This Flash-based game of chance helps young children learn to move along …
This Flash-based game of chance helps young children learn to move along a track either side of a central point, as a precursor to working on a number line. Using the familiar nursery rhyme as a context, players roll a die to move either up or down a vertical waterspout. The game can be played with the applet or on paper (printable pdf included). A 2-dice variation introduces strategic thinking. The Teacher' Notes page suggests strategies for introducing the game, questions to facilitate students' thinking, support suggestions, and a link to a more advanced version of the game (Tug of War, cataloged separately).
Children will listen to music and dance to the beat of that …
Children will listen to music and dance to the beat of that music using large coordinated movements of isolated body parts. An adult or peer will be holding up cards to demonstrate what body part to move.
Learn how laws are made in an updated version of LawCraft. Select …
Learn how laws are made in an updated version of LawCraft. Select a district to represent in the House of Representatives, then review letters from constituents. You'll dig into survey data and select an issue that's important to you and the people who live in your district. Take that issue to the House and jump into the law-making process. See if you can make the compromises necessary to get your bill passed by the House and Senate and still make a law you're proud of.
Grow flowers from seeds. Most plants will need soil, light, and water …
Grow flowers from seeds. Most plants will need soil, light, and water to grow. Plant 2 cups for your child(ren). Both plants will receive the same soil and water. One plant will be placed by sunlight, the other will be placed in a closed cabinet. Document the differences in growth over an extended period of time.
Talk about several occupations and how that occupation contributes to our needs …
Talk about several occupations and how that occupation contributes to our needs and the needs of the community. Discuss the occupations in your setting and in the homes of your child(ren).
In this interactive game similar to Concentration(TM) students match fractions (1/2, 1/3, …
In this interactive game similar to Concentration(TM) students match fractions (1/2, 1/3, 3/4, and 5/9) to images that represent those fractions. This game can be played in pairs with the printed out cards or as a whole class on the interactive white board (IWB). This resource includes teacher notes with suggestions for introducing the game, discussion questions, support suggestions, a set of cards to be printed (PDF), a blank set of cards to make your own (PDF), and a full screen version of the game.
In this interactive Flash version of the familiar game Concentration ("pelmanism" in …
In this interactive Flash version of the familiar game Concentration ("pelmanism" in the UK) a single user practices finding equivalent forms of fractions, decimals and percents, while developing memory and focusing skills. The player can choose an array of 16, 20, or 24 cards, which appear face down. The goal is to flip two cards at a time to match all pairs of equivalent values as efficiently as possible. A scoring feature discourages random guessing. Printable versions of the game cards are available to download. The Teachers' Notes page offers suggestions for implementation, discussion questions, and ideas for support.
This interactive Flash version of the familiar game Concentration helps students develop …
This interactive Flash version of the familiar game Concentration helps students develop number sense by matching various symbolic and pictorial representations of single digit numbers. The scoring rewards a systematic strategy over random guessing. The resource includes teacher notes with suggestions for implementation and differentiation, discussion questions, and printable sets of cards (pdf).
Create a deck of cards with a variety of shapes on them …
Create a deck of cards with a variety of shapes on them in different colors. Play memory while looking for matches in shape, matches in color, or matches in both shape and color.
Many children may have heard of black holes and already have the …
Many children may have heard of black holes and already have the understanding that they are ‘bottomless wells’. If something falls into a black hole, it is impossible for it to escape—even light cannot escape and is swallowed. The lack of light is how black holes get their name. These objects are mysterious and interesting, but they are not easy to explain. This activity will allow children to visualize, and therefore help them decompose, the concepts of space-time and gravity, which are integral to understanding these appealing objects.
This lesson supports the 1st-grade science core strand 1.2: The Needs of …
This lesson supports the 1st-grade science core strand 1.2: The Needs of Living Things and Their Offspring. Students obtain, evaluate, and communicate information about mother and baby animals and begin to construct an explanation of patterns in the behavior of parents and offspring which helps offspring to survive.
This interactive Flash version of the familiar Concentration game ("pelmanism" in the …
This interactive Flash version of the familiar Concentration game ("pelmanism" in the UK) helps a single user practice multiplication facts while developing memory and concentration skills. The player can choose an array of 16, 20, or 24 cards, which appear face down. The goal is to flip two cards at a time to match all the pairs of factors with their products as efficiently as possible. A scoring feature discourages random guessing. Users can choose to work with factors in three ranges: 2x-10x, 2x-21x, or 11x-21x. Printable versions of the game cards are available to download.
This website has thousands of free mathematics enrichment materials for teachers and …
This website has thousands of free mathematics enrichment materials for teachers and learners from ages 5 to 19 years. All the resources are designed to develop subject knowledge, problem-solving, and mathematical thinking skills. The website is updated with new material on the first day of every month with fifteen problems and a number of games, articles and other resources. All are tagged with curriculum content links and challenge levels. Past issues, as far back as November 1999, can be accessed by a link on the home page.
This simple game with 5 variations develops place value understanding and strategic …
This simple game with 5 variations develops place value understanding and strategic thinking. It is played on paper with a 6- or 9-sided die (printable pdf game sheet included). Two players take turns rolling a die and placing the resulting number in one of their four cells, representing the places of a 4-digit number. In the basic version the player who creates the larger number wins. Variations include aiming for the smaller number or a predetermined target number, using a decimal point, placing numbers in an opponent's cells, and several scoring options. Teachers' Notes include suggestions for introducing the game, support suggestions, and a link to a more challenging extension (Dicey Operations, cataloged separately).
This web page provides instructions for a basic form of Nim, an …
This web page provides instructions for a basic form of Nim, an ancient game that develops strategic thinking. Starting with a total of 7 counters, two players take turns removing one or two at a time. The player who takes the last counter wins. The game of Nim is very adaptable. This page includes questions that encourage players to generalize a winning strategy as well as a link to another page describing several of variations.
The author of this one-page article discusses the importance of developing a …
The author of this one-page article discusses the importance of developing a "sense of ten" as a foundation for place value and mental calculations. She suggests teaching strategies using ten-frames to promote this sense, including instructions for simple games. The article includes a list of references and a link to a related article, "Developing Early Number Sense" (cataloged separately).
The author of this one-page article discusses early number sense and how …
The author of this one-page article discusses early number sense and how it develops. She provides research background and suggests teaching strategies that promote early number sense, including instructions for simple games using dot cards. The article includes a list of references and a link to a follow-up article, "A Sense of 'ten' and Place Value" (cataloged separately).
Count as you are carrying out daily routines.While counting, stop often to …
Count as you are carrying out daily routines.While counting, stop often to ask what number comes next. Ask what number comes after or before a given number.
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