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Measurements With Spheros (D5)
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This is a computer science lesson plan created by educators in the South Sanpete School District. Using Sphero robots, students will program their Sphero to drive as close to an object as possible without touching it and change color when it stops. They will then measure the distance from the object to their Sphero. The lesson is designed for second grade and includes modifications for grades 1-5.

Subject:
Computer Science
Elementary Mathematics
Material Type:
Lesson Plan
Author:
Julia
Date Added:
03/18/2022
Ozobot Tag
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This is a computer science lesson plan created by educators in the South Sanpete School District. The lesson is an unplugged computer science lesson where students modify a game of line tag by placing and following various ozobot codes along the lines. They will familiarize themselves with the ozobot codes as they play the game. The lesson is designed for first grade and includes adaptations for younger and older students.

Subject:
Computer Science
Material Type:
Lesson Plan
Author:
Julia
Date Added:
03/17/2022
PDTV: Computational Thinking
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On this episode of UEN PDTV, Katie Blunt travels to Manti Elementary where computer science specialist, Julia Bratton, demonstrates how she incorporates critical thinking, project-based learning, and computational thinking into her classroom.

Subject:
Computer Science
Professional Learning
Science
Material Type:
Media Object
Author:
Katie Blunt
Date Added:
03/14/2022
Probabilistic Systems Analysis and Applied Probability, Fall 2010
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Welcome to 6.041/6.431, a subject on the modeling and analysis of random phenomena and processes, including the basics of statistical inference. Nowadays, there is broad consensus that the ability to think probabilistically is a fundamental component of scientific literacy. For example: The concept of statistical significance (to be touched upon at the end of this course) is considered by the Financial Times as one of "The Ten Things Everyone Should Know About Science". A recent Scientific American article argues that statistical literacy is crucial in making health-related decisions. Finally, an article in the New York Times identifies statistical data analysis as an upcoming profession, valuable everywhere, from Google and Netflix to the Office of Management and Budget. The aim of this class is to introduce the relevant models, skills, and tools, by combining mathematics with conceptual understanding and intuition.

Subject:
Mathematics
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Bertsekas, Dimitri
Tsitsiklis, John
Date Added:
01/01/2010
Quadrilateral Fun With Spheros
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This is a computer science lesson plan that utilizes Sphero robots. I was created by educators in the South Sanpete School District. Students will modify a current program so that a Sphero lands on a specified quadrilateral picture identified by a teacher or classmate. Students will identify the name of the quadrilateral with its attributes. The lesson is designed for third grade and includes modifications for grades 1-5.

Subject:
Computer Science
Elementary Mathematics
Material Type:
Lesson Plan
Author:
Julia
Date Added:
03/17/2022
Randomized Algorithms, Fall 2002
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Studies how randomization can be used to make algorithms simpler and more efficient via random sampling, random selection of witnesses, symmetry breaking, and Markov chains. Models of randomized computation. Data structures: hash tables, and skip lists. Graph algorithms: minimum spanning trees, shortest paths, and minimum cuts. Geometric algorithms: convex hulls, linear programming in fixed or arbitrary dimension. Approximate counting; parallel algorithms; online algorithms; derandomization techniques; and tools for probabilistic analysis of algorithms.

Subject:
Mathematics
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Karger, David
Date Added:
01/01/2002
SFUSD's Creative Computing Science K-2 Curriculum Orange - Unit 1: Lesson 1
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In this unplugged lesson, students will be introduced to Ruby, a little girl who goes on a big adventure while learning about computer science concepts. They will then learn about algorithms and the importance of sequence through a variety of activities.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-2
Date Added:
05/15/2019
SFUSD's Creative Computing Science K-2 Curriculum Orange - Unit 1: Lesson 2
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In this unplugged lesson, students will be introduced to the computer science concepts of loops as Ruby begins her journey to find the five gems. Students will then participate in fun, engaging, and active unplugged activities to further explore loops.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-3
Date Added:
05/15/2019
SFUSD's Creative Computing Science K-2 Curriculum Orange - Unit 1: Lesson 3
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In this unplugged lesson, students will be introduced to the computer science concept of events as Ruby continues her journey to find the five gems. Students will then participate in an engaging, hands-on unplugged activity to further explore events.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-4
Date Added:
05/15/2019
SFUSD's Creative Computing Science K-2 Curriculum Orange - Unit 1: Lesson 4
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In this unplugged lesson, students will be introduced to the computer science concepts of conditional statements as Ruby concludes her journey to find the five gems. Students will then participate in an unplugged activity to further explore conditional statements.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-5
Date Added:
05/15/2019
SFUSD's Creative Computing Science K-2 Curriculum Orange - Unit 1: Lesson 6
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In this unplugged lesson, students will construct algorithms to guide Rosie the Robotic Dog on a game board. In the game, students help Rosie to fetch her bones and navigate to her doghouse, while avoiding mud puddles. Students will learn that computers do only exactly what you tell them.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-7
Date Added:
05/15/2019
SFUSD's Creative Computing Science K-2 Curriculum Orange - Unit 2: Lesson 7
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After reading the book Bug Dance, students will program their Bee-Bots to perform the dance they learned in the book. Then, students will use the yellow command cards to program their own original dance.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-8
Date Added:
05/15/2019
SFUSD's Creative Computing Science K-2 Curriculum Orange - Unit 3: Lesson 17
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In this lesson, students will learn about the concept of looping through both unplugged and programming-based activities. In the unplugged lesson, students will perform a simple dance using directions that have repeated commands. As a class, we will revise the directions to include loops. In ScratchJr, students will learn about changing the numbers on motion blocks and how to use the repeat and repeat forever blocks. They will use each of these blocks in ScratchJr projects that they build along with their teacher and class. The teacher can select the project involving loops, or s/he can select from three suggestions provided. (Full lesson plan coming soon!)

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-18
Date Added:
05/15/2019
Sphero Coordinate Plane Scavenger Hunt
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This is a computer science lesson plan created by educators in the South Sanpete School District. Within this lesson, students will be programming a Sphero to reach the correct coordinates on a coordinate plane. The lesson is designed for fifth grade and includes modifications for grades 3-4.

Subject:
Computer Science
Elementary Mathematics
Material Type:
Lesson Plan
Author:
Julia
Date Added:
03/18/2022
Sphero Mazes
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This is a computer science lesson plan that utilizes Sphero robots. I was created by educators in the South Sanpete School District. Students will be able to program their sphero to travel through a maze. The lesson is designed for fourth grade and includes modifications for grades 1-5.

Subject:
Computer Science
Elementary Mathematics
Material Type:
Lesson Plan
Author:
Julia
Date Added:
03/17/2022
Unplugged Hello Ruby: Journey Inside the Computer (Ch. 1-4)
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This is a computer science lesson plan created by educators in the South Sanpete School District. Students will read chapters 1-4 of Hello Ruby: Journey Inside the Computer. Students will work on retelling the story to their partners. After, students will act as bits, speaking in 1s and 0s to play a game! The lesson is designed for first grade and includes modifications for grades K-5.

Subject:
Computer Science
Elementary English Language Arts
Material Type:
Lesson Plan
Author:
Julia
Date Added:
03/18/2022
Unplugged Hello Ruby: Journey Inside the Computer (Ch. 5 - Hardware of a Computer)
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This is a computer science lesson plan created by educators in the South Sanpete School District. After reading Chapter 5 of Hello Ruby: Journey Inside the Computer, students will describe the different components of a computer’s hardware by explicitly referring to the text. Next, students will act as different parts of a computer. The lesson is designed for third grade and includes modifications for grades K-5.

Subject:
Computer Science
Elementary English Language Arts
Material Type:
Lesson Plan
Author:
Julia
Date Added:
03/18/2022