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Reverse Engineering with Scratch or CSFirst
Conditional Remix & Share Permitted
CC BY-NC
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This lesson is for students who are very familiar with CSfirst or Scratch, and is intended to deepen and assess their familiarity with the blockly code language used in both. First the class discusses what "reverse engineering" is and why is is beneficial to them. Then, they will work in groups to recreate an example scene playing on the main screen, one sprite at a time. At the end, the students will compare their work to the code from the example project and discuss any differences that make the code work better, worse, or more efficiently. They will share the link to their group project to turn it in.

Subject:
Computer Science
Technology and Engineering Education
Material Type:
Activity/Lab
Author:
Erik
Date Added:
07/28/2024
SFUSD's Creative Computing Science K-2 Curriculum Orange - Unit 1: Lesson 1
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In this unplugged lesson, students will be introduced to Ruby, a little girl who goes on a big adventure while learning about computer science concepts. They will then learn about algorithms and the importance of sequence through a variety of activities.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-2
Date Added:
05/15/2019
SFUSD's Creative Computing Science K-2 Curriculum Orange - Unit 1: Lesson 2
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In this unplugged lesson, students will be introduced to the computer science concepts of loops as Ruby begins her journey to find the five gems. Students will then participate in fun, engaging, and active unplugged activities to further explore loops.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-3
Date Added:
05/15/2019
SFUSD's Creative Computing Science K-2 Curriculum Orange - Unit 1: Lesson 3
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In this unplugged lesson, students will be introduced to the computer science concept of events as Ruby continues her journey to find the five gems. Students will then participate in an engaging, hands-on unplugged activity to further explore events.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-4
Date Added:
05/15/2019
SFUSD's Creative Computing Science K-2 Curriculum Orange - Unit 1: Lesson 4
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In this unplugged lesson, students will be introduced to the computer science concepts of conditional statements as Ruby concludes her journey to find the five gems. Students will then participate in an unplugged activity to further explore conditional statements.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-5
Date Added:
05/15/2019
SFUSD's Creative Computing Science K-2 Curriculum Orange - Unit 1: Lesson 6
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In this unplugged lesson, students will construct algorithms to guide Rosie the Robotic Dog on a game board. In the game, students help Rosie to fetch her bones and navigate to her doghouse, while avoiding mud puddles. Students will learn that computers do only exactly what you tell them.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-7
Date Added:
05/15/2019
SFUSD's Creative Computing Science K-2 Curriculum Orange - Unit 2: Lesson 7
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After reading the book Bug Dance, students will program their Bee-Bots to perform the dance they learned in the book. Then, students will use the yellow command cards to program their own original dance.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-8
Date Added:
05/15/2019
SFUSD's Creative Computing Science K-2 Curriculum Orange - Unit 3: Lesson 17
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In this lesson, students will learn about the concept of looping through both unplugged and programming-based activities. In the unplugged lesson, students will perform a simple dance using directions that have repeated commands. As a class, we will revise the directions to include loops. In ScratchJr, students will learn about changing the numbers on motion blocks and how to use the repeat and repeat forever blocks. They will use each of these blocks in ScratchJr projects that they build along with their teacher and class. The teacher can select the project involving loops, or s/he can select from three suggestions provided. (Full lesson plan coming soon!)

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-18
Date Added:
05/15/2019
Shaundra Bryant Daily
Read the Fine Print
Educational Use
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In this video from Science City, Shaundra Bryant Daily, an electrical engineer, describes a software program she developed to help girls reflect on their emotions, and how her two passionsí_í_íŹscience and danceí_í_íŹare connected.

Subject:
Career and Technical Education
Computer Science
Engineering
Information Technology Education
Science
Technology
Material Type:
Lecture
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media: Multimedia Resources for the Classroom and Professional Development
Date Added:
09/18/2007
Sphero Coordinate Plane Scavenger Hunt
Conditional Remix & Share Permitted
CC BY-NC-SA
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This is a computer science lesson plan created by educators in the South Sanpete School District. Within this lesson, students will be programming a Sphero to reach the correct coordinates on a coordinate plane. The lesson is designed for fifth grade and includes modifications for grades 3-4.

Subject:
Computer Science
Elementary Mathematics
Material Type:
Lesson Plan
Author:
Julia
Date Added:
03/18/2022
Sphero Mazes
Conditional Remix & Share Permitted
CC BY-NC-SA
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This is a computer science lesson plan that utilizes Sphero robots. I was created by educators in the South Sanpete School District. Students will be able to program their sphero to travel through a maze. The lesson is designed for fourth grade and includes modifications for grades 1-5.

Subject:
Computer Science
Elementary Mathematics
Material Type:
Lesson Plan
Author:
Julia
Date Added:
03/17/2022
Studying the Antarctic Sea Floor
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Educational Use
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Studying life on the seafloor beneath Antarctica's thick ice is a major challenge for ecologists. Learn about a new device that can reach those icy depths in this video segment adapted from WomenInAntarctica.com.

Subject:
Geography
Science
Material Type:
Lecture
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media: Multimedia Resources for the Classroom and Professional Development
Date Added:
03/13/2009
Unplugged Hello Ruby: Journey Inside the Computer (Ch. 1-4)
Conditional Remix & Share Permitted
CC BY-NC-SA
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This is a computer science lesson plan created by educators in the South Sanpete School District. Students will read chapters 1-4 of Hello Ruby: Journey Inside the Computer. Students will work on retelling the story to their partners. After, students will act as bits, speaking in 1s and 0s to play a game! The lesson is designed for first grade and includes modifications for grades K-5.

Subject:
Computer Science
Elementary English Language Arts
Material Type:
Lesson Plan
Author:
Julia
Date Added:
03/18/2022
Unplugged Hello Ruby: Journey Inside the Computer (Ch. 5 - Hardware of a Computer)
Conditional Remix & Share Permitted
CC BY-NC-SA
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This is a computer science lesson plan created by educators in the South Sanpete School District. After reading Chapter 5 of Hello Ruby: Journey Inside the Computer, students will describe the different components of a computer’s hardware by explicitly referring to the text. Next, students will act as different parts of a computer. The lesson is designed for third grade and includes modifications for grades K-5.

Subject:
Computer Science
Elementary English Language Arts
Material Type:
Lesson Plan
Author:
Julia
Date Added:
03/18/2022