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Incey Wincey Spider
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Some Rights Reserved
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This Flash-based game of chance helps young children learn to move along a track either side of a central point, as a precursor to working on a number line. Using the familiar nursery rhyme as a context, players roll a die to move either up or down a vertical waterspout. The game can be played with the applet or on paper (printable pdf included). A 2-dice variation introduces strategic thinking. The Teacher' Notes page suggests strategies for introducing the game, questions to facilitate students' thinking, support suggestions, and a link to a more advanced version of the game (Tug of War, cataloged separately).

Subject:
Mathematics
Material Type:
Activity/Lab
Game
Interactive
Provider:
NRICH
Date Added:
01/05/2008
LawCraft
Restricted Use
Copyright Restricted
Rating
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Learn how laws are made in an updated version of LawCraft. Select a district to represent in the House of Representatives, then review letters from constituents. You'll dig into survey data and select an issue that's important to you and the people who live in your district. Take that issue to the House and jump into the law-making process. See if you can make the compromises necessary to get your bill passed by the House and Senate and still make a law you're proud of.

Subject:
Social Science
Social Studies
Material Type:
Game
Provider:
Annenberg Foundation
Provider Set:
Annenberg Classroom
Date Added:
08/11/2022
Living Things and Light
Unrestricted Use
CC BY
Rating
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Grow flowers from seeds.  Most plants will need soil, light, and water to grow.  Plant 2 cups for your child(ren).  Both plants will receive the same soil and water.  One plant will be placed by sunlight, the other will be placed in a closed cabinet. Document the differences in growth over an extended period of time. 

Subject:
English Language Arts
Science
Material Type:
Activity/Lab
Game
Lesson
Lesson Plan
Author:
Utah Lesson Plans
Date Added:
08/15/2022
Matching Fractions
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In this interactive game similar to Concentration(TM) students match fractions (1/2, 1/3, 3/4, and 5/9) to images that represent those fractions. This game can be played in pairs with the printed out cards or as a whole class on the interactive white board (IWB). This resource includes teacher notes with suggestions for introducing the game, discussion questions, support suggestions, a set of cards to be printed (PDF), a blank set of cards to make your own (PDF), and a full screen version of the game.

Subject:
Mathematics
Material Type:
Activity/Lab
Game
Provider:
NRICH
Author:
NRICH team
Date Added:
11/05/2012
Matching Fractions Decimals Percentages
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In this interactive Flash version of the familiar game Concentration ("pelmanism" in the UK) a single user practices finding equivalent forms of fractions, decimals and percents, while developing memory and focusing skills. The player can choose an array of 16, 20, or 24 cards, which appear face down. The goal is to flip two cards at a time to match all pairs of equivalent values as efficiently as possible. A scoring feature discourages random guessing. Printable versions of the game cards are available to download. The Teachers' Notes page offers suggestions for implementation, discussion questions, and ideas for support.

Subject:
Mathematics
Material Type:
Activity/Lab
Game
Interactive
Provider:
NRICH
Date Added:
02/05/2001
Matching Numbers
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Some Rights Reserved
Rating
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This interactive Flash version of the familiar game Concentration helps students develop number sense by matching various symbolic and pictorial representations of single digit numbers. The scoring rewards a systematic strategy over random guessing. The resource includes teacher notes with suggestions for implementation and differentiation, discussion questions, and printable sets of cards (pdf).

Subject:
Mathematics
Material Type:
Activity/Lab
Game
Interactive
Provider:
NRICH
Author:
Millennium Mathematics Project
Date Added:
11/05/2014
Matter and Motion
Unrestricted Use
CC BY
Rating
0.0 stars

Children will do an activity that fosters conversations around the cause and effect of push and pull activities.

Subject:
Science
Material Type:
Activity/Lab
Game
Lesson
Lesson Plan
Author:
Utah Lesson Plans
Date Added:
10/18/2022
Memory Game
Unrestricted Use
CC BY
Rating
0.0 stars

Create a deck of cards with a variety of shapes on them in different colors.  Play memory while looking for matches in shape, matches in color, or matches in both shape and color.

Subject:
Mathematics
Visual Art
Material Type:
Activity/Lab
Game
Lesson
Lesson Plan
Author:
Utah Lesson Plans
Date Added:
10/05/2022
Model of a Black Hole
Unrestricted Use
CC BY
Rating
0.0 stars

Many children may have heard of black holes and already have the understanding that they are ‘bottomless wells’. If something falls into a black hole, it is impossible for it to escape—even light cannot escape and is swallowed. The lack of light is how black holes get their name. These objects are mysterious and interesting, but they are not easy to explain. This activity will allow children to visualize, and therefore help them decompose, the concepts of space-time and gravity, which are integral to understanding these appealing objects.

Subject:
Astronomy
Science
Material Type:
Activity/Lab
Game
Interactive
Provider:
International Astronomical Union
Provider Set:
astroEDU
Author:
Monica Turner, UNAWE
Date Added:
12/10/2020
Mother and Baby Animal Patterns
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

This lesson supports the 1st-grade science core strand 1.2: The Needs of Living Things and Their Offspring. Students obtain, evaluate, and communicate information about mother and baby animals and begin to construct an explanation of patterns in the behavior of parents and offspring which helps offspring to survive. 

Subject:
Science
Material Type:
Activity/Lab
Assessment
Diagram/Illustration
Game
Lesson Plan
Author:
Marsha Saetrum
Date Added:
06/19/2021
Multiplication Tables - Matching Cards
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This interactive Flash version of the familiar Concentration game ("pelmanism" in the UK) helps a single user practice multiplication facts while developing memory and concentration skills. The player can choose an array of 16, 20, or 24 cards, which appear face down. The goal is to flip two cards at a time to match all the pairs of factors with their products as efficiently as possible. A scoring feature discourages random guessing. Users can choose to work with factors in three ranges: 2x-10x, 2x-21x, or 11x-21x. Printable versions of the game cards are available to download.

Subject:
Mathematics
Material Type:
Activity/Lab
Game
Interactive
Provider:
NRICH
Date Added:
03/05/2001
The NRICH Project
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Rating
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This website has thousands of free mathematics enrichment materials for teachers and learners from ages 5 to 19 years. All the resources are designed to develop subject knowledge, problem-solving, and mathematical thinking skills. The website is updated with new material on the first day of every month with fifteen problems and a number of games, articles and other resources. All are tagged with curriculum content links and challenge levels. Past issues, as far back as November 1999, can be accessed by a link on the home page.

Subject:
Mathematics
Material Type:
Activity/Lab
Game
Interactive
Provider:
NRICH
Date Added:
11/05/2011
Nice and Nasty
Read the Fine Print
Some Rights Reserved
Rating
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This simple game with 5 variations develops place value understanding and strategic thinking. It is played on paper with a 6- or 9-sided die (printable pdf game sheet included). Two players take turns rolling a die and placing the resulting number in one of their four cells, representing the places of a 4-digit number. In the basic version the player who creates the larger number wins. Variations include aiming for the smaller number or a predetermined target number, using a decimal point, placing numbers in an opponent's cells, and several scoring options. Teachers' Notes include suggestions for introducing the game, support suggestions, and a link to a more challenging extension (Dicey Operations, cataloged separately).

Subject:
Mathematics
Material Type:
Activity/Lab
Game
Provider:
NRICH
Author:
NRICH
Date Added:
03/05/2010
Nim-7
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This web page provides instructions for a basic form of Nim, an ancient game that develops strategic thinking. Starting with a total of 7 counters, two players take turns removing one or two at a time. The player who takes the last counter wins. The game of Nim is very adaptable. This page includes questions that encourage players to generalize a winning strategy as well as a link to another page describing several of variations.

Subject:
Mathematics
Material Type:
Activity/Lab
Game
Provider:
NRICH
Date Added:
11/05/2008
Number Sense Series: A Sense of 'ten' and Place Value
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Some Rights Reserved
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The author of this one-page article discusses the importance of developing a "sense of ten" as a foundation for place value and mental calculations. She suggests teaching strategies using ten-frames to promote this sense, including instructions for simple games. The article includes a list of references and a link to a related article, "Developing Early Number Sense" (cataloged separately).

Subject:
Mathematics
Material Type:
Activity/Lab
Game
Provider:
NRICH
Author:
Jenni Way
Date Added:
11/05/2011
Number Sense Series: Developing Early Number Sense
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The author of this one-page article discusses early number sense and how it develops. She provides research background and suggests teaching strategies that promote early number sense, including instructions for simple games using dot cards. The article includes a list of references and a link to a follow-up article, "A Sense of 'ten' and Place Value" (cataloged separately).

Subject:
Mathematics
Material Type:
Activity/Lab
Game
Provider:
NRICH
Author:
Jenni Way
Date Added:
10/05/2005