Designed for students who have completed Everyone Can Code Puzzles, the Adventures …
Designed for students who have completed Everyone Can Code Puzzles, the Adventures curriculum offers open-ended activities that let students choose how they demonstrate their learning. They’ll use a variety of Swift Playgrounds content to experiment with component-based design, hardware features, and event-driven programming to express their creative ideas. Students also learn about app development concepts and the app design process throughout the course as they build up to a summative project in Swift Playgrounds. The Adventures Teacher Guide gives educators ways to deepen understanding, differentiate learning, and customize playgrounds for their students.
Whether students are beginning coders or are ready to build their first …
Whether students are beginning coders or are ready to build their first apps, Apple has programs to support teaching and learning with Swift, the same programming language used by professional developers to build some of the world’s most powerful apps.
Everyone Can Code offers student and teacher guides to Swift Playgrounds. Flexible …
Everyone Can Code offers student and teacher guides to Swift Playgrounds. Flexible activities help students of all ages build on what they already know, experiment with new coding concepts, apply their understanding, and creatively communicate how coding impacts their lives.
Everyone Can Code Puzzles is an all-new student guide to Swift Playgrounds …
Everyone Can Code Puzzles is an all-new student guide to Swift Playgrounds that reinforces problem-solving strategies and critical-thinking skills through over 40 hours of flexible activities. Each chapter helps students build on what they already know, experiment with new coding concepts, apply their understanding, and creatively communicate how coding impacts their lives.
Everyone Can Code Puzzles Teacher Guide supports teachers in bringing coding into …
Everyone Can Code Puzzles Teacher Guide supports teachers in bringing coding into their classroom regardless of prior coding experience. This guide provides practical ways to facilitate, deepen, and extend student learning. It also features example solutions to Swift Playgrounds puzzles, assessment strategies, accessibility resources, and CSTA standards correlations.
Everyone Can Create is for everyone — both beginners and experienced artists …
Everyone Can Create is for everyone — both beginners and experienced artists alike. The activities and projects encourage you to express yourself, develop your creative confidence and reveal undiscovered abilities.
Everyone Can Create is for everyone — both beginners and experienced artists …
Everyone Can Create is for everyone — both beginners and experienced artists alike. The activities and projects encourage you to express yourself, develop your creative confidence, and reveal undiscovered abilities.
Everyone Can Create Teacher Guide is designed to help educators integrate creative …
Everyone Can Create Teacher Guide is designed to help educators integrate creative skills into the topics and subjects they teach every day. It’s the companion to the Everyone Can Create collection of project guides that contain self-paced activities that teach students how to express themselves through drawing, music, video, and photo.
Everyone Can Create Teacher Guide for Early Learners is designed to help …
Everyone Can Create Teacher Guide for Early Learners is designed to help educators integrate creative skills into the topics and subjects they teach every day. Based on the Everyone Can Create project guides and teacher guide for upper grades, this Teacher Guide for Early Learners helps teachers of students ages 4-8 use iPad to creatively express themselves through drawing, music, video, and photo.
Everyone Can Create is for everyone — both beginners and experienced artists …
Everyone Can Create is for everyone — both beginners and experienced artists alike. The activities and projects encourage you to express yourself, develop your creative confidence, and reveal undiscovered abilities.
Innovation in Schools shows how innovative leaders leverage technology to develop learning, …
Innovation in Schools shows how innovative leaders leverage technology to develop learning, teaching, and their school environment. It outlines the stages of innovation we see schools go through when they introduce, integrate, then innovate with new technology. The book includes real stories and examples from our Apple Distinguished Schools that demonstrate not only innovative practices, but also what schools can do to grow and evolve the use of technology. Interactive widgets allow readers to explore concepts more deeply. And two downloadable tools—the School Snapshot Tool and the Stages of Innovation Overview—help leadership teams make observations, identify where they are, and consider where they want to go.
Deesués de completar Rompecabezas de Programación para todos, los estudiantes pueden dar …
Deesués de completar Rompecabezas de Programación para todos, los estudiantes pueden dar el siguiente paso en sus caminos de aprendizaje con Aventuras de Programación para todos. Las lecciones de esta guía les presentarán a los estudiantes conceptos de programación más avanzados. Usarán una variedad de contenidos de Swift Playgrounds para experimentar con código y expresar sus ideas creativas. Además, aprenderán sobre el proceso de diseño de apps a medida que llegan al proyecto final.
After Everyone Can Code Puzzles, students can take the next step on …
After Everyone Can Code Puzzles, students can take the next step on their coding journeys with Everyone Can Code Adventures. The lessons in this guide will introduce students to more advanced coding concepts. They'll use a variety of Swift Playgrounds content to experiment with code and express their creative ideas. And they'll learn about the app design process as they build up to their final project.
These guides help you make the most of the built-in features of …
These guides help you make the most of the built-in features of iPad and Mac to create productive learning environments — from managing schedules and screen time to telling and sharing a story. With busy K–8 teachers and parents in mind, the five quick tips in each guide make it easy to set up devices, no matter where learning takes place.
Jean-Paul used the Live Loops chapter in the Everyone Can Create Music …
Jean-Paul used the Live Loops chapter in the Everyone Can Create Music project guide to make a rap in GarageBand about one of the Universal Declaration of Human Rights articles.
With the help of academic researchers, we created this book to give …
With the help of academic researchers, we created this book to give you a few ideas about how to conduct research in your classroom, school, or even district. They’re basic, easy-to-conduct studies that you can use as is or adapt to your own needs. We hope that by investing time to conduct one or more of these studies, you’ll get a better understanding of how iPad is impacting your students and school and what your next steps might be.
Leveraging skills learned from the Everyone Can Create Photo project guide and …
Leveraging skills learned from the Everyone Can Create Photo project guide and Numbers for iPad Apple Teacher tutorials, Claire created experiences that enabled her students to see forces in action and capture them using the Camera app on iPad.
Explore creative activities for kids ages 8–12+ that are fun to do …
Explore creative activities for kids ages 8–12+ that are fun to do with built-in features on iPad. Each activity is easy for students to get started on their own and can be tailored for older ages with a focus on literacy. Encourage your students to try all 30 ideas, esend a week making movies, make art out of code, and so much more. These activities are great to share with parents to keep kids creative while learning at home.
Jamie used the Tutorials chapter in the Everyone Can Create Video project …
Jamie used the Tutorials chapter in the Everyone Can Create Video project guide to help students learn about imagery and bring descriptions from a novel to life.
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