K-2 Computer Science

Discover and share resources and discuss methods for integrating Computer Science into K-2.
8 members 61 affiliated resources

All resources in K-2 Computer Science

FUSD's Unplugged Computer Science K-2 Curriculum Yellow - Unit 1: Lesson 2

(View Complete Item Description)

In this unplugged lesson, students will explore the inner workings of a computer through a creative lens, naming and describing five common hardware components that make up a computer. They will read Chapters 3-5 of Journey Inside the Computer to learn more about these components. Then, students will build their own computer out of paper and other craft materials.

Material Type: Full Course

SFUSD Creative Computing K-2 Curriculum (Orange)

(View Complete Item Description)

SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and engaging discipline to children in kindergarten through second grade. Across 3 units and 15-20 lessons, students will learn about algorithms and programming, computing systems, the Internet, and impacts of computing, while developing strong practices and dispositions. Lessons are designed to be implemented in 45 to 60-minute periods approximately once per week.

Material Type: Full Course

SFUSD Creative Computing K-2 Curriculum (Red)

(View Complete Item Description)

SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and engaging discipline to children in kindergarten through second grade. Across 3 units and 15-20 lessons, students will learn about algorithms and programming, computing systems, the Internet, and impacts of computing, while developing strong practices and dispositions. Lessons are designed to be implemented in 30 to 40-minute periods approximately once per week.

Material Type: Full Course

SFUSD Creative Computing K-2 Curriculum (Yellow Level)

(View Complete Item Description)

In the first unit, students will be introduced to computer science first through a story about a little girl who goes on an adventure and encounters many computer science concepts along the way, and then by playing a game to navigate a robotic dog. All of the activities in this unit are unplugged, and many involve active movement or arts and crafts.

Material Type: Unit of Study