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FUSD's Creative Computing K-2 Curriculum - Red: Unit 1 Lesson 3
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In this lesson, students develop their own secret handshake sequences using three or more moves. They record their sequences with symbols, revise them based on challenge criteria, and socially compare them with their classmates.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Creative Computing K-2 Curriculum
Date Added:
05/14/2019
FUSD's Creative Computing K-2 Curriculum - Red: Unit 1 Lesson 6
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In this lesson, students practice algorithms by following step-by-step origami directions. Later, students choose an origami algorithm to add-on to, to create an original new shape. Students use inspiration from the character Joey, from More-igami, to persevere.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Creative Computing K-2 Curriculum
Date Added:
05/14/2019
FUSD's Creative Computing K-2 Curriculum - Red: Unit 2 Lesson 10
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In this lesson, students will take turns using the Four Button Protocol to retell popular nursery rhymes by sequencing either three or four events. The lesson is flexible enough to accommodate any narrative, such as More-igami, and others students are studying during their Reading and Writing Workshop!

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Creative Computing K-2 Curriculum
Date Added:
05/14/2019
FUSD's Creative Computing K-2 Curriculum - Red: Unit 2 Lesson 11
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In this lesson, students will take turns using the Four Button Protocol to retell popular fairy tales by sequencing four to six events. The lesson is flexible enough to accommodate any narrative, such as More-igami, and others students are studying during their Reading and Writing Workshop!

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Creative Computing K-2 Curriculum
Date Added:
05/14/2019
FUSD's Creative Computing K-2 Curriculum - Red: Unit 2 Lesson 7
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In this introductory lesson, students build on one another's discoveries to articulate the functions of each button and switch on a Bee-Bot. Students then apply this knowledge to program a dance or game for their group-mates to actively engage with.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Creative Computing K-2 Curriculum
Date Added:
05/14/2019
FUSD's Creative Computing K-2 Curriculum - Red: Unit 2 Lesson 8
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Using The Very Hungry Caterpillar as an anchor, students create fantasy stories of what Bee-Bot will eat on its way from one point to another on their Color Shape Mats. Students use a flat paper Bee-Bot to rehearse multiple paths before selecting one and recording it on a sheet. As a group, each child follows the Three Button Protocol to help the Very Hungry Bee-Bot eat its way to the finish!

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Creative Computing K-2 Curriculum
Date Added:
05/14/2019
FUSD's Creative Computing K-2 Curriculum - Red: Unit 2 Lesson 9
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In this lesson, students believe they are helping to debug Very Hungry Bee-Bot programs made by kids at another school. In groups, they use the Three Button Protocol to find and fix bugs in a systematic way.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Creative Computing K-2 Curriculum
Date Added:
05/14/2019
FUSD's Unplugged Computer Science K-2 Curriculum Yellow - Unit 1: Lesson 5
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In this unplugged lesson, students will deepen their understanding of algorithms and the need for precise, sequenced instructions. They will create algorithms for drawing crazy characters. Then, they will test and refine these algorithms by challenging teammates to follow their instructions and compare.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-6
Date Added:
05/15/2019
Retelling of The Tiny Seed
Conditional Remix & Share Permitted
CC BY-NC
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This is a lesson plan created to help students learn how to retell the events of a story using first, next, then, and last using the story The Tiny Seed by Eric Carle. Students are also learning the life cycle of a seed. 

Subject:
Literature
Material Type:
Activity/Lab
Assessment
Author:
Shea
Date Added:
10/07/2021
Retelling of The Tiny Seed
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

This is a lesson plan created to help students learn how to retell the events of a story using first, next, then, and last using the story The Tiny Seed by Eric Carle. Students are also learning the life cycle of a seed. 

Subject:
Literature
Material Type:
Activity/Lab
Author:
Shea
Date Added:
10/07/2021
SFUSD's Creative Computing Science K-2 Curriculum Orange - Unit 1: Lesson 1
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In this unplugged lesson, students will be introduced to Ruby, a little girl who goes on a big adventure while learning about computer science concepts. They will then learn about algorithms and the importance of sequence through a variety of activities.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-2
Date Added:
05/15/2019
SFUSD's Creative Computing Science K-2 Curriculum Orange - Unit 1: Lesson 2
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In this unplugged lesson, students will be introduced to the computer science concepts of loops as Ruby begins her journey to find the five gems. Students will then participate in fun, engaging, and active unplugged activities to further explore loops.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-3
Date Added:
05/15/2019
SFUSD's Creative Computing Science K-2 Curriculum Orange - Unit 1: Lesson 3
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In this unplugged lesson, students will be introduced to the computer science concept of events as Ruby continues her journey to find the five gems. Students will then participate in an engaging, hands-on unplugged activity to further explore events.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-4
Date Added:
05/15/2019
SFUSD's Creative Computing Science K-2 Curriculum Orange - Unit 1: Lesson 4
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0.0 stars

In this unplugged lesson, students will be introduced to the computer science concepts of conditional statements as Ruby concludes her journey to find the five gems. Students will then participate in an unplugged activity to further explore conditional statements.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-5
Date Added:
05/15/2019
SFUSD's Creative Computing Science K-2 Curriculum Orange - Unit 2: Lesson 10
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0.0 stars

Students will learn about debugging as they navigate their Bee-Bots to solve challenges of increasing complexity involving shapes, color, and size.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-11
Date Added:
05/15/2019
SFUSD's Creative Computing Science K-2 Curriculum Orange - Unit 2: Lesson 11
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Ruby's friends got lost and are now scattered across the Bee-Bot mat! Students will navigate the Bee-Bot from one friend to the next using the Team Roles to facilitate taking turns and sharing. Students will then practice debugging strategies with a debugging challenge activity.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-12
Date Added:
05/15/2019
SFUSD's Creative Computing Science K-2 Curriculum Orange - Unit 2: Lesson 12
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Students will engage in a final Bee-Bot challenge connected either to literacy instruction (CVC rhyming words) or math instruction (addition and subtraction), utilizing the 4 team roles to facilitate taking turns and sharing.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-13
Date Added:
05/15/2019
SFUSD's Creative Computing Science K-2 Curriculum Orange - Unit 2: Lesson 7
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After reading the book Bug Dance, students will program their Bee-Bots to perform the dance they learned in the book. Then, students will use the yellow command cards to program their own original dance.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-8
Date Added:
05/15/2019
SFUSD's Creative Computing Science K-2 Curriculum Orange - Unit 3: Lesson 13
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Students will be introduced to, or review, the ScratchJr programming environment. They will explore two categories of blocks - motion (blue) and looks (purple) - which they will sequence to create a fun dance party with 1 or more characters in ScratchJr.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-14
Date Added:
05/15/2019