Building on last lesson's work, students program a second game that reinforces …
Building on last lesson's work, students program a second game that reinforces counting and cardinality! Students use the stamp tool in the Sprite Editor to count and clone sprites. They program each sprite to respond one of two ways, depending on if it represents a correct or incorrect answer.
In this unplugged lesson, students will identify objects that are or are …
In this unplugged lesson, students will identify objects that are or are not computers, find and describe objects in their classroom that are computers, and imagine and create what the inside of a computer looks like. They will read the first two chapters of Journey Inside the Computer to guide their exploration.
In this unplugged lesson, students will explore the inner workings of a …
In this unplugged lesson, students will explore the inner workings of a computer through a creative lens, naming and describing five common hardware components that make up a computer. They will read Chapters 3-5 of Journey Inside the Computer to learn more about these components. Then, students will build their own computer out of paper and other craft materials.
In this unplugged lesson, students will first explore hardware that controls input …
In this unplugged lesson, students will first explore hardware that controls input and output on a computer. Then, students will learn about software and troubleshooting as they finish reading Journey Inside the Computer. Lastly, students will complete their paper computer by adding a keyboard and software.
In this unplugged lesson, students will first learn around sensors and how …
In this unplugged lesson, students will first learn around sensors and how they provide input for computers. Then, they will design a "future computer" by combining an everyday object with a sensor and an on/off button.
In this unplugged lesson, students will deepen their understanding of algorithms and …
In this unplugged lesson, students will deepen their understanding of algorithms and the need for precise, sequenced instructions. They will create algorithms for drawing crazy characters. Then, they will test and refine these algorithms by challenging teammates to follow their instructions and compare.
In this unplugged lesson, students will construct algorithms to guide Rosie the …
In this unplugged lesson, students will construct algorithms to guide Rosie the Robotic Dog on a game board. In the game, students help Rosie to fetch her bones and navigate to her doghouse, while avoiding mud puddles. Students will learn that computers do only exactly what you tell them.
SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and …
SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and engaging discipline to children in third through fifth grade.
Across 5 units and 15-20 lessons, students will learn about algorithms and programming, computing systems, the Internet, and impacts of computing, while developing strong practices and dispositions. Lessons are designed to be implemented in 45 to 60-minute periods approximately once per week.
SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and …
SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and engaging discipline to children in third through fifth grade.
Across 5 units and 15-20 lessons, students will learn about algorithms and programming, computing systems, the Internet, and impacts of computing, while developing strong practices and dispositions. Lessons are designed to be implemented in 45 to 60-minute periods approximately once per week.
SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and …
SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and engaging discipline to children in kindergarten through second grade.
Across 3 units and 15-20 lessons, students will learn about algorithms and programming, computing systems, the Internet, and impacts of computing, while developing strong practices and dispositions. Lessons are designed to be implemented in 45 to 60-minute periods approximately once per week.
SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and …
SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and engaging discipline to children in kindergarten through second grade.
Across 3 units and 15-20 lessons, students will learn about algorithms and programming, computing systems, the Internet, and impacts of computing, while developing strong practices and dispositions. Lessons are designed to be implemented in 30 to 40-minute periods approximately once per week.
In the first unit, students will be introduced to computer science first …
In the first unit, students will be introduced to computer science first through a story about a little girl who goes on an adventure and encounters many computer science concepts along the way, and then by playing a game to navigate a robotic dog. All of the activities in this unit are unplugged, and many involve active movement or arts and crafts.
MyCS is a middle years computer science curriculum, created by the San …
MyCS is a middle years computer science curriculum, created by the San Francisco Unified School District (SFUSD) in 2017, and based on a curriculum originally created by Harvey Mudd College. The lessons highlight the personal relevance of computer science to middle school students and attempt to present CS as a fun, creative, and collaborative discipline. The curriculum was designed to be implemented as a discrete introductory computer science curriculum, taught every day for variable lengths.
In this unplugged lesson, students will be introduced to Ruby, a little …
In this unplugged lesson, students will be introduced to Ruby, a little girl who goes on a big adventure while learning about computer science concepts. They will then learn about algorithms and the importance of sequence through a variety of activities.
In this unplugged lesson, students will be introduced to the computer science …
In this unplugged lesson, students will be introduced to the computer science concepts of loops as Ruby begins her journey to find the five gems. Students will then participate in fun, engaging, and active unplugged activities to further explore loops.
In this unplugged lesson, students will be introduced to the computer science …
In this unplugged lesson, students will be introduced to the computer science concept of events as Ruby continues her journey to find the five gems. Students will then participate in an engaging, hands-on unplugged activity to further explore events.
In this unplugged lesson, students will be introduced to the computer science …
In this unplugged lesson, students will be introduced to the computer science concepts of conditional statements as Ruby concludes her journey to find the five gems. Students will then participate in an unplugged activity to further explore conditional statements.
In this unplugged lesson, students will construct algorithms to guide Rosie the …
In this unplugged lesson, students will construct algorithms to guide Rosie the Robotic Dog on a game board. In the game, students help Rosie to fetch her bones and navigate to her doghouse, while avoiding mud puddles. Students will learn that computers do only exactly what you tell them.
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