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- Subject:
- Educational Technology
- Professional Learning
- Material Type:
- Lesson Plan
- Provider:
- Microsoft
- Provider Set:
- Microsoft Education
- Date Added:
- 02/27/2023
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This module introduces educators to the hybrid learning model. Educators will learn about the five elements of hybrid learning, how to implement them, and how to use Microsoft Teams to create a dynamic learning environment for their students.
This module expands upon the introduction module for hybrid learning, with a specific focus on creating a dynamic learning experience for students in primary grades. Primary grade educators will focus on the fundamentals of using Microsoft Teams as a centralized hub to create a comprehensive and collaborative hybrid classroom designed for primary-age learners.
This module expands upon the introduction course for hybrid learning, with a specific focus on creating a dynamic learning experience for students in grades 6-12. Secondary educators will focus on the fundamentals of using Microsoft Teams to create a comprehensive and collaborative hybrid classroom designed for adolescent learners.
This module provides educators ways to use hybrid learning in the intermediate classroom. It expands on the hybrid learning introduction module by focusing on the needs and understanding of the learners in the intermediate grade levels. A specific focus is on creating opportunities for choice, autonomy, and collaboration. It demonstrates how Microsoft Teams, with other Microsoft digital tools, can be designed to be the hub for the intermediate learner.
Educators will understand how the OneNote Math button allows students to see the steps to solve an equation and helps them become independent learners.
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Discover five ways to use infographics in the virtual or physical classroom using Easelly, a free infographic maker tool. This guide is for teachers who are looking to make infographics as a multimodal learning tool.
This course covers how librarians can use Microsoft Education tools (Microsoft Teams, OneNote Class Notebook, Flipgrid, and more) and Buncee to bring innovative and equitable instruction to their libraries and schools, whether for remote learning or in-person instruction. This course will use the International Society of Education (ISTE) Student Standards as a framework for outlining practices that build literacy in students, promote reading, student engagement, and more. This course will outline engaging projects using Microsoft Education and Buncee to meet each standard.
Explore how educators may use block-based coding in Minecraft Education to introduce programming to their learners.
In this module, we'll explore the vast world of esports and how esports is being integrated into various educational settings.
Get to know the connection between artificial intelligence (AI), Responsible AI, and text, code, and image generation. Understand how you can use Azure OpenAI to build solutions against AI models within Azure.
Microsoft Learn for Educators provides eligible educators and faculty members at colleges, universities, community colleges, polytechnics, and some STEM-focused secondary schools access to Microsoft's ready-to-teach curriculum and teaching materials aligned to industry-recognized Microsoft certifications.
Microsoft Stream is a video service where people in your organization can upload, view, and share videos securely. You can share recordings of classes, meetings, presentations, training sessions, and other videos that aid your team's collaboration. Microsoft Stream also makes it easy to share comments on a video, tag timecodes in comments and descriptions to refer to specific points in a video, and discuss with colleagues.
This module provides educators practical ways to organize their remote learning experience in order to foster strong connections between students and teachers and to keep students engaged. Educators will learn how to use Microsoft Teams, Stream, OneNote Class Notebook, and Flipgrid to engage students and foster connections with the school community from afar.
In this module, we'll learn how to utilize Minecraft Education in esports programs. The module provides support in leveraging the Minecraft esports content to host competitions and tournaments for students.
In this module, we'll learn how to use Minecraft: Education Edition as part of your esports program. The module will provide explicit support on how to incorporate Minecraft Esports content into your existing program, for both in school and out of school opportunities. By the end of this module, you'll have the knowledge and resources to build and host your own Minecraft Esports tournament.
In this module, school leaders and educators learn to envision and create an intentional culture of innovation and learning. This culture has shared goals that engage the community. These goals also motivate leaders, educators, and all stakeholders to plan and lead change through collaboration.
Utilizing tips and tricks from Microsoft technical trainers, including creating a digitally diverse learning community with bias-free communication and inclusive design methodology by accommodating students' diverse needs, can help your students succeed.
Watch and see how you can add Search Coach to your Microsoft Teams. See how you can do safe searches within Teams. You can find reliable and credible resources without having to open up Google.