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K-2 Computer Science

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7-Plank KEVA Challenge
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CC BY
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This is a computer science lesson plan created by educators in the South Sanpete School District. Students will use seven KEVA planks and their creativity to build items specified by the teacher. The lesson is designed for kindergarten and includes modifications for grades 1-4.

Subject:
Computer Science
Elementary Mathematics
Material Type:
Lesson Plan
Author:
Julia
Date Added:
03/18/2022
Bee Bots - K
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CC BY
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This is an introductory Bee Bot lesson for Kindergarten teachers. It introduces students to programming and coding. It is fun, interactive, and engaging for both teachers and students!

Subject:
Computer Science
Material Type:
Activity/Lab
Lesson Plan
Author:
Stephanie
Date Added:
09/24/2021
CS Fundamentals 1.10: Ocean Scene with Loops
Conditional Remix & Share Permitted
CC BY-NC-SA
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Returning to loops, students learn to draw images by looping simple sequences of instructions. In the previous plugged lesson, loops were used to traverse a maze and collect treasure. Here, loops are creating patterns. At the end of this stage, students will be given the opportunity to create their own images using loops.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2038
Date Added:
11/06/2019
CS Fundamentals 1.11: The Big Event Jr.
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CC BY-NC-SA
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Events are a great way to add variety to a pre-written algorithm. Sometimes you want your program to be able to respond to the user exactly when the user wants it to. That is what events are for.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2040
Date Added:
11/06/2019
CS Fundamentals 1.12: On the Move with Events
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CC BY-NC-SA
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In this online activity, students will have the opportunity to learn how to use events in Play Lab and to apply all of the coding skills they've learned to create an animated game. It's time to get creative and make a story in the Play Lab!

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2042
Date Added:
11/06/2019
CS Fundamentals 1.1: Going Places Safely
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CC BY-NC-SA
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In collaboration with Common Sense Media, this lesson helps students learn that many websites ask for information that is private and discusses how to responsibly handle such requests. Students also find out that they can go to exciting places online, but they need to follow certain rules to remain safe.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
11/06/2019
CS Fundamentals 1.2: Learn to Drag and Drop
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CC BY-NC-SA
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This lesson will give students an idea of what to expect when they head to the computer lab. It begins with a brief discussion introducing them to computer lab manners, then they will progress into using a computer to complete online puzzles.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2022
Date Added:
11/06/2019
CS Fundamentals 1.3: Happy Maps
Conditional Remix & Share Permitted
CC BY-NC-SA
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This unplugged lesson brings together teams with a simple task: get the "flurb" to the fruit. Students will practice writing precise instructions as they work to translate instructions into the symbols provided. If problems arise in the code, students should also work together to recognize bugs and build solutions.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2024
Date Added:
11/06/2019
CS Fundamentals 1.4: Sequencing with Scrat
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CC BY-NC-SA
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Using Scrat from the Ice Age franchise, students will develop sequential algorithms to move a squirrel character from one side of a maze to the acorn at the other side. To do this they will stack code blocks together in a linear sequence.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2026
Date Added:
11/06/2019
CS Fundamentals 1.5: Programming with Scrat
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CC BY-NC-SA
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Using characters from the Ice Age, students will develop sequential algorithms to move Scrat from one side of a maze to the acorn at the other side. To do this they will stack code blocks together in a linear sequence, making them move straight, turn left, or turn right.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2028
Date Added:
11/06/2019
CS Fundamentals 1.7: Happy Loops
Conditional Remix & Share Permitted
CC BY-NC-SA
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This activity revisits Happy Maps. This time, student will be solving bigger, longer puzzles with their code, leading them to see utility in structures that let them write longer code in an easier way.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2032
Date Added:
11/06/2019
CS Fundamentals 1.8: Loops with Scrat
Conditional Remix & Share Permitted
CC BY-NC-SA
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Building on the concept of repeating instructions from "Happy Loops," this stage will have students using loops to get to the acorn more efficiently on Code.org.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2034
Date Added:
11/06/2019
CS Fundamentals 1.9: Loops with Laurel
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson, students continue learning the concept of loops. In the previous lesson, students were introduced to loops by moving through a maze and picking corn. Here, loops are used to collect treasure in open cave spaces.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2036
Date Added:
11/06/2019
CS Fundamentals 2.10: The Right App
Conditional Remix & Share Permitted
CC BY-NC-SA
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This lesson has students recognize that computer science can help people in real life. First, students empathize with several fictional smartphone users in order to help them find the “right app” that addresses their needs. Then, students exercise empathy and creativity to sketch their own smartphone app that addresses the needs of one additional user.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2092
Date Added:
11/06/2019
CS Fundamentals 2.11: The Big Event Jr.
Conditional Remix & Share Permitted
CC BY-NC-SA
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Events are a great way to add variety to a pre-written algorithm. Sometimes you want your program to be able to respond to the user exactly when the user wants it to. That is what events are for.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2093
Date Added:
11/06/2019
CS Fundamentals 2.12: A Royal Battle with Events
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this online activity, students will have the opportunity to learn how to use events in Play Lab and apply all of the coding skills that they've learned to create an animated game. It's time to get creative and make a game in Play Lab!

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2094
Date Added:
11/06/2019
CS Fundamentals 2.1: Your Digital Footprint
Conditional Remix & Share Permitted
CC BY-NC-SA
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In collaboration with **Common Sense Education**, this lesson helps students learn about the similarities of staying safe in the real world and when visiting websites. Students will also learn that the information they put online leaves a digital footprint or “trail.” This trail can be big or small, helpful or hurtful, depending on how they manage it.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2083
Date Added:
11/06/2019
CS Fundamentals 2.2: Move It, Move It
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CC BY-NC-SA
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This lesson will work to prepare students mentally for the coding exercises that they will encounter over the length of this course. In small teams, students will use physical activity to program their classmates to step carefully from place to place until a goal is achieved.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2084
Date Added:
11/06/2019
CS Fundamentals 2.3: Sequencing with Angry Birds
Conditional Remix & Share Permitted
CC BY-NC-SA
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Using characters from Angry Birds, students will develop sequential algorithms to move a bird from one side of a maze to the pig at the other side. To do this they will stack code blocks together in a linear sequence.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2085
Date Added:
11/06/2019