21st Century Learning Design (21CLD) for Educators is a collection of eight modules. The learning path provides educators with clear and practical ways to develop 21st skills using digital technologies with their learners. 21st Century Learning Design for Educators builds on the research methodology providing a collaborative, practice-based process to help educators transform how they design enriching learning activities for their learners. The complete series of eight courses consists of videos, reading materials, rubrics for each dimension, and anchor lessons. Educators can actively participate by coding anchor lessons and redesigning their learning activities according to the 21CLD rubrics
This module explores accessibility through several foundational concepts. Learn to create an inclusive learning environment through consideration of each accessibility principle.
Learn to teach with the accessibility tools in Windows 10, Office 365, and apps including Teams, Immersive Reader, Math Tools, Word, Translator, and OneNote. Dive deep into areas of student need to learn about specific opportunities and considerations for special education and online learning.
In this course, you will be introduced to the process of adapting existing content and creating new activities in Minecraft which include coding, teach computer science concepts and reinforce computational thinking skills.
Class Teams have all the tools educators need from course curriculum, down to daily lesson content, right to the details of the assignment workflow. Put another way, from introducing a topic to assessing it, everything has a place in Microsoft Teams. This module will demonstrate creating, distributing, collecting, and grading assignments. Microsoft Forms offers assessments built right into a Class Team. The feedback process in Teams is efficient for educators and meaningful for students. The grade book in Teams can integrate with many external grade book apps. Teams also offers Insights to track trends in students’ work and online behaviors. Those trends can include SEL components thanks to the Reflect app that can be added to Class Teams as well.
This module will demonstrate creating, distributing, collecting, and grading assignments. Microsoft Forms offers assessments built right into a Class Team. The feedback process in Teams is efficient for educators and meaningful for learners. The grade book in Teams integrates with many external grade book apps. Teams also offers Insights to track trends in learnersÕ work and online behaviors. Track trends like SEL components via the Reflect app, which may be added to Class Teams.
Educators of all subject areas, early grades through higher education, with a working knowledge of Flip learn to use advanced features of Flip in the classroom to empower student voice.
This learning path focuses on using Microsoft Teams to engage with students in remote and hybrid learning environments. Discover ways to utilize Teams to support all learners in different types of learning environments. Educators will find the best ways to connect with their students no matter the learning model.
Each student has emotions as complex and real as their supporting adults Ð but they donÕt always have the words to express and address those emotions. To support the entire student, educators must build a safe place and appropriate scaffolding to help students learn to talk about and take action for social and emotional wellbeing in the classroom.
Microsoft Teams comes with two types of teams for colleagues to collaborate. Educators wishing to engage in book studies or professional projects can create Professional Learning Communities (PLCs). Staff Teams is structurally similar to Class Teams, but is designed for faculties, departments, and district offices. To encourage collaboration, Staff Teams come with a collaboration space. For privacy and security, there are also read-only and leader-only sections. And finally, there are private sections for each staff member.
The advantages of using the Canvas learning management system with Microsoft Office 365 apps are highlighted in this module. Each platform has its own features for engaging and connecting with learners. Together, Microsoft Teams' collaboration and communication tools along with Canvas's assignment and evaluation resources give educators a powerful and comprehensive framework for supporting learning in a digital context.
Microsoft Teams in educational settings is a hub for content and the centerpiece for collaboration. Teams facilitates communication between educators and students, families, colleagues, and the larger school community.
Use Microsoft Forms for surveys, quizzes, and polls in classes to increase student engagement and voice. Office 365 helps streamline and save time managing learning assessments with Forms
By using Canva for Education, students can demonstrate their learning with creations like presentations, infographics, websites, reports, interactive group work, posters, social media posts, videos, and more!
Use this path to learn the fundamentals of how technology helps support social emotional learning in the classroom. Creating a strong community begins with mindfulness. It continues by supporting students through the use of social emotional learning techniques. Flipgrid helps engage students in meaningful ways through reflection activities. Lastly, we tie it all together by empowering educators in the hybrid classroom environment
Learn how to use Reflect in Microsoft Teams to support educators and students. It allows students to easily voice how they are feeling in a safe manner. Educators can view student responses at-a-glance, help to identify students that need more support.
Differentiation is building different ways of learning into lessons. Accommodations are tools that help students access materials and content that are not otherwise accessible. Both are important during the planning, delivering, and wrap-up phases of lessons. Remote learning presents unique challenges that make it difficult to differentiate or make changes during a lesson. Building in opportunities for students to access the content and lesson; and work in different ways makes learning accessible and engaging for all students.
This module introduces educators to two different skillsets: Using technology well and understanding how online actions affect self and others. Both are foundational skills necessary to understand the importance of teaching digital citizenship in today’s educational environments.
With the Flipgrid Discovery Library educators can find great topics for discovery prompts. Educators also create and share their own quality topics for others.
The Flipgrid Discovery Library is the perfect spot to find inspiration from fellow educators and amazing featured Discovery partners. Here you can find ready-to-use discussion prompts that are sure to get your students talking!
Implement 21st century skills and learning into classes using 21CLD for lesson design. Practical activities help educators reflect on their practice and that of other educators.
This module is designed for educators of all subject areas who want to empower students to utilize tools to unlock their full potential by addressing a diversity of needs.
In this module, you will:
Create an accessible and personalized experience in Windows 10 and Office 365
Demonstrate how to implement the tools and apps available to create accessible content
Explain the importance of personalizing the learning device to improve student outcomes
Blended learning in higher education requires an innovative and organized approach to create a more engaging, multi-modal learning experience and achieve better learning outcomes for students. Microsoft 365 tools can help educators build a successful blended learning course, from design and delivery to student engagement and educator feedback.
Integrate Flipgrid into your classroom to empower student voice. Educators of all subject areas, early grades through higher education, explore Flipgrid ideas and resources from educators around the world.
Find ways to support social and emotional learning in your classroom. This module will help educators find ways to incorporate SEL learning in the classroom.
In this module, we'll explore how Microsoft Edge browser enriches leanring experience for both educators and learners. You will learn how to collect and organize research using Collections in Microsoft Edge. you will separate home and school activities with different browser profiles. You will be abel to write a screenshot and PDFs with digital inking. Finally, you will create interactive experiences using web capture.
Learn the steps to establish a inclusive team culture, to gather the necessary resources to start and grow your scholastic esports program, and to unleash studentsÕ creativity in ready-made, immersive, Minecraft worlds designed specifically for competitive gaming. Through the principles of game-based learning, including communication, problem-solving, collaboration, and persistence, you will set you and your students on the path to success in the exciting world of scholastic esport
In this module, we'll explore how to establish a successful esports program in your school.
This module provides all the resources and information about the Minecraft: Education Edition Hour of Code 2021: TimeCraft to successfully run an Hour of Code with students. Facilitating Minecraft's Hour of Code does not require any background or experience in computer science or coding. This module is for educators of any age group.
Are you ready to begin your journey to building your Minecraft Student Ambassador (MSA) program? In this module, you will begin to build your foundation as you learn how to build your team, create your brand style, select or create your logo, and decide your communication plan.
This module introduces educators to the hybrid learning model. Educators will learn about the five elements of hybrid learning, how to implement them, and how to use Microsoft Teams to create a dynamic learning environment for their students.
This module expands upon the introduction module for hybrid learning, with a specific focus on creating a dynamic learning experience for students in primary grades. Primary grade educators will focus on the fundamentals of using Microsoft Teams as a centralized hub to create a comprehensive and collaborative hybrid classroom designed for primary-age learners.
This module expands upon the introduction course for hybrid learning, with a specific focus on creating a dynamic learning experience for students in grades 6-12. Secondary educators will focus on the fundamentals of using Microsoft Teams to create a comprehensive and collaborative hybrid classroom designed for adolescent learners.
This module provides educators ways to use hybrid learning in the intermediate classroom. It expands on the hybrid learning introduction module by focusing on the needs and understanding of the learners in the intermediate grade levels. A specific focus is on creating opportunities for choice, autonomy, and collaboration. It demonstrates how Microsoft Teams, with other Microsoft digital tools, can be designed to be the hub for the intermediate learner.
Discover five ways to use infographics in the virtual or physical classroom using Easelly, a free infographic maker tool. This guide is for teachers who are looking to make infographics as a multimodal learning tool.
This course covers how librarians can use Microsoft Education tools (Microsoft Teams, OneNote Class Notebook, Flipgrid, and more) and Buncee to bring innovative and equitable instruction to their libraries and schools, whether for remote learning or in-person instruction. This course will use the International Society of Education (ISTE) Student Standards as a framework for outlining practices that build literacy in students, promote reading, student engagement, and more. This course will outline engaging projects using Microsoft Education and Buncee to meet each standard.
In this module, we'll explore the vast world of esports and how esports is being integrated into various educational settings.
Microsoft Stream is a video service where people in your organization can upload, view, and share videos securely. You can share recordings of classes, meetings, presentations, training sessions, and other videos that aid your team's collaboration. Microsoft Stream also makes it easy to share comments on a video, tag timecodes in comments and descriptions to refer to specific points in a video, and discuss with colleagues.
This module provides educators practical ways to organize their remote learning experience in order to foster strong connections between students and teachers and to keep students engaged. Educators will learn how to use Microsoft Teams, Stream, OneNote Class Notebook, and Flipgrid to engage students and foster connections with the school community from afar.
In this module, we'll learn how to use Minecraft: Education Edition as part of your esports program. The module will provide explicit support on how to incorporate Minecraft Esports content into your existing program, for both in school and out of school opportunities. By the end of this module, you'll have the knowledge and resources to build and host your own Minecraft Esports tournament.