This collection includes resources created and provided by Apple that can help teachers add creative and innovative teaching and learning strategies into their classrooms.
In this course, students build fundamental iOS app development skills. They’ll master …
In this course, students build fundamental iOS app development skills. They’ll master the core concepts and practices of the Swift programming language that developers use daily and build a basic fluency in Xcode’s source and UI editors. Students will dive into the UIKit framework to create iOS apps that adhere to standard practices, including use of stock UI elements and layout techniques, and common navigation interfaces. They’ll also embark on an app design journey, using the App Design Workbook to define, prototype, and test their own app idea.
This Teacher Guide provides tools to deepen engagement with aesiring app developers, …
This Teacher Guide provides tools to deepen engagement with aesiring app developers, whether you have experience teaching with Swift or our programming languages. In this course, students build fundamental iOS app development skills. They’ll master the core concepts and practices of the Swift programming language that developers use daily and build a basic fluency in Xcode’s source and UI editors. Students will dive into the UIKit framework to create iOS apps that adhere to standard practices, including use of stock UI elements and layout techniques, and common navigation interfaces. They’ll also embark on an app design journey, using the App Design Workbook to define, prototype, and test their own app idea.
Learning to code teaches you how to solve problems and work with …
Learning to code teaches you how to solve problems and work with others in creative ways. And it helps you bring your ideas to life. Swift Coding Clubs are an excellent way to learn to code and design apps. Activities built around Swift, Apple’s coding language, help you collaborate as you learn to code, prototype apps, and think about how code can make a difference in the world around you. You don’t have to be an educator or a programmer to run a Swift Coding Club. The materials are self-paced, so you can even learn alongside your club members. And you can all celebrate your club’s ideas and designs with an app showcase event for your community.
Developing strategies around vision, culture, capacity, team, community, finance, and measure is …
Developing strategies around vision, culture, capacity, team, community, finance, and measure is the work of leaders. These elements of leadership influence learning, teaching, and the environment of your school, and help establish and sustain a commitment to continuous innovation. In this book you’ll have opportunities to engage with each element through interactive widgets, guiding questions, and downloadable resources, including a planning tool that can help you raise the bar for how technology enables your learning community.
The Elements of Learning provides research-based strategies for designing student learning experiences …
The Elements of Learning provides research-based strategies for designing student learning experiences with iPad and Mac. The book covers five elements of deeper learning, supported by a rubric, interactive examples, and 19 downloadable lessons, designed by teachers around the world. Teachers and technology esecialists can use this book to design innovative and effective learning experiences with Apple technology.
After Everyone Can Code Puzzles, students can take the next step on …
After Everyone Can Code Puzzles, students can take the next step on their coding journeys with Everyone Can Code Adventures. The lessons in this guide will introduce students to more advanced coding concepts. They'll use a variety of Swift Playgrounds content to experiment with code and express their creative ideas. And they'll learn about the app design process as they build up to their final project.
Designed for students who have completed Everyone Can Code Puzzles, the Adventures …
Designed for students who have completed Everyone Can Code Puzzles, the Adventures curriculum offers open-ended activities that let students choose how they demonstrate their learning. They’ll use a variety of Swift Playgrounds content to experiment with component-based design, hardware features, and event-driven programming to express their creative ideas. Students also learn about app development concepts and the app design process throughout the course as they build up to a summative project in Swift Playgrounds. The Adventures Teacher Guide gives educators ways to deepen understanding, differentiate learning, and customize playgrounds for their students.
Whether students are beginning coders or are ready to build their first …
Whether students are beginning coders or are ready to build their first apps, Apple has programs to support teaching and learning with Swift, the same programming language used by professional developers to build some of the world’s most powerful apps.
Everyone Can Code offers student and teacher guides to Swift Playgrounds. Flexible …
Everyone Can Code offers student and teacher guides to Swift Playgrounds. Flexible activities help students of all ages build on what they already know, experiment with new coding concepts, apply their understanding, and creatively communicate how coding impacts their lives.
Everyone Can Code Puzzles is an all-new student guide to Swift Playgrounds …
Everyone Can Code Puzzles is an all-new student guide to Swift Playgrounds that reinforces problem-solving strategies and critical-thinking skills through over 40 hours of flexible activities. Each chapter helps students build on what they already know, experiment with new coding concepts, apply their understanding, and creatively communicate how coding impacts their lives.
Everyone Can Code Puzzles Teacher Guide supports teachers in bringing coding into …
Everyone Can Code Puzzles Teacher Guide supports teachers in bringing coding into their classroom regardless of prior coding experience. This guide provides practical ways to facilitate, deepen, and extend student learning. It also features example solutions to Swift Playgrounds puzzles, assessment strategies, accessibility resources, and CSTA standards correlations.
Everyone Can Create is for everyone — both beginners and experienced artists …
Everyone Can Create is for everyone — both beginners and experienced artists alike. The activities and projects encourage you to express yourself, develop your creative confidence and reveal undiscovered abilities.
Everyone Can Create is for everyone — both beginners and experienced artists …
Everyone Can Create is for everyone — both beginners and experienced artists alike. The activities and projects encourage you to express yourself, develop your creative confidence, and reveal undiscovered abilities.
Everyone Can Create Teacher Guide is designed to help educators integrate creative …
Everyone Can Create Teacher Guide is designed to help educators integrate creative skills into the topics and subjects they teach every day. It’s the companion to the Everyone Can Create collection of project guides that contain self-paced activities that teach students how to express themselves through drawing, music, video, and photo.
Everyone Can Create Teacher Guide for Early Learners is designed to help …
Everyone Can Create Teacher Guide for Early Learners is designed to help educators integrate creative skills into the topics and subjects they teach every day. Based on the Everyone Can Create project guides and teacher guide for upper grades, this Teacher Guide for Early Learners helps teachers of students ages 4-8 use iPad to creatively express themselves through drawing, music, video, and photo.
Everyone Can Create is for everyone — both beginners and experienced artists …
Everyone Can Create is for everyone — both beginners and experienced artists alike. The activities and projects encourage you to express yourself, develop your creative confidence, and reveal undiscovered abilities.
Schoolwork is an iPad app that helps educators guide learning, distribute and …
Schoolwork is an iPad app that helps educators guide learning, distribute and collect assignments, keep an eye on student progress, and collaborate one-on-one with students in real time — from anywhere. Schoolwork helps students organize assignments by due date and class, start assigned activities in apps, and track their own progress. In this video, you’ll learn how to send out learning resources, collaborate with students on a shared document, and view their progress as they complete an assignment. Learn more about getting set up for Schoolwork http://apple.co/schoolworksetup
Every Mac has built-in communication features that support learning. In this video, …
Every Mac has built-in communication features that support learning. In this video, you’ll learn about helpful macOS features that support reading comprehension and writing composition. Using Safari Reader, students can improve reading skills by reducing visual clutter, and use Text to eseech for auditory reinforcement. In Pages, students can improve reading and writing skills with audio recordings to reflect on what they’ve learned, and use Dictation to focus on the writing process.
AssistiveTouch is a built-in accessibility feature that lets you adapt the iPad …
AssistiveTouch is a built-in accessibility feature that lets you adapt the iPad Multi-Touch screen to your physical needs. In this video, you’ll learn how to customize gestures and make other features accessible with just a touch from the AssistiveTouch menu. Increase productivity with new ways to search, take screenshots, and work with multiple apps.
Innovation in Schools shows how innovative leaders leverage technology to develop learning, …
Innovation in Schools shows how innovative leaders leverage technology to develop learning, teaching, and their school environment. It outlines the stages of innovation we see schools go through when they introduce, integrate, then innovate with new technology. The book includes real stories and examples from our Apple Distinguished Schools that demonstrate not only innovative practices, but also what schools can do to grow and evolve the use of technology. Interactive widgets allow readers to explore concepts more deeply. And two downloadable tools—the School Snapshot Tool and the Stages of Innovation Overview—help leadership teams make observations, identify where they are, and consider where they want to go.
No restrictions on your remixing, redistributing, or making derivative works. Give credit to the author, as required.
Your remixing, redistributing, or making derivatives works comes with some restrictions, including how it is shared.
Your redistributing comes with some restrictions. Do not remix or make derivative works.
Most restrictive license type. Prohibits most uses, sharing, and any changes.
Copyrighted materials, available under Fair Use and the TEACH Act for US-based educators, or other custom arrangements. Go to the resource provider to see their individual restrictions.