Author:
Katie Neal
Subject:
Physical Education
Material Type:
Lesson Plan
Level:
Upper Elementary
Grade:
5
Tags:
  • 5th Grade
  • Game
  • Lesson Plan
  • PE
  • Physical Education
  • Scatter
  • pe5th
    License:
    Creative Commons Attribution Non-Commercial
    Language:
    English
    Media Formats:
    Text/HTML

    Education Standards

    Scatter Lesson Plan

    Scatter Lesson Plan

    Overview

    In this lesson plan, educators will teach their students the game scatter. Scatter helps develop throwing, catching, kicking, and base running skills.

    Summary

    Subject: Physical Education - Scatter

    Grade Level: 5th Grade

    Lesson Length: 60 Minutes

    Background for Teachers

    Equipment Needed: 

    • Dots
    • Dodge balls

    Step 1 - Goals and Outcomes

    Step 1 Goals and Outcomes

    Core Standards: 

    • Standard 1, Objective 1
    • Standard 2, Objective 1
    • Standard 3, Objective 1
    • Standard 4, Objective 1, Objective 2, Objective 3
    • Standard 5, Objective 1, Objective 2

    Objectives: 

    • Students are involved in a game that develops throwing, catching, kicking, and base running.

    Step 2 - Planning Instruction

    Step 2 Planning Instruction

    Adaptations: 

    • Use bigger dodgeballs
    • Use a buddy to help collect dodgeballs

    Step 3 - Instruction

    Step 3 Instruction

    Warm up:

    • Dynamic Stretching-
    • Skip jumps
    • Frankenstein kicks
    • Hug your knee
    • Lunges
    • Carioca/Grapevine
    • Butt kickers
    • High knees
    • Sprint

    How to play:

    • Scatter-
      • Have students spread out around the gym.
      • Students are never out of the game.
      • On the start signal students throw the balls at each other, such as dodge ball. If a student gets hit with a ball or someone catches their ball they must sit down where they are.
      • Students cannot move if they have a ball, their feet are in cement. If student are standing they may move without a ball.
      • Students who are seated on the floor can tag a student running past them and then that student must also sit on floor.
      • If a ball rolls to a student seated on the floor they can throw it at a student who is standing and get that student out. Once again the student must sit on the floor where they are.
      • Continue playing until there is only one student standing and they win the game.
      • Students on the floor cannot move or stand up during the game.
      • If a ball goes near the side of the gym and no one can reach it a student may go get it but must return to where they were seated.

    Step 4 - Assessments

    Step 4 Assessments

    Assessment: 

    • Have students demonstrate a complete game of scatter correctly.