Buying a Pet: Standard 6.NS.3 Fluently add, subtract, multiply, and divide multi-digit …
Buying a Pet: Standard 6.NS.3 Fluently add, subtract, multiply, and divide multi-digit decimals using the standard algorithm for each operation. This formative assessment exemplar was created by a team of Utah educators to be used as a resource in the classroom. It was reviewed for appropriateness by a Bias and Sensitivity/Special Education team and by state mathematics leaders. While no assessment is perfect, it is intended to be used as a formative tool that enables teachers to obtain evidence of student learning, identify assets and gaps in that learning, and adjust instruction for the two dimensions that are important for mathematical learning experiences (i.e., Standards for Mathematical Practice, Major Work of the Grade).
This Flash game develops students' computational fluency and flexibility. It can be …
This Flash game develops students' computational fluency and flexibility. It can be played alone or with others. Players choose 6 face-down number cards, and the applet provides a target number. Number cards include one each of 25, 50, 75, and 100, and multiple copies of 1 to 10. The goal is to use the selected numbers and the four basic operations (addition, subtraction, multiplication, division) to arrive at the target. Players can ask the applet to Show a Solution, although others may be possible. Several rule and scoring variations are suggested. A full screen option facilitates use on an interactive board. (This game is not self-checking.)
In these lessons students will explore the paintings of Horace Pippin and …
In these lessons students will explore the paintings of Horace Pippin and Wayne Thiebaud and the mobiles of Alexander Calder to discover and practice math and visual art concepts. Background and biographical information about the work of art and artist, guided looking with class discussion, and activities with worksheets using mathematical formulas and studio art provide the framework for each lesson.
The DREME Network was created in 2014 to advance the field of …
The DREME Network was created in 2014 to advance the field of early mathematics research and improve young children’s opportunities to develop math skills. The Network focuses on math from birth through age eight years, with an emphasis on the preschool years. Network members and affiliates collaborate to conduct basic and applied research and develop innovative tools that address high-priority early math topics and inform and motivate other researchers, educators, policymakers and the public.
This collection of 6 games develops place value, operation sense and fluency, …
This collection of 6 games develops place value, operation sense and fluency, estimation, and strategic thinking. It is played on paper with a 6- or 9-sided die (printable pdf game sheets included). Players choose a game grid with empty cells representing the digits of a computation (addition, subtraction, multiplication, or division). They take turns rolling a die and placing the resulting number in a cell on their own grids. The goal is to create a sum/difference/product/quotient that is closest to a target number. Variations include using a decimal point and scoring options. Teachers' Notes include suggestions for introducing the game, discussion questions, support suggestions, and a link to a more challenging extension (Countdown, cataloged separately).
This problem provides students practice in fractions (tenths) and challenges students' addition …
This problem provides students practice in fractions (tenths) and challenges students' addition and subtraction skills. Students are given a cake with the numbers zero to nine on it. They are asked to cut the cake into three pieces with three cuts so that the numbers on each piece add to the same total. The Teachers' Notes page offers rationale, discussion questions, ideas for extension and support, and a printable (pdf) worksheet of the problem.
In this problem students practice basic addition and subtraction skills along with …
In this problem students practice basic addition and subtraction skills along with logical reasoning to satisfy three interdependent conditions. Solvers use the clues provided to determine the number of eggs in each of three baskets. The Teachers' Notes page offers rationale, suggestions for implementation, discussion questions, ideas for extension and support, a PowerPoint presentation, and vocabulary cards (pdf).
This problem reinforces addition fact fluency, develops reasoning, and encourages working systematically. …
This problem reinforces addition fact fluency, develops reasoning, and encourages working systematically. Solvers determine which seven cards, out of a set of 15 numbered cards 1-15, are used to satisfy the given sums of each consecutive pair of cards. The resource includes hints for getting started, printable copies of the problem and number cards, suggestions implementation and differentiation, discussion questions, and sample student solutions.
This problem with multiple solutions provides an opportunity for students to practice …
This problem with multiple solutions provides an opportunity for students to practice subtraction while developing logical thinking and systematic record-keeping strategies. Given a pyramid of six circles, solvers are challenged to arrange the numbers 1 - 6 so that each number is the difference between the two numbers just below it. Children may use pencil and paper or the interactive Flash applet provided. The Teachers' Notes page offers suggestions for implementation, discussion questions, ideas for extension and support, work sheets (pdf), and a link to a more challenging version.
This task asks students to solve addition and subtraction equations with different …
This task asks students to solve addition and subtraction equations with different structures so that they are able to see the connections between addition and subtraction more easily.
This interactive Flash game provides an opportunity for a player to make …
This interactive Flash game provides an opportunity for a player to make decisions and develop strategic thinking by analyzing the uncovered number choices on a game board that includes the integers from -5 to 12. Each player rolls the dice, chooses which number to begin with and whether to add or subtract the other number to produce either a negative or positive result shown on the board. The goal is to be first player to complete a row of three counters either horizontally, vertically or diagonally on the game board. The Teachers' Notes page offers suggestions for implementation, discussion questions, ideas for support, printable instructions and game board, and a link to a more advanced version of the game (Connect Three, cataloged separately).
Food Advenue Takout: Standard 7EE.1 Apply properties of operations as strategies to …
Food Advenue Takout: Standard 7EE.1 Apply properties of operations as strategies to add, subtract, factor, and expand linear expressions with rational coefficients. This formative assessment exemplar was created by a team of Utah educators to be used as a resource in the classroom. It was reviewed for appropriateness by a Bias and Sensitivity/Special Education team and by state mathematics leaders. While no assessment is perfect, it is intended to be used as a formative tool that enables teachers to obtain evidence of student learning, identify assets and gaps in that learning, and adjust instruction for the two dimensions that are important for mathematical learning experiences (i.e., Standards for Mathematical Practice, Major Work of the Grade).
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