Implement 21st century skills and learning into classes using 21CLD for lesson …
Implement 21st century skills and learning into classes using 21CLD for lesson design. Practical activities help educators reflect on their practice and that of other educators.
This module is designed for educators of all subject areas who want …
This module is designed for educators of all subject areas who want to empower students to utilize tools to unlock their full potential by addressing a diversity of needs.
Learning objectives In this module, you will:
Create an accessible and personalized experience in Windows 10 and Office 365 Demonstrate how to implement the tools and apps available to create accessible content Explain the importance of personalizing the learning device to improve student outcomes
Blended learning in higher education requires an innovative and organized approach to …
Blended learning in higher education requires an innovative and organized approach to create a more engaging, multi-modal learning experience and achieve better learning outcomes for students. Microsoft 365 tools can help educators build a successful blended learning course, from design and delivery to student engagement and educator feedback.
Integrate Flipgrid into your classroom to empower student voice. Educators of all …
Integrate Flipgrid into your classroom to empower student voice. Educators of all subject areas, early grades through higher education, explore Flipgrid ideas and resources from educators around the world.
Find ways to support social and emotional learning in your classroom. This …
Find ways to support social and emotional learning in your classroom. This module will help educators find ways to incorporate SEL learning in the classroom.
In this module, we'll explore how Microsoft Edge browser enriches leanring experience …
In this module, we'll explore how Microsoft Edge browser enriches leanring experience for both educators and learners. You will learn how to collect and organize research using Collections in Microsoft Edge. you will separate home and school activities with different browser profiles. You will be abel to write a screenshot and PDFs with digital inking. Finally, you will create interactive experiences using web capture.
Learn the steps to establish a inclusive team culture, to gather the …
Learn the steps to establish a inclusive team culture, to gather the necessary resources to start and grow your scholastic esports program, and to unleash studentsÕ creativity in ready-made, immersive, Minecraft worlds designed specifically for competitive gaming. Through the principles of game-based learning, including communication, problem-solving, collaboration, and persistence, you will set you and your students on the path to success in the exciting world of scholastic esport
This module provides all the resources and information about the Minecraft: Education …
This module provides all the resources and information about the Minecraft: Education Edition Hour of Code 2021: TimeCraft to successfully run an Hour of Code with students. Facilitating Minecraft's Hour of Code does not require any background or experience in computer science or coding. This module is for educators of any age group.
Are you ready to begin your journey to building your Minecraft Student …
Are you ready to begin your journey to building your Minecraft Student Ambassador (MSA) program? In this module, you will begin to build your foundation as you learn how to build your team, create your brand style, select or create your logo, and decide your communication plan.
This module introduces educators to the hybrid learning model. Educators will learn …
This module introduces educators to the hybrid learning model. Educators will learn about the five elements of hybrid learning, how to implement them, and how to use Microsoft Teams to create a dynamic learning environment for their students.
This module expands upon the introduction module for hybrid learning, with a …
This module expands upon the introduction module for hybrid learning, with a specific focus on creating a dynamic learning experience for students in primary grades. Primary grade educators will focus on the fundamentals of using Microsoft Teams as a centralized hub to create a comprehensive and collaborative hybrid classroom designed for primary-age learners.
This module expands upon the introduction course for hybrid learning, with a …
This module expands upon the introduction course for hybrid learning, with a specific focus on creating a dynamic learning experience for students in grades 6-12. Secondary educators will focus on the fundamentals of using Microsoft Teams to create a comprehensive and collaborative hybrid classroom designed for adolescent learners.
This module provides educators ways to use hybrid learning in the intermediate …
This module provides educators ways to use hybrid learning in the intermediate classroom. It expands on the hybrid learning introduction module by focusing on the needs and understanding of the learners in the intermediate grade levels. A specific focus is on creating opportunities for choice, autonomy, and collaboration. It demonstrates how Microsoft Teams, with other Microsoft digital tools, can be designed to be the hub for the intermediate learner.
Discover five ways to use infographics in the virtual or physical classroom …
Discover five ways to use infographics in the virtual or physical classroom using Easelly, a free infographic maker tool. This guide is for teachers who are looking to make infographics as a multimodal learning tool.
This course covers how librarians can use Microsoft Education tools (Microsoft Teams, …
This course covers how librarians can use Microsoft Education tools (Microsoft Teams, OneNote Class Notebook, Flipgrid, and more) and Buncee to bring innovative and equitable instruction to their libraries and schools, whether for remote learning or in-person instruction. This course will use the International Society of Education (ISTE) Student Standards as a framework for outlining practices that build literacy in students, promote reading, student engagement, and more. This course will outline engaging projects using Microsoft Education and Buncee to meet each standard.
Microsoft Stream is a video service where people in your organization can …
Microsoft Stream is a video service where people in your organization can upload, view, and share videos securely. You can share recordings of classes, meetings, presentations, training sessions, and other videos that aid your team's collaboration. Microsoft Stream also makes it easy to share comments on a video, tag timecodes in comments and descriptions to refer to specific points in a video, and discuss with colleagues.
This module provides educators practical ways to organize their remote learning experience …
This module provides educators practical ways to organize their remote learning experience in order to foster strong connections between students and teachers and to keep students engaged. Educators will learn how to use Microsoft Teams, Stream, OneNote Class Notebook, and Flipgrid to engage students and foster connections with the school community from afar.
In this module, we'll learn how to use Minecraft: Education Edition as …
In this module, we'll learn how to use Minecraft: Education Edition as part of your esports program. The module will provide explicit support on how to incorporate Minecraft Esports content into your existing program, for both in school and out of school opportunities. By the end of this module, you'll have the knowledge and resources to build and host your own Minecraft Esports tournament.
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Your redistributing comes with some restrictions. Do not remix or make derivative works.
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Copyrighted materials, available under Fair Use and the TEACH Act for US-based educators, or other custom arrangements. Go to the resource provider to see their individual restrictions.