This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. This lesson plan utilizes BeeBot robots. Students will explore the concepts of sequencing and making a mental plan before coding. Students will engage in a math game to solidify their skill of sequencing and creating an algorithm. The lesson is designed for third grade and includes modifications for grades K-5.
This problems is an opportunity to explore triangular numbers in the familiar …
This problems is an opportunity to explore triangular numbers in the familiar context of decorating a birthday cake with a number of candles corresponding to a child's age. The problem lends itself to systematic strategies and multiple representations. The Teachers' Notes page offers rationale, suggestions for implementation, discussion questions, and ideas for extension and support.
This problem introduces children to algebra by looking for a pattern and …
This problem introduces children to algebra by looking for a pattern and generalizing with a rule. Students explore in how many different ways can a stick of 6, 7 or 8 different colored interlocking cubes be broken into two parts. The Teachers' Notes page offers rationale, suggestions for implementation, discussion questions, and an idea for support and extension.
Buying a Pet: Standard 6.NS.3 Fluently add, subtract, multiply, and divide multi-digit …
Buying a Pet: Standard 6.NS.3 Fluently add, subtract, multiply, and divide multi-digit decimals using the standard algorithm for each operation. This formative assessment exemplar was created by a team of Utah educators to be used as a resource in the classroom. It was reviewed for appropriateness by a Bias and Sensitivity/Special Education team and by state mathematics leaders. While no assessment is perfect, it is intended to be used as a formative tool that enables teachers to obtain evidence of student learning, identify assets and gaps in that learning, and adjust instruction for the two dimensions that are important for mathematical learning experiences (i.e., Standards for Mathematical Practice, Major Work of the Grade).
This brief article relates the legend of young Gauss and the summing …
This brief article relates the legend of young Gauss and the summing of consecutive numbers. Readers are asked to apply the method and they are shown a general solution. A link to a printable page is provided as well as links to related topics.
This Flash game develops students' computational fluency and flexibility. It can be …
This Flash game develops students' computational fluency and flexibility. It can be played alone or with others. Players choose 6 face-down number cards, and the applet provides a target number. Number cards include one each of 25, 50, 75, and 100, and multiple copies of 1 to 10. The goal is to use the selected numbers and the four basic operations (addition, subtraction, multiplication, division) to arrive at the target. Players can ask the applet to Show a Solution, although others may be possible. Several rule and scoring variations are suggested. A full screen option facilitates use on an interactive board. (This game is not self-checking.)
This problem gives children an opportunity to explore an increasing pattern and …
This problem gives children an opportunity to explore an increasing pattern and then generalize the results with a rule. Students begin with a single counter, surround it by a ring of other counters and then each new ring is surrounded with more counters. Solvers record results as they replicate the pattern and make predictions about many counters there will be in any given ring. The Teachers' Notes page offers suggestions for implementation, key discussion questions, ideas for extension and support.
In these lessons students will explore the paintings of Horace Pippin and …
In these lessons students will explore the paintings of Horace Pippin and Wayne Thiebaud and the mobiles of Alexander Calder to discover and practice math and visual art concepts. Background and biographical information about the work of art and artist, guided looking with class discussion, and activities with worksheets using mathematical formulas and studio art provide the framework for each lesson.
Solvers of this problem apply number sense and logical reasoning to determine …
Solvers of this problem apply number sense and logical reasoning to determine the numbers of cows and sheep in each of five fields by using clues about how many cows and sheep can be seen by each animal. The problem includes questions for getting started, suggestions for implementation and differentiation, a printable student page, and sample solutions.
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