Learn the steps to establish a inclusive team culture, to gather the …
Learn the steps to establish a inclusive team culture, to gather the necessary resources to start and grow your scholastic esports program, and to unleash studentsÕ creativity in ready-made, immersive, Minecraft worlds designed specifically for competitive gaming. Through the principles of game-based learning, including communication, problem-solving, collaboration, and persistence, you will set you and your students on the path to success in the exciting world of scholastic esport
The Minecraft Education Mindful Knight World provides an introduction to the basics …
The Minecraft Education Mindful Knight World provides an introduction to the basics of mindfulness which will help students understand the benefits and main concepts.
This module provides all the resources and information about the Minecraft: Education …
This module provides all the resources and information about the Minecraft: Education Edition Hour of Code 2021: TimeCraft to successfully run an Hour of Code with students. Facilitating Minecraft's Hour of Code does not require any background or experience in computer science or coding. This module is for educators of any age group.
This lesson plan revolves around Genius Hour. It is meant for K-2 …
This lesson plan revolves around Genius Hour. It is meant for K-2 grade to teach students how to learn about something using Genius Hour. This lesson requires the whole class to pick a question revolving around how living things survive. They will complete the research, creation, and presentation together as a class. This will allow students to be able to complete their own project using a different question. Thumbnail Image Citation: Image created by Morgan Underwood, Image taken by Morgan Underwood
Are you ready to begin your journey to building your Minecraft Student …
Are you ready to begin your journey to building your Minecraft Student Ambassador (MSA) program? In this module, you will begin to build your foundation as you learn how to build your team, create your brand style, select or create your logo, and decide your communication plan.
Search Coach is designed to teach students how to compose efficient search …
Search Coach is designed to teach students how to compose efficient search queries and evaluate their results. The patterns taught in Search Coach can be applied in traditional search engines like Bing and Google, as well as academic search engines.
The activities below introduce students to computer science and the programming language …
The activities below introduce students to computer science and the programming language Scratch. Different themes attract and engage students of varying backgrounds and interests. All materials are free and easy to use.
SEEd standards proficiency scales for Grades 1 Ð 5 that include learning …
SEEd standards proficiency scales for Grades 1 Ð 5 that include learning targets and sample task ideas for determining whether students are approaching proficiency, proficient, or highly proficient.
The projects in this guide use a student-driven approach to learning. Instead …
The projects in this guide use a student-driven approach to learning. Instead of simply learning about AI through videos or lectures, the students completing these projects are active participants in their AI exploration. In the process, students work directly with innovative AI technologies, participate in “unplugged” activities that further their understanding of how AI technologies work, and create various authentic products—from machine learning models to video games—to demonstrate their learning.
Project 1: Programming with Machine Learning
Project 2: AI-Powered Players in Video Games
Project 3: Using AI for Robotic Motion Planning
Project 4: Machine Learning as a Service
Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education
This guide provides student-driven projects that can directly teach subject area standards …
This guide provides student-driven projects that can directly teach subject area standards in tandem with foundational understandings of what AI is, how it works, and how it impacts society.
Instead of simply learning about AI through videos or lectures, the students completing these projects are active participants in their AI exploration. In the process, students work directly with innovative AI technologies, participate in “unplugged” activities that further their understanding of how AI technologies work, and create various authentic products—from presentations to designing an AI robot—to demonstrate their learning.
• Project 1: What AI Does Well and Does Not Do Well
• Project 2: Training Data and Machine Learning
• Project 3: Senses vs. Sensors
• Project 4: Navigation and AI
Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education
This guide provides student-driven projects that can directly teach subject area standards …
This guide provides student-driven projects that can directly teach subject area standards in tandem with foundational understandings of what AI is, how it works, and how it impacts society. Several key approaches were taken into consideration in the design of these projects. Understanding these approaches will support both your understanding and implementation of the projects in this guide, as well as your own work to design further activities that integrate AI education into your curriculum.
Project 1: AI Chatbots
Project 2: Developing a Critical Eye
Project 3: Using AI to Solve Environmental Problems
Project 4: Laws for AI
Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education
In this guide, students‚Äô exploration of AI is framed within the context …
In this guide, students’ exploration of AI is framed within the context of ethical considerations and aligned with standards and concepts, and depths of understanding that would be appropriate across various subject areas and grade levels in K–12. Depending on the level of your students and the amount of time you have available, you might complete an entire project, pick and choose from the listed activities, or you might take students’ learning further by taking advantage of the additional extensions and resources provided for you. For students with no previous experience with AI education, exposure to the guided learning activities alone will create an understanding of their world that they likely did not previously have. And for those with some background in computer science or AI, the complete projects and resources will still challenge their thinking and expose them to new AI technologies and applications across various fields of study.
Project 1: Fair's Fair
Project 2: Who is in Control?
Project 3: The Trade-offs of AI Technology
Project 4: AI and the 21st Century Worker
Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education.
This module introduces educators to the hybrid learning model. Educators will learn …
This module introduces educators to the hybrid learning model. Educators will learn about the five elements of hybrid learning, how to implement them, and how to use Microsoft Teams to create a dynamic learning environment for their students.
This module expands upon the introduction module for hybrid learning, with a …
This module expands upon the introduction module for hybrid learning, with a specific focus on creating a dynamic learning experience for students in primary grades. Primary grade educators will focus on the fundamentals of using Microsoft Teams as a centralized hub to create a comprehensive and collaborative hybrid classroom designed for primary-age learners.
This module expands upon the introduction course for hybrid learning, with a …
This module expands upon the introduction course for hybrid learning, with a specific focus on creating a dynamic learning experience for students in grades 6-12. Secondary educators will focus on the fundamentals of using Microsoft Teams to create a comprehensive and collaborative hybrid classroom designed for adolescent learners.
This module provides educators ways to use hybrid learning in the intermediate …
This module provides educators ways to use hybrid learning in the intermediate classroom. It expands on the hybrid learning introduction module by focusing on the needs and understanding of the learners in the intermediate grade levels. A specific focus is on creating opportunities for choice, autonomy, and collaboration. It demonstrates how Microsoft Teams, with other Microsoft digital tools, can be designed to be the hub for the intermediate learner.
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