Design a device that measures the varying patterns of daylight. Define the …
Design a device that measures the varying patterns of daylight. Define the problem by asking questions and gathering information, conveying designs through sketches, drawings, or physical models, and comparing and testing designs. Examples could include sundials for telling the time or tracking the movement of shadows throughout the day.
Use a model to show the effect of light on objects. Emphasize …
Use a model to show the effect of light on objects. Emphasize that objects can be seen when light is available to illuminate them or if they give off their own light.
Design a device in which the structure the device uses light or …
Design a device in which the structure the device uses light or sound to solve the problem of communicating over a distance. Define the problem by asking questions and gathering information, convey designs through sketches, drawings, or physical models, and compare and test designs. Examples of devices could include a light source to send signals, paper-cup and-string telephones, or a pattern of drumbeats.
Students will create a map of their classroom that can be used …
Students will create a map of their classroom that can be used to find a hidden treasure. The concept of two-dimensional objects and three-dimensional objects will be explored during this activity.
This is a game-based learning math lesson for 1st grade that deepens conceptual …
This is a game-based learning math lesson for 1st grade that deepens conceptual understanding of comparing two two-digit numbers and has students use the symbols associated with comparison (>, =, <).
This is a list of potential ideas based off a specific technology. …
This is a list of potential ideas based off a specific technology. None of these ideas are fully developed lessons. Please make changes and adaptations as necessary for the students in your class.
Develop and use a model to describe how an object, made of …
Develop and use a model to describe how an object, made of a small set of pieces, can be disassembled and reshaped into a new object with a different function. Emphasize that a great variety of objects can be built from a small set of pieces. Examples of pieces could include wooden blocks or building bricks.
This is a lesson plan that will help educators teach Kindergarten students …
This is a lesson plan that will help educators teach Kindergarten students about 2D and 3D shapes, how to identify, sort them and design their own using marshmallows and toothpicks. Assessments and Rubrics are included to assess students on identifying, sorting, and designing 2D and 3D shapes.The image used in the Image Title was a screen shot taken from the Youtube Assessment that is linked to the lesson plan. It is Titled "2D or 3D Shapes: Under the Sea Math Brain Break" by Move and Groove Math It is licensed under CC BY-SA 4.0
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