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Because I Stubbed My Toe (Grade K - 1)
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CC BY-NC
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After reading the story Because I stubbed my toe, students will share their ideas about the message of the story. During reading students will also notice the words containing inflectional endings and how they help us understand the words and story.

Subject:
Media and Communications
Material Type:
Lesson
Lesson Plan
Author:
Utah Lesson Plans
Date Added:
10/28/2021
Beyond Data Collection: Analysis and Identification of Patterns
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CC BY-SA
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This article provides a brief discussion of the importance of teaching students to analyze data and representations of data as well as two resources that can help teachers implement these strategies into their instruction.

Subject:
Science
Material Type:
Lesson Plan
Provider:
Ohio State University College of Education and Human Ecology
Provider Set:
Beyond Penguins and Polar Bears: An Online Magazine for K-5 Teachers
Date Added:
06/05/2024
Bibliotherapy: Helping Students, One Book at a Time
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CC BY-SA
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This article provides an overview of how teachers can use bibliotherapy to help students deal with social, emotional, and behavioral issues.

Subject:
Science
Material Type:
Lesson Plan
Provider:
Ohio State University College of Education and Human Ecology
Provider Set:
Beyond Penguins and Polar Bears: An Online Magazine for K-5 Teachers
Date Added:
06/05/2024
CS Fundamentals 1.10: Ocean Scene with Loops
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Returning to loops, students learn to draw images by looping simple sequences of instructions. In the previous plugged lesson, loops were used to traverse a maze and collect treasure. Here, loops are creating patterns. At the end of this stage, students will be given the opportunity to create their own images using loops.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2038
Date Added:
11/06/2019
CS Fundamentals 1.11: The Big Event Jr.
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CC BY-NC-SA
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Events are a great way to add variety to a pre-written algorithm. Sometimes you want your program to be able to respond to the user exactly when the user wants it to. That is what events are for.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2040
Date Added:
11/06/2019
CS Fundamentals 1.12: On the Move with Events
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CC BY-NC-SA
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In this online activity, students will have the opportunity to learn how to use events in Play Lab and to apply all of the coding skills they've learned to create an animated game. It's time to get creative and make a story in the Play Lab!

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2042
Date Added:
11/06/2019
CS Fundamentals 1.1: Going Places Safely
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CC BY-NC-SA
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In collaboration with Common Sense Media, this lesson helps students learn that many websites ask for information that is private and discusses how to responsibly handle such requests. Students also find out that they can go to exciting places online, but they need to follow certain rules to remain safe.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
11/06/2019
CS Fundamentals 1.2: Learn to Drag and Drop
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CC BY-NC-SA
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This lesson will give students an idea of what to expect when they head to the computer lab. It begins with a brief discussion introducing them to computer lab manners, then they will progress into using a computer to complete online puzzles.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2022
Date Added:
11/06/2019
CS Fundamentals 1.3: Happy Maps
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CC BY-NC-SA
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This unplugged lesson brings together teams with a simple task: get the "flurb" to the fruit. Students will practice writing precise instructions as they work to translate instructions into the symbols provided. If problems arise in the code, students should also work together to recognize bugs and build solutions.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2024
Date Added:
11/06/2019
CS Fundamentals 1.4: Sequencing with Scrat
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CC BY-NC-SA
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Using Scrat from the Ice Age franchise, students will develop sequential algorithms to move a squirrel character from one side of a maze to the acorn at the other side. To do this they will stack code blocks together in a linear sequence.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2026
Date Added:
11/06/2019