Author:
Sarah
Subject:
Elementary Mathematics
Material Type:
Game, Interactive, Student Guide
Level:
Lower Elementary
Tags:
  • Breakroom
  • Escape Room
  • may21
    License:
    Creative Commons Attribution Non-Commercial Share Alike
    Language:
    English
    Media Formats:
    Downloadable docs, Mobile

    Education Standards

    BREAKOUT ROOM- SCHOOL CARNIVAL

    BREAKOUT ROOM- SCHOOL CARNIVAL

    Overview

    Breakout (Escape) Room game for helping students use 4C 21st Century Skills (Critical Thinking, Creativity, Collaboration and Communication) as well as fluently subtracting with nubers 0-20. Students will use a clue to help them figure out the letter combination to unlock the LOCK. 

    Breakout Room Instructions

    LOCK COMBINATION: M (20-3=17) A (17-5=12) T (12-6=6) H (6-3=3)

     

    BREAKOUT ROOM- A Day at the Zoo

    Summary

    This is a breakout game used to help students develop the 4 Cs of 21st Century Thinking:

    Critical thinking

    Creativity

    Collaboration

    Communication

     

    Main Core Tie

    Mathematics Grade 2

    Strand: OPERATIONS AND ALGEBRAIC THINKING (2.OA)

     

    Time Frame

    1 class periods of 30 minutes each

     

    Group Size

    Small Groups

     

    Life Skills

    Thinking & Reasoning, Communication

     

    Materials

    • Paper
    • Pencil
    • Device (laptop, computer, iPad)
    • Printed Breakout clue (to project for the whole class to see, or have students access on their device)

     

    Background for Teachers

    This game is a breakout (escape room) type game for students. Students will work in groups to figure

    out the clues from the PDF clue and use the google from as their LOCK to see if their combination is

    correct. The google form will say "Response submitted" if they have correctly put in the lock

    combination.

     

    Student Prior Knowledge

    Students use knowledge of fluently add and subtract within 20 and the 4 Cs of 21st Century skills to

    unlock the breakroom lock.

     

    Intended Learning Outcomes

    In this lesson students will be able to work together in a group using the 4 Cs of 21st Century skills

    (Critical Thinking, Creativity, Collaboration and Communication) as well basic mental math strategies

    with in numbers 0-20.

     

    Instructional Procedures

    1. Group students into groups of 3-4 students with 1 device per group

     

    2. STORY (read out loud to class)

    The children at _____________________ Elementary have had a at the school fundraiser carnival. 

    Ms/Mr._______________________ is giving out BALLOONS!  Students are already lining up to get their favorite colors!. 

     

    3. PLAY GAME: Project PDF of the clue or allow students to access the clue digitally. Student work

    together as they try to figure out the LETTER CODE clue. (NOTE: teacher should already have figure

    out the lock to the game so that he or she can better help facilitate the game). Allow a healthy level of

    frustration.

    Let students know that each group may ask for 1 or 2 hints.

     

    HINTS: 1. How many balloons does the teacher have at the beginning? 2. What math operation

    does the word "TAKE" make you think of?

    Students my use the Google Form to try out the different LETTER LOCK combinations. It will say to

    try again if incorrect and will only accept the correct answer.

     

    LOCK COMBINATION: M (20-3=17) A (17-5=12) T (12-6=6) H (6-3=3)

     

    4. Whether all groups have finished or not, have students stop working on their locks and give them a

    DEBRIEF question to discuss together before coming together as a class.

     

    5. DEBRIEF: Have students share responses to their debrief questions

    These questions cover communication, collaboration, and critical thinking.

    • Describe how another member of your group use good communication skills.
    • Why did your group succeed or fail in completing the game?
    • How can a game like this make your group better problem solvers?
    • Describe a time in the game when your group had a lightbulb moment.
    • Describe something new that you learned through playing the game.
    • Describe a moment in the game when your group worked well together.
    • If your group played this game again, what would you change about the approach to solving the
    • puzzles?
    • How might you change the puzzle to make it more challenging?
    • Describe a moment when your group became frustrated. How could you avoid that next time?
    • How did your group utilize each individual’s strengths?
    • If you were playing this game with a new group, what would you say beforehand to set them up
    • for success?
    • Describe your comfort level for sharing ideas with your group throughout the game

     

    Extensions

    • Tell the story of the game using emojis
    • Create a new puzzle for this game.

     

    Assessment Plan

    Students are assessed on their participation with their group in working through the breakout room

    clues and lock combination.