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Thanksgiving Point

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5.3.1 Lesson Plan - Soil Eaters
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Construct an explanation that plants use air, water, and energy from sunlight to produce plant matter needed for growth. Emphasize photosynthesis at a conceptual level and that plant matter comes mostly from air and water, not from the soil. Photosynthesis at the cellular level will be taught in Grades 6 through 8.

Subject:
Science
Material Type:
Lesson Plan
Provider:
Reimagine Teaching
Provider Set:
Thanksgiving Point
Date Added:
11/13/2020
5.3.2 Lesson Plan - Where Does Energy Come From
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Obtain, evaluate, and communicate information that animals obtain energy and matter from the food they eat for body repair, growth, and motion and to maintain body warmth. Emphasize that the energy used by animals was once energy from the Sun. Cellular respiration will be taught in Grades 6 through 8.

Subject:
Science
Material Type:
Lesson Plan
Provider:
Reimagine Teaching
Provider Set:
Thanksgiving Point
Date Added:
11/13/2020
5.3.3 Lesson Plan - What Matteres in an Ecosystem
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Develop and use a model to describe the movement of matter among plants, animals, decomposers, and the environment. Emphasize that matter cycles between the air and soil and among plants, animals, and microbes as these organisms live and die. Examples could include simple food chains from ecosystems such as deserts or oceans or diagrams of decomposers returning matter to the environment. Complex interactions in a food web will be taught in Grades 6 through 8.

Subject:
Science
Material Type:
Lesson Plan
Provider:
Reimagine Teaching
Provider Set:
Thanksgiving Point
Date Added:
11/13/2020
Biomimicry and Tech - 2.2.4 Lesson Plan
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Design a solution to a human problem by mimicking the structure and function of plants and/or animals and how they use their external parts to help them survive, grow, and meet their needs. Define the problem by asking questions and gathering information, convey designs through sketches, drawings, or physical models, and compare and test designs. Examples could include a human wearing a jacket to mimic the fur of an animal or a webbed foot to design a better swimming fin.

Subject:
Science
Material Type:
Lesson Plan
Provider:
Reimagine Teaching
Provider Set:
Thanksgiving Point
Date Added:
11/13/2020
Engineering - Simple Machines
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1. Identify a simple task for your machine to achieve.
2. Sketch the basics of your machine before building it.
3. Gather the supplies you need to make the machine. Challenge yourself to find at least three recyclable materials. See a suggested list of materials below.

Subject:
Engineering
Science
Material Type:
Student Guide
Provider:
Reimagine Teaching
Provider Set:
Thanksgiving Point
Date Added:
11/13/2020
Plants and Animals Help - 2.2.3 Lesson Plan
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Develop and use a model that mimics the function of an animal dispersing seeds or pollinating plants. Examples could include plants that have seeds with hooks or barbs that attach themselves to animal fur, feathers, or human clothing, or dispersal through the wind, or consumption of fruit and the disposal of the pits or seeds.

Subject:
Science
Material Type:
Lesson Plan
Provider:
Reimagine Teaching
Provider Set:
Thanksgiving Point
Date Added:
11/13/2020