
In this unplugged lesson, students will identify objects that are or are not computers, find and describe objects in their classroom that are computers, and imagine and create what the inside of a computer looks like. They will read the first two chapters of Journey Inside the Computer to guide their exploration.
In this unplugged lesson, students will explore the inner workings of a …
In this unplugged lesson, students will explore the inner workings of a computer through a creative lens, naming and describing five common hardware components that make up a computer. They will read Chapters 3-5 of Journey Inside the Computer to learn more about these components. Then, students will build their own computer out of paper and other craft materials.
In this unplugged lesson, students will first explore hardware that controls input …
In this unplugged lesson, students will first explore hardware that controls input and output on a computer. Then, students will learn about software and troubleshooting as they finish reading Journey Inside the Computer. Lastly, students will complete their paper computer by adding a keyboard and software.
In this unplugged lesson, students will first learn around sensors and how …
In this unplugged lesson, students will first learn around sensors and how they provide input for computers. Then, they will design a "future computer" by combining an everyday object with a sensor and an on/off button.
In this unplugged lesson, students will deepen their understanding of algorithms and …
In this unplugged lesson, students will deepen their understanding of algorithms and the need for precise, sequenced instructions. They will create algorithms for drawing crazy characters. Then, they will test and refine these algorithms by challenging teammates to follow their instructions and compare.
In this unplugged lesson, students will construct algorithms to guide Rosie the …
In this unplugged lesson, students will construct algorithms to guide Rosie the Robotic Dog on a game board. In the game, students help Rosie to fetch her bones and navigate to her doghouse, while avoiding mud puddles. Students will learn that computers do only exactly what you tell them.
You are probably familiar with the characteristics and advantages of some of …
You are probably familiar with the characteristics and advantages of some of the common textile fibers. However, you may not understand the difference between all the various natural and manufactured (synthetic) fibers used in apparel and home furnishings.
This learning video introduces students to the world of Fractal Geometry through …
This learning video introduces students to the world of Fractal Geometry through the use of difference equations. As a prerequisite to this lesson, students would need two years of high school algebra (comfort with single variable equations) and motivation to learn basic complex arithmetic. Ms. Zager has included a complete introductory tutorial on complex arithmetic with homework assignments downloadable here. Also downloadable are some supplemental challenge problems. Time required to complete the core lesson is approximately one hour, and materials needed include a blackboard/whiteboard as well as space for students to work in small groups. During the in-class portions of this interactive lesson, students will brainstorm on the outcome of the chaos game and practice calculating trajectories of different equations.
Includes 28 'basic' facial expressions / emotions on 2"x2" size so that …
Includes 28 'basic' facial expressions / emotions on 2"x2" size so that you can use them with picture-based Alternative and Augmentative Communication (AAC) systems - they might be useful if you are running a PECS® programme for example. They are kept basic and exaggerate the emotions.
This module provides all the resources and information about the Minecraft: Education …
This module provides all the resources and information about the Minecraft: Education Edition Hour of Code 2021: TimeCraft to successfully run an Hour of Code with students. Facilitating Minecraft's Hour of Code does not require any background or experience in computer science or coding. This module is for educators of any age group.
See the Vietnam Veteran's Memorial wall in Washington D.C. through the eyes …
See the Vietnam Veteran's Memorial wall in Washington D.C. through the eyes of war veteran and contemporary poet Yusef Komunyakaa. In this video segment from Poetry Everywhere, Komunyakaa reads his poem Facing It.
No restrictions on your remixing, redistributing, or making derivative works. Give credit to the author, as required.
Your remixing, redistributing, or making derivatives works comes with some restrictions, including how it is shared.
Your redistributing comes with some restrictions. Do not remix or make derivative works.
Most restrictive license type. Prohibits most uses, sharing, and any changes.
Copyrighted materials, available under Fair Use and the TEACH Act for US-based educators, or other custom arrangements. Go to the resource provider to see their individual restrictions.