In this unplugged lesson, students will be introduced to the computer science …
In this unplugged lesson, students will be introduced to the computer science concept of events as Ruby continues her journey to find the five gems. Students will then participate in an engaging, hands-on unplugged activity to further explore events.
Students learn what events are and why they are useful in programs. …
Students learn what events are and why they are useful in programs. They will learn to use the start on green flag events and end blocks in ScratchJr. Students will also become familiar with how to program more than one character using the green flag. This allows parallelism, or multiple subprograms executing at the same time.
Students create an animated scene as the culminating project to the first …
Students create an animated scene as the culminating project to the first ScratchJr unit module. They will review the concepts and programming blocks that they have learned, and then they will program the scene of Old Macdonald’s farm, where the various farm animals each have their own movement and actions programmed by students.
This is a lesson plan designed to help students sequence a story. …
This is a lesson plan designed to help students sequence a story. Many of the strategies within the lesson plan will support your multi-lingual students. This lesson was used with 3rd grade, but could easily be adapted to suit other grade levels.
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