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SFUSD's Creative Computing Science K-2 Curriculum Orange - Unit 3: Lesson 14
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Students will use inputs on motion (blue) and looks (purple) blocks to write shorter, more efficient programs in ScratchJr. They will then create a project in ScratchJr in which a character tells a story by moving to various points on a selected background.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-15
Date Added:
05/15/2019
SFUSD's Creative Computing Science K-2 Curriculum Orange - Unit 3: Lesson 16
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Students create an animated scene as the culminating project to the first ScratchJr unit module. They will review the concepts and programming blocks that they have learned, and then they will program the scene of Old Macdonald’s farm, where the various farm animals each have their own movement and actions programmed by students.

Subject:
Computer Science
Science
Material Type:
Full Course
Provider:
San Francisco Unified School District
Provider Set:
Unplugged Computer Science K-17
Date Added:
05/15/2019
Sequence a Story
Conditional Remix & Share Permitted
CC BY-NC
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This is a lesson plan designed to help students sequence a story.  Many of the strategies within the lesson plan will support your multi-lingual students. This lesson was used with 3rd grade, but could easily be adapted to suit other grade levels. 

Subject:
Professional Learning
Material Type:
Activity/Lab
Author:
Emily Pace
Date Added:
03/29/2021