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Because I Stubbed My Toe (Grade K - 1)
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CC BY-NC
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After reading the story Because I stubbed my toe, students will share their ideas about the message of the story. During reading students will also notice the words containing inflectional endings and how they help us understand the words and story.

Subject:
Media and Communications
Material Type:
Lesson Plan
Author:
Utah Lesson Plans
Date Added:
10/20/2021
Because I Stubbed My Toe (Grade K - 1)
Conditional Remix & Share Permitted
CC BY-NC
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After reading the story Because I stubbed my toe, students will share their ideas about the message of the story. During reading students will also notice the words containing inflectional endings and how they help us understand the words and story.

Subject:
Media and Communications
Material Type:
Lesson
Lesson Plan
Author:
Utah Lesson Plans
Date Added:
10/28/2021
Beyond Data Collection: Analysis and Identification of Patterns
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CC BY-SA
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This article provides a brief discussion of the importance of teaching students to analyze data and representations of data as well as two resources that can help teachers implement these strategies into their instruction.

Subject:
Science
Material Type:
Lesson Plan
Provider:
Ohio State University College of Education and Human Ecology
Provider Set:
Beyond Penguins and Polar Bears: An Online Magazine for K-5 Teachers
Date Added:
06/05/2024
Bibliotherapy: Helping Students, One Book at a Time
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CC BY-SA
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This article provides an overview of how teachers can use bibliotherapy to help students deal with social, emotional, and behavioral issues.

Subject:
Science
Material Type:
Lesson Plan
Provider:
Ohio State University College of Education and Human Ecology
Provider Set:
Beyond Penguins and Polar Bears: An Online Magazine for K-5 Teachers
Date Added:
06/05/2024
Biomimicry and Tech - 2.2.4 Lesson Plan
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Design a solution to a human problem by mimicking the structure and function of plants and/or animals and how they use their external parts to help them survive, grow, and meet their needs. Define the problem by asking questions and gathering information, convey designs through sketches, drawings, or physical models, and compare and test designs. Examples could include a human wearing a jacket to mimic the fur of an animal or a webbed foot to design a better swimming fin.

Subject:
Science
Material Type:
Lesson Plan
Provider:
Reimagine Teaching
Provider Set:
Thanksgiving Point
Date Added:
11/13/2020
Building and Writing Three-Digit Numbers
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Copyright Restricted
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The focus of the Building and Writing Three-Digit Numbers intervention is the number of hundreds, tens, and ones that make a three-digit number. It has three phases. Phase 1 is an introduction to the use of place value charts, base ten blocks, and number cards. Phases 2 and 3 move from three-digit numbers that have zero tens and zero ones to all kinds of three-digit numbers.

Subject:
Mathematics
Material Type:
Lesson Plan
Provider:
Utah State Board of Education
Provider Set:
K-3 Math Interventions
Date Added:
03/01/2023
CS Fundamentals 3.10: Loops with Rey and BB-8
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Building on the concept of repeating instructions from "Getting Loopy," this stage will have students using loops to help BB-8 traverse a maze more efficiently than before.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2104
Date Added:
11/06/2019
CS Fundamentals 3.11: Harvesting Crops with Loops
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CC BY-NC-SA
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In the preceding stage, students used loops to create fantastic drawings. Now they're going to loop new actions in order to help the harvester collect multiple veggies growing in large bunches.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2105
Date Added:
11/06/2019
CS Fundamentals 3.12: Looking Ahead with Minecraft
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CC BY-NC-SA
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This lesson was originally created for the Hour of Code, alongside the Minecraft team. Students will get the chance to practice ideas that they have learned up to this point, as well as getting a sneak peek at conditionals!

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2106
Date Added:
11/06/2019
CS Fundamentals 3.13: Sticker Art with Loops
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CC BY-NC-SA
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Watch student faces light up as they make their own gorgeous designs using a small number of blocks and digital stickers! This lesson builds on the understanding of loops from previous lessons and gives students a chance to be truly creative. This activity is fantastic for producing artifacts for portfolios or parent/teacher conferences.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2107
Date Added:
11/06/2019
CS Fundamentals 3.14: The Big Event
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CC BY-NC-SA
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Students will soon learn that events are a great way to add flexibility to a pre-written algorithm. Sometimes you want your program to be able to respond to the user exactly when the user wants it to. Events can make your program more interesting and interactive.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2108
Date Added:
11/06/2019