This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. Students will use seven KEVA planks and their creativity to build items specified by the teacher. The lesson is designed for kindergarten and includes modifications for grades 1-4.
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. This lesson plan utilizes BeeBot robots. Students will explore the concepts of sequencing and making a mental plan before coding. Students will engage in a math game to solidify their skill of sequencing and creating an algorithm. The lesson is designed for third grade and includes modifications for grades K-5.
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. Students will read a story that describes the first computer bug. This book will help students to see character qualities in a computer scientist who broke social norms, persevered, and loved solving problems. They will then go on to debug programs with bugs using Blue Bots. The lesson is designed for fifth grade and includes modifications for grades 1-5.
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. Students will learn about growth mindset and diverse perspectives when working together on a new project by reading Computer Decoder: Dorothy Vaughan. Students will create computational artifacts using graph paper. Activity inspired by the Only Passionate Curiosity Blog. The lesson is designed for fifth grade and includes modifications for grades 1-4.
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. Students will finish reading the Hello Ruby: Adventures in Coding book, and see how Ruby chose to collaborate and better communicate with Django. Students will practice giving directions to create a playdough creation.
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. Students will read about the adventures of Ruby in Coding, as she discovers what events are! Students will use paper remotes to program their classmates when making paper cup towers! Students will act as the computers and as the programmers! Lesson adapted from CSinSF. The lesson is designed for second grade and includes modifications for grades 3-4.
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. After reading Hello Ruby: Expedition to the Internet, students will answer several questions to determine the key details of the text. Afterward, students will create a puzzle in which they demonstrate how people are connected to others and information through an internet network. The lesson is designed for kindergarten and includes modifications for grades 2-3.
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. After reading about Ruby’s adventures in Coding, students will create their own loops when creating structures! The lesson is designed for second grade and includes modifications for grades 1-5.
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. Students will learn what algorithms are by walking in a sequence from one item to another. They will write an algorithm using symbols of the sequence from one spot to another. The lesson is designed for third grade and includes modifications for grade 4.
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. This lesson utilizes BeeBot robots. Students will learn how to read other algorithms, find bugs and correct them! Lesson adapted from the San Francisco School District’s CS Program. The lesson is designed for second grade and includes modifications for grades 1-5.
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. Using Sphero robots, students will program their Sphero to drive as close to an object as possible without touching it and change color when it stops. They will then measure the distance from the object to their Sphero. The lesson is designed for second grade and includes modifications for grades 1-5.
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. The lesson is an unplugged computer science lesson where students modify a game of line tag by placing and following various ozobot codes along the lines. They will familiarize themselves with the ozobot codes as they play the game. The lesson is designed for first grade and includes adaptations for younger and older students.
This is a computer science lesson plan that utilizes Sphero robots. I …
This is a computer science lesson plan that utilizes Sphero robots. I was created by educators in the South Sanpete School District. Students will modify a current program so that a Sphero lands on a specified quadrilateral picture identified by a teacher or classmate. Students will identify the name of the quadrilateral with its attributes. The lesson is designed for third grade and includes modifications for grades 1-5.
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. Within this lesson, students will be programming a Sphero to reach the correct coordinates on a coordinate plane. The lesson is designed for fifth grade and includes modifications for grades 3-4.
This is a computer science lesson plan that utilizes Sphero robots. I …
This is a computer science lesson plan that utilizes Sphero robots. I was created by educators in the South Sanpete School District. Students will be able to program their sphero to travel through a maze. The lesson is designed for fourth grade and includes modifications for grades 1-5.
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. Students will read chapters 1-4 of Hello Ruby: Journey Inside the Computer. Students will work on retelling the story to their partners. After, students will act as bits, speaking in 1s and 0s to play a game! The lesson is designed for first grade and includes modifications for grades K-5.
This is a computer science lesson plan created by educators in the …
This is a computer science lesson plan created by educators in the South Sanpete School District. After reading Chapter 5 of Hello Ruby: Journey Inside the Computer, students will describe the different components of a computer’s hardware by explicitly referring to the text. Next, students will act as different parts of a computer. The lesson is designed for third grade and includes modifications for grades K-5.
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