In this special stage, students get to build their own Flappy Bird …
In this special stage, students get to build their own Flappy Bird game by using event handlers to detect mouse clicks and object collisions. At the end of the level, students will be able to customize their game by changing the visuals or rules.
In this online activity, students will have the opportunity to learn how …
In this online activity, students will have the opportunity to learn how to use events in Play Lab and to apply all the coding skills they've learned to create an animated game. It's time to get creative and make a game in Play Lab!
Data can be used to help students understand their world and answer …
Data can be used to help students understand their world and answer interesting questions. In this lesson, students will collect data from a Play Lab project and visualize it using different kinds of graphs.
This capstone lesson takes students through the process of designing, developing, and …
This capstone lesson takes students through the process of designing, developing, and showcasing their own Play Lab projects! To ensure this process goes smoothly, we have provided a step-by-step structure for students to follow, from planning on paper to coding on our website. In addition, we offer ideas to help teachers facilitate a showcase finale!
This lesson helps children to recognize that it is essential to tell …
This lesson helps children to recognize that it is essential to tell a trusted adult if something online makes them feel angry, sad, or scared.
Students learn that other people can sometimes act like bullies when they are online. They will explore what cyberbullying means and what they can do when they encounter it. After reading a scenario about mean online behavior, students discuss what cyberbullying is, how it can make people feel, and how to respond. Finally, they use their knowledge to create a simple tip sheet on cyberbullying in their journal.
Students explore why people use passwords, learn the benefits of using passwords, …
Students explore why people use passwords, learn the benefits of using passwords, and discover strategies for creating and keeping strong, secure passwords.
Students learn password tips, test their existing passwords with an interactive game, and create new passwords using guidelines for powerful passwords.
Using a set of symbols in place of code, students will design …
Using a set of symbols in place of code, students will design algorithms to instruct a "robot" to stack cups in different patterns. Students will take turns participating as the robot, responding only to the algorithm defined by their peers. This segment teaches students the connection between symbols and actions, the difference between an algorithm and a program, and the valuable skill of debugging.
Using characters from the game Angry Birds, students will develop sequential algorithms …
Using characters from the game Angry Birds, students will develop sequential algorithms to move a bird from one side of a maze to the pig at the other side. To do this they will stack code blocks together in a linear sequence, making them move straight, turn left, or turn right.
Debugging is an essential element of learning to program. In this lesson, …
Debugging is an essential element of learning to program. In this lesson, students will encounter puzzles that have been solved incorrectly. They will need to step through the existing code to identify errors, including incorrect loops, missing blocks, extra blocks, and blocks that are out of order.
In this series of puzzles, students will continue to develop their understanding …
In this series of puzzles, students will continue to develop their understanding of algorithms and debugging. With a new character, Laurel the Adventurer, students will create sequential algorithms to get Laurel to pick up treasure as she walks along a path.
In this lesson, students will take control of the Artist to complete …
In this lesson, students will take control of the Artist to complete drawings on the screen. This Artist stage will allow students to create images of increasing complexity using new blocks like `move forward by 100 pixels` and `turn right by 90 degrees`.
Binary is extremely important in the world of computers. The majority of …
Binary is extremely important in the world of computers. The majority of computers today store all sorts of information in binary form. This lesson helps demonstrate how it is possible to take something from real life and translate it into a series of ons and offs.
Building on the initial "My Robotic Friends" activity, students tackle larger and …
Building on the initial "My Robotic Friends" activity, students tackle larger and more complicated designs. In order to program their "robots" to complete these bigger designs, students will need to identify repeated patterns in their instructions that could be replaced with a loop.
Returning to loops, students learn to draw images by looping simple sequences …
Returning to loops, students learn to draw images by looping simple sequences of instructions. In the previous online lesson, loops were used to traverse a maze and collect treasure. Here, students use loops to create patterns. At the end of this stage, students will be given the opportunity to create their own images using loops.
In this online activity, students will have the opportunity to learn how …
In this online activity, students will have the opportunity to learn how to use events in Play Lab and to apply all of the coding skills they've learned to create an animated game. It's time to get creative and make a story in the Play Lab!
In this online activity, students will have the opportunity to learn how …
In this online activity, students will have the opportunity to learn how to use events in Play Lab and apply all of the coding skills that they've learned to create an animated game. It's time to get creative and make a game in Play Lab!
This lesson will give students an idea of what to expect when …
This lesson will give students an idea of what to expect when they head to the computer lab. It begins with a brief discussion introducing them to computer lab manners, then they will progress into using a computer to complete online puzzles.
Using Scrat from the Ice Age franchise, students will develop sequential algorithms …
Using Scrat from the Ice Age franchise, students will develop sequential algorithms to move a squirrel character from one side of a maze to the acorn at the other side. To do this they will stack code blocks together in a linear sequence.
Using Scrat from the Ice Age franchise, students will develop sequential algorithms …
Using Scrat from the Ice Age franchise, students will develop sequential algorithms to move a squirrel character from one side of a maze to the acorn at the other side. To do this they will stack code blocks together in a linear sequence.
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